Civil Engineers

Stephan Hoyer

Conquering Civ IV...
Joined
Aug 6, 2004
Messages
121
Only in my most recent game (Celts, Demi-god) have I realized the utility of Civil Engineers. In corrupt cities and especially newly conquered ones they are amazing in building quick infrastructure such as Temples or Courthouses. I've now realized I can starve a city into a Temple instead of starving into gold, which is very nice.

Still haven't really found a use for police officers.
 
Stephan Hoyer said:
Still haven't really found a use for police officers.
These can be useful to boost production of military units or when you only need one shield and cash is tight.
 
Policemen are very handy in mid- and low-corruption cities and metros, enabling them to totally eliminate all corruption and waste. Every raw shield saved gets multiplied by a factory and power plant (to two or better, same as a civil engineer!), and every raw commerce saved gets multiplied by science and/or tax improvements.

In short, a very powerful double-whammy.
 
Stephan Hoyer said:
I've now realized I can starve a city into a Temple instead of starving into gold, which is very nice.
I may be wrong but I believe that CE's in starving cities don't add shields; only taxmen and scientists "work" in this regard.
 
If the food box is empty and the city loses population the civil engineers have no effect because the governor will rearrange the citizens to working tiles before production in the city is calculated.

Science and income are calculated before the city cycle is started which alows Scientists and Taxmen to have effect even if the city will starve.

This also gives room to play that can be seen as exploitative, but whch requires a lot of micromanagment. It is possibly already known by many players.
It works as follows: if a build is completed in a city, you can use the zoom to city pop-up window to enter the city menu. By pressing the arrow buttons on top, you can cycle through your cities and manually rearrange the working tiles of all the citizens in your empire. So for example if Salamanca, the capital of your iroquois empire builds a unit, you can now cycle through all your cities and rearrange the citizens of the other cities, p.e. Niagara Falls from tiles high in commerce (sea and rivers) to tiles high in food or shields (forests or hills).

Not only gives this a boost to your income but it can also boost production, because in the turn of a completed build, the same food/shield rich tile can be used by two cities . For example if Salamanca and Niagara Falls share a tile that has an irrigated grassland + cow and Salamanca completes a settler, you can remove the citizen working the cow in Salamnca and assign a citizen from Niagara Falls to the tile - using the trick above. Now on this turn both Salamanca and Niagare Falls will have benefited from the extra food.

A next step would be to time the completion of projects in cities that come early in the city cycle (e.g your capital and capitals captured from the AI) so that you can use this commerce and shield boost almost every turn. As this requires a lot of micromanagment, i only use it in games at Sid difficulty. I don't know if it is banned in competitive play btw.
 
Colpi said:
I don't know if it is banned in competitive play btw.
I believe that it is against GOTM, COTM and SGOTM rules.
 
Bartleby said:
I may be wrong but I believe that CE's in starving cities don't add shields; only taxmen and scientists "work" in this regard.

Yes, you are wrong (sorry if it sounded mean), because I've done this in several of my cities, conquer, turn the people into CEs and then starve the city down, while getting a temple to deal with Culture flips.
 
Bluemofia said:
Yes, you are wrong (sorry if it sounded mean), because I've done this in several of my cities, conquer, turn the people into CEs and then starve the city down, while getting a temple to deal with Culture flips.
I think Bartleby was right. What build the temple for you was the naturally collected shield after citizens were re-assigned.

It's possible to capture a city pretty much intact, with courthouse, factory, and a large population, so that it has enough production to complete a temple on its own in a few turns.

Remember that while we can't rush things in a city in resistance, the shields accumulated for a city in resistance does count. A lot of times, because we capture a lot of far away cities, or because we immediately put captured cities on starvation, we forget about those shields. The first time I figured it out, I was supprised by how many shields I got that way as well.
 
But the cities that I capture at that time are often on different, far away continents, so it doesn't do much help with the buildings.
 
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