Civilization 5

Well if they brought the palace upgrade back, i think there should be more than 4 options for parts. I also think they should bring back the Napoleonic War scenario.
 
Napoleanic Wars really don't bring that many new mechanics to the game. I would rather love a proper Vietnam War Scenario to be included with the game as well as Charlemange and some other scenarios that stretch the game mechanics and have new code. Sort of like what BTS did with Ranged Bombardment for the Mech. Also buildings on the shore, like build a fort and then upgrade it with the ability to bombard ships and units. Give Forts some defence purpose of territory. Introduce new improvements such as Radar, a National Wonder like The Blitz (Gives improved detection of incoming aircraft by existing radar network. I just would like to feel that Civ V takes the basis that Civ IV BTS has created and improves on it even further... Also fighters and bombers should be able to be intercepted. Flight should give AA Guns, Improved defence aspect however slow movement and not really portable... Mobile AA Guns are faster to move, but lower defence aspect...
 
- Real World Map (Starting location depending on civ chosen). Make it Multiplayable.
- Faster paced start ie Classical Age should be around 500BC and fighting should be realistically possible around 1500BC
- Increase all out defense units eg A0.D2.M1 at start of game so you can settle more cities and boom.
- State condition : 1-6 Cities = Nation, 7+ Cities = Kingdom, 12+ Cities = Empire. Nation gets 10% increased mining and farming, Kingdom gets defense bonus to all defending units in cities plus 10% increased revenue. Empire gets +10% city growth, +20% research bonus, Defending unit bonus (+1 D), 10% increased revenue.

- Remove all civs that started to exist post 1000AD and replace them with ancient civs. Eg instead of USA you would have Inca, Apache or Mayan etc. Instead of Germany and France you would have Celts. Instead of Britain you would have Anglos or Cymerians. Turks whould not be in the game they represent the opposite of Civilization, you may as well have the Huns and Mongolians. Actually the Mongolians are probably better choice. Ottomans are not Turks exclusively they started out as an Alliance of Arabs and Persians and Turks that fought together against Byzantium. The Term Turkish is post 1926 based on the disolution of the Ottoman EMpire and the formation of a Turkish Republic. So Turkey should not be a civ. Essentially the initial map should allow us to play pre 1000AD civs. ANd if fraxis? wants to include Civ 5 xpansion civs post 1000AD then they can do so in those xpansions. Eg Civ 5 The Modern World can have USA, Britain France etc, Iran, Afghansitan? whatever else.
 
Civ V would not be made then Ephestion. It is precisely these modern civilizations that attract new people playing the game. Therefore, no, do Civ the way it is already with popular civilizations in there. You would condemn Civilization to lose a large portion of its market by getting rid of a lot of the modern leaders people know. That would mean no Britain because Britain didn't really exist as a united entity...
 
You cant play a re-enactment of the Persian wars or the Assyrian and Babylonian EMpires in Civilization series. But if I recall Civ I had the best ancient civilisations. As for Britain they should be called Anglo or ANglo Saxxons or Celts depending which is considered the base culture for the later British. I can asure you if anyone is silly enough not to play because Britain is not in the game then they will be replaced by more historically knowledgable people. There is a market now that Ensemble Studios (makers of Age of Empires series) is closing down for historically based games. Making a Civ version based on the Hellenistic and early Roman period would attract allot of those former RTS players who no longer have a company to provide them with balanced games.
 
#1. I want to say that the music in Civ II was practically hypnotic. I want it back, at least some of it. #2. The throne room was a good idea. I would like to see the palace and the throne room incorporated together so the player can expand them both, perhaps even impress other civilizations with it. #3. Religion is important to a civilization, but shouldn't be attached to a technology. Let it be a separate "tree" with each player able to choose one of three paths to start, monotheistic, polytheistic, pantheistic. As religious beliefs and governments grow, religions and religious tolerance can change.

#4. There are a number of battles that took place in the formation of ancient Israel. They are all outlined in the Bible. A scenario should be easy to build to recreate such a historic and well documented event. #5. The French civilization should have several different options for leaders. Starting with Clovis, Charles Martel, Charlemagne, Joan of Arc, Napoleon and Charles deGaulle each were different and lead France to dominace in different ways. The same could be said for Russia, China and Great Britian. #6. Did I mention how much I miss the music of Civ II? #7. There have been a multitude of battles throughout history that are considered minor because of their scale, but they had far reaching implications. These could be made into a series of Minor Scenarios. Battles like Jan Zizka and his war wagons against the Teutonic Knights in what is now the Czech Republic. Charles Martel and his crushing defeat of the invading Muslim Moors at Tours. And who can forget El Cid!
 
- Real World Map (Starting location depending on civ chosen). Make it Multiplayable.
- Faster paced start ie Classical Age should be around 500BC and fighting should be realistically possible around 1500BC
- Increase all out defense units eg A0.D2.M1 at start of game so you can settle more cities and boom.
- State condition : 1-6 Cities = Nation, 7+ Cities = Kingdom, 12+ Cities = Empire. Nation gets 10% increased mining and farming, Kingdom gets defense bonus to all defending units in cities plus 10% increased revenue. Empire gets +10% city growth, +20% research bonus, Defending unit bonus (+1 D), 10% increased revenue.

- Remove all civs that started to exist post 1000AD and replace them with ancient civs. Eg instead of USA you would have Inca, Apache or Mayan etc. Instead of Germany and France you would have Celts. Instead of Britain you would have Anglos or Cymerians. Turks whould not be in the game they represent the opposite of Civilization, you may as well have the Huns and Mongolians. Actually the Mongolians are probably better choice. Ottomans are not Turks exclusively they started out as an Alliance of Arabs and Persians and Turks that fought together against Byzantium. The Term Turkish is post 1926 based on the disolution of the Ottoman EMpire and the formation of a Turkish Republic. So Turkey should not be a civ. Essentially the initial map should allow us to play pre 1000AD civs. ANd if fraxis? wants to include Civ 5 xpansion civs post 1000AD then they can do so in those xpansions. Eg Civ 5 The Modern World can have USA, Britain France etc, Iran, Afghansitan? whatever else.

You really should try the Rhys and Fall of Civilisation.

If you start with an advanced start, lets say in 1500, then why should you not Have ENGLAND as a nation? I understand your argument that Modern Civs did not exist as nations, nor even cultures at the dawn of civilisaiton. But you miss the point of the game. That it IS in fact a GAME. Is Turkey a civ in BTS? Why does it matter if it is? Incans, Egyptians, Babylonians, Mayans, etc are all included, it is not like ONLY modern civs are mentioned. Having them in the late game should annoy you just as much as United States in 4000BC.
 
Yes, because they didn't last very far into the future. And they all stagnated too. I mean you really can't say that the Incans, Egyptians and Bablylonians and Mayans didn't reach a high point, stagnate and then fall by external forces. Comparatively America is doing well in racking up a lot of research, economic and culture. For such a short period of time as the American Natio has been around it has had comparatively more cultural interest then a lot of classical civilizations had...
 
Why does it matter if it is? Incans, Egyptians, Babylonians, Mayans, etc are all included, it is not like ONLY modern civs are mentioned. Having them in the late game should annoy you just as much as United States in 4000BC.
It does equally feel weird having it that way around.


PS: Rise and Fall Civs at War is unsupported not even one patch to make it so that the only unit you need to produce are swordsmen. Yes indeed you are an idiot if you make any other units aside swordsmen in Rise and Fall (RAF) due to inbalances. Then there is C&C series which are ok but are far to simple to emphasise any player skill that plus I hate fighting Naval, Air and Ground wars simultaneously not because they are not enjoyable but because you can't micro three battles at once. Plus there is no economic model.
 
There is no excuse NOT to have about 100 Civs and 5 -10 leaders in each. There should even be dual leaders, say Isabella and Ferdinand ruling together. You can talk to either or both of them. And say, every 200-300 turns, they get old and die or assassinated and then there is a new leader so you have to change your strategy rather then i.e. knowing if Genghis is next to you you have to put up with war for 3000 years. Also, there needs to be dozens of movements for each leader head. I mean how annoying is Gilgamesh and Perecles. And why is Cathy always turned around?
 
Are you willing to pay $300 for Civ V to get all those extra animations and graphics and the testing they will require? If not, then you've already provided the excuse. :mischief:
 
Are you willing to pay $300 for Civ V to get all those extra animations and graphics and the testing they will require? If not, then you've already provided the excuse. :mischief:

YES! But I don't think I can afford to upgrade or buy a new computer to handle it. I'm not happy about it, but I am a Civilization Addict. So yes I would pay $300 for a Civ Game. Some addicts can function normally in society.
 
Still a lot of these things like the Persian Wars and that can be done quite easily by the fans and a lot of the code already exists in Civ IV. But doing a mod based on transport helicopters, gunships, troops, tanks and aircraft is something that Civ still needs to do in the Modern Age and their Air Defence Model leaves you with no group unit to defend against air attack until Rocketry on the Tech Tree. Also for Civilization V I would like to see the special Unit for the Americans- The Navy Seal become a special forces unit with a limit on the number. Which brings to another point- what about different special forces for different nations and the units being made so that choosing to be Egyptians, I get all Egyptian Units for people units instead of the Special units being right and the rest in a lot of cases being the ordinary Civ Units which are based on the West...
 
Special Units for the Americans should be US Army Special Forces (Green Berets). Special Units should probably remain tied to the technology tree. For Example, the Americans should not have Special Forces available throughout the game. I like the way special (or elite) units that correspond to a civilization are available only when that technology is available. But the only reason the Romans did not use the Greek Phalanx is because they had something better. Do you think elite units should be available to all civilizations once a certain technology is discovered?
 
Probably not but what I am discussing is a national unit based on the idea of the missionaries that is available in various ways to civilizations. It is very hard to name countries that don't have some form of modern special forces unit available. I was thinking it would be available at something like Advanced Flight or Stealth. Therefore there could proabably be one at a certain point in the game without breaking any of the fun or realism of the game. The unit should also be able to guard against spies. That is why I thought this should be a national unit. If you made it into a regular unit, it just might be too powerful and the player might be tempted to build just that unit, however, if you apply a limit to them, then they might not be abused as much by the player... When I said Special Units- I meant Unique Units. They are heading in this direction with Civ4 BTS and hopefully will continue along it to its logical conclusion...
 
I think that there should be a real world map where you can choose which age you start in as well as civilization i.e. :cold war, world war one, 100 years war, etc.
 
Yes, a good idea. Alternatively, I wonder whether you can have the option of mods where if they do create a WWI and WWII Mod, they create scripts, units and buildings that explore alternative aspects to the conflict, such as stopping D-Day on the Beaches and the war lasting into 1946 with all those interesting ideas. I am not suggesting making the totally impractical units, just the ones that could have worked for Germany and the Allies...
 
or introduce a WWIII scenerio with COMECON vs. NATO
 
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