Suggest dividing all playable nations in the game into two groups: Civilizations and Tribes.
Civilizations would advance faster in tech research, their tech tree would be different than that of the tribes, far more techs to research, more benefits to reap from these techs down the road.
Civilizations also having more dominant cultural influence due to techs and social policies they can gain which Tribes cannot.
Civilizations allowed faster build time for Great Wonders, twice as many great People appearing available for civilizations than for Tribes.
Each Civilization would be allowed more Uniques than Tribes.
Tribes, on the other hand, would be advancing in tech more slowly, they would sooner or later fall behind Civilizations in research.
On the other hand, Tribal Generic Units would be stronger in combat than those of Civilizations.
Tribes would construct Settlements at first, advancing to city status when they grow in size and science enough to build the Town Hall building. Settlements would grow in population faster than cities.
Their unique units and buildings would receive additional combat benefits and their UA's would be more beneficial for war and conquest than those of the Civilizations.
Each time an army/unit of a Tribe captures a city, that tribe gains up to 2 tech advances owned by the Civ which just lost their city to them. That way, they could catch up somewhat in the tech/cultural race in the game.
The Winning Strategy when playing as one of the Civilizations would be multiple and include conquest, domination, political, science, commercial, space race (and other) victory possibilities.
For Tribes it would be much more about Conquest or Domination, producing enough of their excellent unique (and generic) units to conquer Civilizations.
Among the Civilizations: Rome, Greece, Egypt
Among the Tribes: Huns
Also, Barbarian camps, if left alone for a long enough period turning to Tribal Settlements (similar to CIV where they turned to cities-cool feature) another possibility.
With the advancement into the Settlement status a barbarian camp would become capable of building Settlers and expanding (creating a new Tribe)
With one city/settlement name only if no other could be researched. example:
Avars: settlements: settlement1: Avar, settlement2: Ring-the only known Avar settlement by name, settlement3 Ring1, settlement4: Ring2...
Barbarians also being able to create 1 Unique Unit of their own and have their own Great Leader.
On paper this setup seems to favour civilzations, but Tribes would not be without chance. However, it's difficult to say which would qualify as Tribes and which as Civilizations.
Civilizations would advance faster in tech research, their tech tree would be different than that of the tribes, far more techs to research, more benefits to reap from these techs down the road.
Civilizations also having more dominant cultural influence due to techs and social policies they can gain which Tribes cannot.
Civilizations allowed faster build time for Great Wonders, twice as many great People appearing available for civilizations than for Tribes.
Each Civilization would be allowed more Uniques than Tribes.
Tribes, on the other hand, would be advancing in tech more slowly, they would sooner or later fall behind Civilizations in research.
On the other hand, Tribal Generic Units would be stronger in combat than those of Civilizations.
Tribes would construct Settlements at first, advancing to city status when they grow in size and science enough to build the Town Hall building. Settlements would grow in population faster than cities.
Their unique units and buildings would receive additional combat benefits and their UA's would be more beneficial for war and conquest than those of the Civilizations.
Each time an army/unit of a Tribe captures a city, that tribe gains up to 2 tech advances owned by the Civ which just lost their city to them. That way, they could catch up somewhat in the tech/cultural race in the game.
The Winning Strategy when playing as one of the Civilizations would be multiple and include conquest, domination, political, science, commercial, space race (and other) victory possibilities.
For Tribes it would be much more about Conquest or Domination, producing enough of their excellent unique (and generic) units to conquer Civilizations.
Among the Civilizations: Rome, Greece, Egypt
Among the Tribes: Huns
Also, Barbarian camps, if left alone for a long enough period turning to Tribal Settlements (similar to CIV where they turned to cities-cool feature) another possibility.
With the advancement into the Settlement status a barbarian camp would become capable of building Settlers and expanding (creating a new Tribe)
With one city/settlement name only if no other could be researched. example:
Avars: settlements: settlement1: Avar, settlement2: Ring-the only known Avar settlement by name, settlement3 Ring1, settlement4: Ring2...
Barbarians also being able to create 1 Unique Unit of their own and have their own Great Leader.
On paper this setup seems to favour civilzations, but Tribes would not be without chance. However, it's difficult to say which would qualify as Tribes and which as Civilizations.