Gamemaster77
PC > Mac
You know, I will start a new thread about this.
Gold is a highly unrealistic representation in civ, though, so there is no point in attempting to fix it like that. I mean, it relies on 100% government taxation, and no government spending (other than inordinate amounts of military upkeep and city maintenance), with a fixed amount coming from random tiles each turn. It makes no sense how it currently is, so just changing the numbers for the later game isn't really going to help much.
Öjevind Lång;8373632 said:Who cares about "realism"?
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The game is not about realism.
That's why each civ should have their own currency that will be proportional to another civ's gold supply. A ratio of currency exchange to support taxes, military, infrastruture, upkeep.... etc...
That could get very complicated. Attempting to mimic the market economy in full may not be the best way for Firaxis to attract customers.
Why not have the Euro vs. Americo or the Britsh pound sterling vs. the American dollar. If Wimsey's economica model is being implemented, why not currency exchange?
I'm not saying mimic the market economy but give a choice of the Ruple, RMB and Yen for those respective civs.
Too complicated.
Gameplay first; realism second.
Why not have the Euro vs. Americo or the Britsh pound sterling vs. the American dollar. If Wimsey's economica model is being implemented, why not currency exchange?
I'm not saying mimic the market economy but give a choice of the Ruple, RMB and Yen for those respective civs.
All modern currencies. How would it be implemented for when the forex system wasn't nearly as developed, and what would influence the price of each of the currencies?
That's why each civ should have their own currency that will be proportional to another civ's gold supply. A ratio of currency exchange to support taxes, military, infrastruture, upkeep.... etc...
Different currencies would be another factor of gameplay since war mongering would be limited in the later years of the game. Why not have your own civ's currency be the most valued of all other currencies as a goal in civ? Currency added to peaceful diplomacy, environmentalism and luxury would fit perfectly into the many ways to win a game in Civ.
Adding a currency win to the game may actually be fun.