Civilization V? Let me think...
- new religion system - you can create your own religion. So if you want to have christanity - you name it "christanity" and "christian" (for monasteries, temples etc.) If you want a roman religion, you name it "roman" + full of symbols, temple and priest models to choose from. It's annoying when I have to play with christianity or islam (when I have no other choice) when I dislike them.
- much more techs!
- game speed lower than marathon!
- return of different clothing etc. for AI leaders in different eras. I hate to see Roosevelt in his suit in 2000 BC.
- much larger maps!
- optional scenario with future techs - something like Civ II Test of Time. So if you want to play "normal" civ, you can play normal. But if you want to research new technologies (like cloning, laser weaponry, androids), build future buildings (android factory, virtual reality center) or have future units (laser squads, micro black hole generators, UAVs) - you can play this scenario. But units and tech should be realistic, not idiotic like in Civ II ToT (so no more giant bacterias).
- new Civ - Poland! Instead of tenth US leader or Sitting Bull. I know that Americans like to have Sitting Bull in this game, but including a civ which in history really never advanced beyond stone age is... stupid. There are many much more interesting civs than Sioux or Zulu.
- simultaneous building of units and buildings - cities should build units and buildings in the same time.
- new worker ability - digg canals (for ships).
- Earth-like maps. I like to play on maps that looks like Earth - 7 continents with various smaller islands, but in Civ IV I cannot find such map. Map preview would be helpful - It's annoyng when I have to start all map types and enter worldbuilder to see how they look like.
- huge units - not one figure of for example rifleman, not three, but 20 smaller (as one unit), so when one units start a battle we can see 40 "smaller units" figthing (optional - so if someone want to stay with "civ IV - like" units can be satisfied). The same with ships and planes - not one ship/plane per "unit", but three (except battleships, carriers and submarines).
- spherical map, not flat - if you want to fly above or swim under north pole - you can do it.
- field laboratories. You can build them on Antarctic or jungle (even beyond your territory) to increase your techs
- similar to Civ II ToT - space colonisation (optional)! So you can build colonies and labs on moon (after Apollo Program) and after successful spaceship landing - on distant planets with aliens! Four other planets with 6 alien Civs would be fantastic. But beware - if aliens were first to launch a spaceship Earth will be under alien colonisation!
- Apollo Program and Manhattan Project should not give all civs ability to build spaceships or A-Bomb. Russians had to stole many vital blueprints to build their own A-Bomb, so players should have ability to steal A-Bomb plans or build their own Manhattan Project.
- Spy satellites. Reveal small area for one turn. Max 5 per Civ.
- No more "Sid's Sushi" or "AlumCo" - players should have ability to name their own corporation. Imperium Romanum and "Sid's Sushi"? :|
- no more global climate change. It's not sure if it's caused by humans (I personally doubt it).
- Civil wars.
- global terrorism -ecomonic, political or religious.
- return of Civ III post game screen when player choose to retire - with this "pop-ups". New one from Civ IV is pathetic.
- ability to build bases on other country's territory. So players can build a base for example in Egypt and have there planes or troops without this mutual "open borders". Or simply - open borders not mutual.
- in civics that are similar to democracy/republic - political parties. Players can create their own political party. Every action made by the player would affect his voters. Player should have something like "public poll" which would tell him what his citizens demand him to do. If he choose to listen to them - he gets economic boost. If citizens are displeased with his actions - he looses elections and have negative effect on diplomacy.
Under monarchy/tyranny - some sort of a nobles council - if he listens to them he gain economic and military boost, if not - negative effects on army, economy and diplomacy.
- ability to pass laws like about abortion, cloning, in vitro, land grants, new taxes, obligatory conscription, make king a god on earth etc. with specific results - both negative and positive (for example - passing in vitro would make some people angry and result in small reduction of positive votes but also increases birth rate; land grants would give a ruler boost to military and relations with nobles, but decrease taxes).
- return of King units. But capturing King unit should not destroy enemy civilization. It could elect new one and gain terrible negative effects or accept to pay ransom for him (or sign humiliating peace). Besides - having your own Caesar is fun. In Civ III I always had Caesar unit named "Caesar Imperator Aquila SPQR" and treated him as an emperor - sometimes he was going on trip with his faithful Praetorians to inspect his cities
- ability to make your country a heaven or hell for its citizens. Orwell's "1984" (one of the best books ever!) in action
- unique culture for each civ - like in Europa Universalis. Neighbouring civilizations will have to face cultural influence. But this cultural influence should look different. For example Romans have a city near American border. Roman city is at first 100% Roman, but after few turns it should be for example 98% Roman and 2% American. After many turns it could be 40% Roman 60% American and then city could be in danger of revolting. Of course this culture does not mean changing borders! In my opinion actual system with culture affecting state borders is ridiculous. Country can have cities with majority of citizens of different culture but borders should stay as they were. The only thin that changes should be increased unhappines. Of course conquering city with different culture will have negative effects.
- no more "hit movies" etc. Everyone should have ability to make their own movies, literature and music. The more playes spend money on it, the better they have influence on other people. For example - if player spend a lot for making good movies, he gain boost of his citizens culture and worldwide increase of his own culture. For example - Rome and USA both have Holywood national wonder (or "Great Film Studio" - small wonders should be not connected with any historical building - it's stupid to have 12 Shakespeare Theatres in the world). Rome spends more money on making films than US. Rome's global influence is greater and all cities in the world with TV or cinema techs (so they are able to use this Roman films) should slowly gain Roman culture. So after 30 turns all global cities should have 3% American culture and 6% Roman culture. Of course this cultural invasion could be stopped either by increasing spending on coutry's own culture or passing laws like "no TV" (just like in Afghanistan). Of course passing such law should have dramatic consequences - fall of popularity and unhappiness. Moreover - when Roman culture became worldwide and strong, any action against Rome should have negative impact on citizens - the greater influence Rome has in foreign cities the greater unhappiness, the lesser - minor unhappiness (no one wants a war with Rome when they are so cool!

).
- no more war weariness in current form. If citizens of Imperium Romanum hate Persians, they support war with them. If they like Persians - they do not (with all consequences - lesser support and failed elections and negative impact on economy or even riots. If 50% of Roman citizens like Persians and 50% don't - you gain only 50% of negative effects.
- religions can break into two different religions.
- please, stop repeating this "we were working very carefuly on religion systems, treated all religions with equal respect and made all religions totally equal - we don't want to offend anyone" all over again. Religions are religions - they are all stupid. As Seneca said - “Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful.” And it should be so in Civ V. If someone can't survive critics of his religion and reacts with anger it's his problem, not ours.
- all civ groups (like mediterranean, asiatic and american) should have different looks of infantry units (like in Civ IV), but player should have abiliy to choose tank, modern ships and planes models from many models. For example when I research tech which grants me a bomber I should choose then how it should look like. Player should see a screen with models like B-17, B-29, He - 111, Wellington or PZL Łoś and pick the one they like. The same with tanks - we should have different models to choose from of old tanks (sherman, tiger, T-34, Pershing, Elephant or IS) and modern (Abrams, Leopard, Chalennger, Merkava). No more shermans, M1A1s, Nimitz, B2 and F-16s only! Come on, Americans, the world does not end with you
I think that's it for now
Oh, I have a question - does someone from Firaxis read this topic? Maybe Sid himself?
