Gamemaster77
PC > Mac
There should be no bonuses for different religions but they should at least name the buildings correctly. Like Christianity gets Chapel, Church, Cathedral
and there shouldn't be unlimited bonuses; like in real life. like u need iron swordsman's, but u couldn't make 100,000 swordsmen, unless u have alot of the iron. it would make it really valuable but there should be diff amounts of the bonus like your not going to get the same amount of copper in grassland then u r in hills.
and there shouldn't be unlimited bonuses; like in real life. like u need iron swordsman's, but u couldn't make 100,000 swordsmen, unless u have alot of the iron. it would make it really valuable but there should be diff amounts of the bonus like your not going to get the same amount of copper in grassland then u r in hills.
Each unit represents a division. (that's what i think)
Gold is a highly unrealistic representation in civ, though, so there is no point in attempting to fix it like that. I mean, it relies on 100% government taxation, and no government spending (other than inordinate amounts of military upkeep and city maintenance), with a fixed amount coming from random tiles each turn. It makes no sense how it currently is, so just changing the numbers for the later game isn't really going to help much.