Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
I put new thread because i want to separate it from military promotions.
I put the changes in I tag
Civilian unit category (we have it but it is empty now).
Police are civilians (work 8h/day and go home as normal citizen)
Civilian unit - unit category
- cant enter enemy teritory (nobody send civilian for a war)
- can only defend (like it is now)
- cost extra gold/turn
- have own independent promotion tree
- Dont take XP from miliatary instructors and building (will have its own)
- Dont take XP from combat - only occasuinal promorions (if possible)
- build with food like setlers (if possible)
Civilian units (so now police unit) promotions should be
Policing I,II,III - like it is now crime fight
Patrol I,II,III - like it is now decrease revolution
Quarantine I,II,III - decrease disease impact - help to fight with disease by make closed
areas, vacination and others
Counterespionage I,II,III - like fbi - help thwart rival spies and makes enemy espionage missions more expensive and less likely to success.
Serve and protect I,II,III - usual every day police work - traffic control, law and order, provides hapinness and health
Emergency tactics I,II,III - help people to find shelter when city is attacked by nukes, chemical or biological weapon (less loses in civilians)
Antiterrorist protocol I,II,III - help to stop terrorist attack in the city - can see invisible units like assasins, rogue and others
Firs aid I,II,III - help to heal units in city or city vincinity (or we will add this ability to buildings)
My goal behind this promotions is avoid situation that ib each city i must build few special units like it is now: police to fight crime, dog to see invisivle units, spie to thwart enemy spies, medic to heal.
Starting from v26 town watchment - police unit line will be placed in Civilian/Domestic unit combat class (as ls612 said)
What the statistics for above promos should be. What other special promos abilities this unit class should have.
My proposal is to make this unit effectiveness depending on civics (+ XP for civilian units or free promotion s by civics) (if possible)
I put the changes in I tag
Civilian unit category (we have it but it is empty now).
Police are civilians (work 8h/day and go home as normal citizen)
Civilian unit - unit category
- cant enter enemy teritory (nobody send civilian for a war)
- can only defend (like it is now)
- cost extra gold/turn
- have own independent promotion tree
- Dont take XP from miliatary instructors and building (will have its own)
- Dont take XP from combat - only occasuinal promorions (if possible)
- build with food like setlers (if possible)
Civilian units (so now police unit) promotions should be
Policing I,II,III - like it is now crime fight
Patrol I,II,III - like it is now decrease revolution
Quarantine I,II,III - decrease disease impact - help to fight with disease by make closed
areas, vacination and others
Counterespionage I,II,III - like fbi - help thwart rival spies and makes enemy espionage missions more expensive and less likely to success.
Serve and protect I,II,III - usual every day police work - traffic control, law and order, provides hapinness and health
Emergency tactics I,II,III - help people to find shelter when city is attacked by nukes, chemical or biological weapon (less loses in civilians)
Antiterrorist protocol I,II,III - help to stop terrorist attack in the city - can see invisible units like assasins, rogue and others
Firs aid I,II,III - help to heal units in city or city vincinity (or we will add this ability to buildings)
My goal behind this promotions is avoid situation that ib each city i must build few special units like it is now: police to fight crime, dog to see invisivle units, spie to thwart enemy spies, medic to heal.
Starting from v26 town watchment - police unit line will be placed in Civilian/Domestic unit combat class (as ls612 said)
What the statistics for above promos should be. What other special promos abilities this unit class should have.
My proposal is to make this unit effectiveness depending on civics (+ XP for civilian units or free promotion s by civics) (if possible)