- new religion system - you can create your own religion. So if you want to have christanity - you name it "christanity" and "christian" (for monasteries, temples etc.) If you want a roman religion, you name it "roman" + full of symbols, temple and priest models to choose from. It's annoying when I have to play with christianity or islam (when I have no other choice) when I dislike them.
Visual fluff.
- much more techs!
Agreed.
- return of different clothing etc. for AI leaders in different eras. I hate to see Roosevelt in his suit in 2000 BC.
More visual fluff.
- optional scenario with future techs - something like Civ II Test of Time. So if you want to play "normal" civ, you can play normal. But if you want to research new technologies (like cloning, laser weaponry, androids), build future buildings (android factory, virtual reality center) or have future units (laser squads, micro black hole generators, UAVs) - you can play this scenario. But units and tech should be realistic, not idiotic like in Civ II ToT (so no more giant bacterias).
I'm all for future tech, but your notions of plausibility here are a bit suspect to me.
- simultaneous building of units and buildings - cities should build units and buildings in the same time.
Absolutely not under any circumstances.
- new worker ability - digg canals (for ships).
Agreed.
- huge units - not one figure of for example rifleman, not three, but 20 smaller (as one unit), so when one units start a battle we can see 40 "smaller units" figthing (optional - so if someone want to stay with "civ IV - like" units can be satisfied). The same with ships and planes - not one ship/plane per "unit", but three (except battleships, carriers and submarines).
Yuck. No, not at all; it's cluttered, it's fluff, the look of units has information to convey to you and that's all it needs to do.
- similar to Civ II ToT - space colonisation (optional)! So you can build colonies and labs on moon (after Apollo Program)
I'm fond of this notion, all right.
and after successful spaceship landing - on distant planets with aliens! Four other planets with 6 alien Civs would be fantastic. But beware - if aliens were first to launch a spaceship Earth will be under alien colonisation!![]()
Not in the main game.
- Apollo Program and Manhattan Project should not give all civs ability to build spaceships or A-Bomb. Russians had to stole many vital blueprints to build their own A-Bomb, so players should have ability to steal A-Bomb plans or build their own Manhattan Project.
Agreed.
- Spy satellites. Reveal small area for one turn. Max 5 per Civ.
There should indeed be spy satellites, but this is not how they should work. There should never be max numbers of anything per civ.
- no more global climate change. It's not sure if it's caused by humans (I personally doubt it).
Disagree profoundly.
- ability to build bases on other country's territory. So players can build a base for example in Egypt and have there planes or troops without this mutual "open borders". Or simply - open borders not mutual.
Unilateral open borders and different levels of open borders, yes; being able to build somewhere you have not an agreement to be able to build, no.
- in civics that are similar to democracy/republic - political parties. Players can create their own political party. Every action made by the player would affect his voters. Player should have something like "public poll" which would tell him what his citizens demand him to do. If he choose to listen to them - he gets economic boost. If citizens are displeased with his actions - he looses elections and have negative effect on diplomacy.
What on earth is the point of this ? Happiness is already simulating exactly this effect.
- return of King units. But capturing King unit should not destroy enemy civilization. It could elect new one and gain terrible negative effects or accept to pay ransom for him (or sign humiliating peace). Besides - having your own Caesar is fun. In Civ III I always had Caesar unit named "Caesar Imperator Aquila SPQR" and treated him as an emperor - sometimes he was going on trip with his faithful Praetorians to inspect his cities![]()
No; this is silly and the wrong scale.
- ability to make your country a heaven or hell for its citizens. Orwell's "1984" (one of the best books ever!) in action![]()
Happiness mechanic already simulates this.
Of course this culture does not mean changing borders! In my opinion actual system with culture affecting state borders is ridiculous.
You're welcome to your opinion. (Still wrong though.)
- please, stop repeating this "we were working very carefuly on religion systems, treated all religions with equal respect and made all religions totally equal - we don't want to offend anyone" all over again. Religions are religions - they are all stupid. As Seneca said - Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful. And it should be so in Civ V. If someone can't survive critics of his religion and reacts with anger it's his problem, not ours.
It could easily become Firaxis' problem in the real world.
- all civ groups (like mediterranean, asiatic and american) should have different looks of infantry units (like in Civ IV), but player should have abiliy to choose tank, modern ships and planes models from many models.
I strongly disagree. It's fluff, it has no effect on gameplay, so it's a waste of developer time and energy.