Civil War

Well, first of all Rebels don't even need to have a bonus (they could also be by default Militaristic, since no other makes sense).

You could conquer your rebelled city back, or you could take the opportunity to use your own forces against the city state that have rebelled against another civ, without taking much of a diplo hit. (maybe no warmonger penalty against Rebelled Cities)
 
I think you should also be able to support rebels that are rebelling with the AI (gifting units, giving gold, etc). You could choose to be secret about it, but that could be reveled through espionage in the late game, or you could fully support the rebels which would get you a big diplo hit, or even a declaration of war. And the AI could support a rebellion group who is rebelling against you as well.
 
Gedemon thats great. I am really looking forward to this mod, any chance of adding some sort of colonization feature in future ? Also please keep it compatible with VEM once it is released so I can play both mods together. :)
 
Like I said before, we need happiness on a city level and cities with a very low unhappiness will rebel against you.

Cities start with a base happiness of 5, every citizen decreases that by 1 (puppets and annex by 1.3). Every 5 hexes base away from the capitol (less on bigger maps) base happiness decreases by one and every luxury even if double or already in another city gives +4 happiness to that city (trading has no effect on that).
Cities with happiness below 0 reduce production, growth, technology, culture etc by 25% and military is 25% weaker.
Cities with happiness below 10 reduce production, growth (by 100%), technology, culture etc by 50% and military units are only 50% as effective.
Cities with happiness below 20 will rebel and lose health every turn depending on the amount of citizens. Military units garrisoned in the city will prevent the city from turning into a rebel state that spawns military units. A city you no longer own.
When you first puppet or annex a city a military unit as a garrison is also required in order for the city to not become a rebel state.

Domination should become a lot harder and happiness could use a lot more depth and sense making.
 
Here's my concept for Civ V civil wars:

If your empire's happiness drops below a certain amount, a rebel faction within your empire will begin making demands such as:
build an Opera House in city X
connect city X to the capital
adopt Social Policy Y

If you fail to meet the rebel faction's demands within so many turns, the rebel faction will align with a neighboring city-state and it will declare war on you to "liberate" the rebel faction.

We are assuming the rebel faction is an ethnic or ideological minority.

If you persist in ignoring the rebel faction, you might end up with several city-states attacking your borders, and they might draw another civilization into the conflict.

I don't think you need to have the Rebel Faction make explicit demands because you already have demands like:
Build Theatre in city X
Adopt Social Policy Y that gives additional happiness
Develop a luxury resource
Stop war with civilization Z so you can start trading luxury resources with them again

Any explicit rebel demands would just allow you to generate happiness out of thin air where it didn't exist before.
 
I think it would be great if automatically cities being razed would create rebels. It would also be interesting if autocracy would have social policies that help reduce uprisings.
 
If any one does tackle a revolutions mod for civ5 there is a problem that you need to resolve and there is an opportunity:

The problem:
  • The further away a city is from the capital, the less loyal it would be with the empire, but increasing the revolt risk by distance makes the game less fun.

The opportunity:
  • What we never finished in the Revolutions mod, was to find a way for the break away factions to become influential diplomatically in the late game. Hypothetically the breakaways are the key to introducing concepts like terrorism and rogue states into Civ5

Cheers
 
Gedemon thats great. I am really looking forward to this mod, any chance of adding some sort of colonization feature in future ? Also please keep it compatible with VEM once it is released so I can play both mods together. :)
Both planned :D

Allowing colonization is a way to make long distance city something the player will want to do despite the risk of rebellion.

I'd like to add a system of demands from distant cities answered (or not) by the player to maintain stability, giving more and more autonomy until a cities group became a colony (pacifically or from revolt)
 
Even if this feature isn't implemented in the expansion, we still have the Revolutions mod which I think does about the same thing.

Wait, there's a revolutions mod for Civ 5? I'll admit that the revolution mechanics in so many great Civ 4 mods is a large part of why I still spend more time playing Civ 4 than Civ 5, even now. Makes the games so much more interesting and dynamic to see the big, giant superpower destabilize and break apart into 2-3 warring independent nations!
 
you know ive always thought that this game should have civil wars and revolutions and the splitting up of empires but the one question ive always had was this, say youre playing on a huge map and you are at the maximum number of civs allowed on that map and next thing you know a civ goes civil war and now you are at maximum number of civs plus one. i think this is something that would have to be worked out for this mechanic to work correctly.
 
Like I said, City States could be used, and instead of every city being it's own Civ/CS, then they would merge into one city state nation.
 
Wait, there's a revolutions mod for Civ 5? I'll admit that the revolution mechanics in so many great Civ 4 mods is a large part of why I still spend more time playing Civ 4 than Civ 5, even now. Makes the games so much more interesting and dynamic to see the big, giant superpower destabilize and break apart into 2-3 warring independent nations!

There's a Revolution mod in beta here: http://forums.civfanatics.com/showthread.php?t=456860
 
It's pretty much down to flavor. I know there are people who are fine with -20 unhappines thing, but those who either love more challenging games, or love a more "role-playish" gamestyle will prefer want those things.
I for example want Vassals and Proper UN/AP resolutions.
 
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