Civiizations and Tribes (and Barbarians)

daft

The fargone
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Suggest dividing all playable nations in the game into two groups: Civilizations and Tribes.

Civilizations would advance faster in tech research, their tech tree would be different than that of the tribes, far more techs to research, more benefits to reap from these techs down the road.
Civilizations also having more dominant cultural influence due to techs and social policies they can gain which Tribes cannot.
Civilizations allowed faster build time for Great Wonders, twice as many great People appearing available for civilizations than for Tribes.
Each Civilization would be allowed more Uniques than Tribes.

Tribes, on the other hand, would be advancing in tech more slowly, they would sooner or later fall behind Civilizations in research.
On the other hand, Tribal Generic Units would be stronger in combat than those of Civilizations.
Tribes would construct Settlements at first, advancing to city status when they grow in size and science enough to build the Town Hall building. Settlements would grow in population faster than cities.
Their unique units and buildings would receive additional combat benefits and their UA's would be more beneficial for war and conquest than those of the Civilizations.
Each time an army/unit of a Tribe captures a city, that tribe gains up to 2 tech advances owned by the Civ which just lost their city to them. That way, they could catch up somewhat in the tech/cultural race in the game.

The Winning Strategy when playing as one of the Civilizations would be multiple and include conquest, domination, political, science, commercial, space race (and other) victory possibilities.
For Tribes it would be much more about Conquest or Domination, producing enough of their excellent unique (and generic) units to conquer Civilizations.

Among the Civilizations: Rome, Greece, Egypt
Among the Tribes: Huns

Also, Barbarian camps, if left alone for a long enough period turning to Tribal Settlements (similar to CIV where they turned to cities-cool feature) another possibility.
With the advancement into the Settlement status a barbarian camp would become capable of building Settlers and expanding (creating a new Tribe)
With one city/settlement name only if no other could be researched. example:
Avars: settlements: settlement1: Avar, settlement2: Ring-the only known Avar settlement by name, settlement3 Ring1, settlement4: Ring2...
Barbarians also being able to create 1 Unique Unit of their own and have their own Great Leader.

On paper this setup seems to favour civilzations, but Tribes would not be without chance. However, it's difficult to say which would qualify as Tribes and which as Civilizations.
 
I always thought it was unfortunate that all of humanity not represented by the major civs were presented exclusively as barbarians, city-states, or "goody hut" villages. Just because a group are "barbarians" doesn't mean they will necessarily be your enemies, and just because a city-state is "civilized" doesn't mean they'll want to be your friends or trading partners. Let's recruit barbarians as our foederati to fight the league of city-states that combined against the might of our empire!

I'd love to see a variety of options come across your path: nomads, indigenous tribes, tribal confederations, leagues of city-states, maybe even minor civs a la Birth of the Federation (the little-known Star Trek civ game made by Microprose).

In Birth of the Federation, you had a variety of options for interacting with the minor civs... non-aggression pacts, friendship agreements, affiliation treaties, formal alliances... they could even join your civ with a strong enough relationship and make their unique elements available to the player's civ as a bonus.

Of course, if you were a warmonger, you could always just invade and subjugate them. But subjugated cultures could be liberated by your enemies, or could revolt against you!
 
It was a civilization's location which lead it into its direction. Civilization such as Egypt was very rich due to all food the Nile could provide and the same applies to the other early civilizations.
 
Id rather we start out on a map with twice the normal number of Civs, all of them starting out as some sort of tribes. And once they've reached a certain prerequisite size they turn into a Civilization.

There's too many different forms of governance to just reduce it to Civilization or tribe. If we're gunna make up an alternate history, might as well give everyone a fair and even chance.
 
Id rather we start out on a map with twice the normal number of Civs, all of them starting out as some sort of tribes. And once they've reached a certain prerequisite size they turn into a Civilization.

There's too many different forms of governance to just reduce it to Civilization or tribe. If we're gunna make up an alternate history, might as well give everyone a fair and even chance.

For Civ4:BTS there is a great mod called Legends of Revolution (LoR).

It sounds very much like what you are looking for!

I won't list all the features of LoR but here are some key ones and all are selectable/deselectable.

- Revolutions: Cities that become disenchanted with their empire's rule for various reasons (religious, economic, distance from your capitol -effected by communication technologies and trade networks) can rebel; spawning new civilizations and bringing about civil wars.

- Barbarian Civ: Barbarian cities that develop high culture or get large may settle down, spawning entire new civilizations.

- Start as Minor Tribes: Simulates the chaos of early history. All civs are treated by the game as barbarian (Unit color, flags and borders still show, you are aware of who is around you, they just cannot be peacefully interacted with) until they discover the technology of Writing, and may engage in diplomacy with other civilizations that have discovered writing.

These are not the only features but are what I consider core features for experiencing full historical immersion. I'm pretty sure vanilla Civ6 won't include them but it really should for people that want the most historically immersive play possible. Hopefully Civ6 core game will not be flawed like Civ5 and a LoR type mod is possible for Civ6.
 
This sounds more like Europea Universalis than Civilization. I only put about 200 hours into the 4th game of that series before I was bored stiff, but it seems you have different goals playing either a major or minor world power.

"However, it's difficult to say which would qualify as Tribes and which as Civilizations."
This is a big problem for sure. Its nice in Civilization to just have all the CIVs on par and equal footing from the start of the game.

Overall, I wouldn't play the game if it was like this. Might be a fun mod for an hour or two.
 
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