Civilization 5

Yes, but Beyond the Sword is not perfect!
Firaxis can improve it in civ 5!
Like more religions, civics, civs, leaders, maps, mods, features, etc.
I think.

but youl still have the same game. itl just have more civs and maps. what features are so significant that you need a brand new game for. why not just make another expansion or something. of all the things you mentioned i think the only one that will alter it is the civics because itl give some more opertunity. but with religions, you still have the same thing, they all do the same thing. with leaders civs and maps you still have the same just more. what im saying is just get another expansion. you dont need an entire new game for it.
 
The world could be made a perfect sphere. Real polar caps etc. the design could be a problem tho? But they could make the ultimate EARTH map.
 
The world could be made a perfect sphere. Real polar caps etc. the design could be a problem tho? But they could make the ultimate EARTH map.

From where I see it, such a map would be the pinacle (sp?) of Civilization terrain and minimap graphics. What would be interesting to see is as you said the design aspects, how the grid would squeeze nearer to the poles, and if they dare to allow a sort of 'crossing-the-pole' travel. If I were asked to attempt that sort of map, my first step would be to study how Google Earth acurrately distorts its maps, especially closer to the poles.
 
Drawing such a map is easy, and Google Earth has the luxury of placing objects via longitude and latitude coordinates. In Civ, however, terrain is laid out on tiles that get assigned :food:, :hammers:, and :commerce: values. This would not work in a long/lat coordinate system without making distances near the poles much smaller than those near the equator.
 
freedom should not be limitless, their could be like freedom of slavery, yet their are no gay rights, or women's voting, or the other way round, it should depend on whether your country is an organized religion state or other forms of govs.
 
Drawing such a map is easy, and Google Earth has the luxury of placing objects via longitude and latitude coordinates. In Civ, however, terrain is laid out on tiles that get assigned :food:, :hammers:, and :commerce: values. This would not work in a long/lat coordinate system without making distances near the poles much smaller than those near the equator.

Maybe they could move away from tiles and use actual distances with resourses spread accordingly.
 
From where I see it, such a map would be the pinacle (sp?) of Civilization terrain and minimap graphics. What would be interesting to see is as you said the design aspects, how the grid would squeeze nearer to the poles, and if they dare to allow a sort of 'crossing-the-pole' travel. If I were asked to attempt that sort of map, my first step would be to study how Google Earth acurrately distorts its maps, especially closer to the poles.

That is exactly what I was thinking. They could also add depth with say great gorge's and chasms or deep mining, what is beneath the crust/surface? Alot more could also be done with the sea and also the opposite with space, units in orbit?
 
freedom should not be limitless, their could be like freedom of slavery, yet their are no gay rights, or women's voting, or the other way round, it should depend on whether your country is an organized religion state or other forms of govs.
Huh? Does that even make sense?
Freedom has a definition, you can't really base it off the opinion of the form of government in question. Very few governments consider themselves to be freedomless dictatorships, yet so many are. For example, most of the world is under dictatorships (talking about numbers of countries only, not population), and therefore the UN is more or less dominated by dictators.

Anyhow...
Nice signature. I have often said that. In fact, they should just be called anti-Jewish.
 
Huh? Does that even make sense?
Freedom has a definition, you can't really base it off the opinion of the form of government in question. Very few governments consider themselves to be freedomless dictatorships, yet so many are. For example, most of the world is under dictatorships (talking about numbers of countries only, not population), and therefore the UN is more or less dominated by dictators.

Anyhow...
Nice signature. I have often said that. In fact, they should just be called anti-Jewish.

after reading your signature, im not sure you were being sarcastic about my signature or not..

anyways, what i meant was that you cant base a country for not having slavery at all, or has an ultimate slavery, i think it would be more realistic if their was some kind of rating, where i can mix two systems together, for example

theocracy, or free religion, it can be set as 10% theocracy and 90% free religioin, which would mean that certain religious groups have some control, or popularity in the country, thus benefiting 10% of what a regular full theocracy would have...

im not sure if i make sense or not!:confused:
 
That is exactly what I was thinking. They could also add depth with say great gorge's and chasms or deep mining, what is beneath the crust/surface? Alot more could also be done with the sea and also the opposite with space, units in orbit?

Heh, new Team Project, MIR Space Station.
Come to think of it, the Hubble has dramatically expanded our knowledge of the universe. What do you think?;

Team Project: Hubble Space Telescope;
+50% :science: in all team cities
+3 :science: in all team Observatories.

Anyway, it's a very ambitious idea to make a map that real, many problems and issues would be risen, like terrain outputs, terrain improvments, resources, terrain defence, cultural borders, movement, those are some I can think right now. Before the design process, one needs to cover every issue the map would affect, and they will be many.
 
Maybe they could use an odd shaped tile to make the sphere and a level for each tile in relation to sea level. Areas Below sea level could be used in some strategic way maybe? And there could be another level (orbit) where you can control your satellites to spy on enemies or destroy enemy satellites and have a more exciting space race.
 
Maybe they could use an odd shaped tile to make the sphere and a level for each tile in relation to sea level. Areas Below sea level could be used in some strategic way maybe? And there could be another level (orbit) where you can control your satellites to spy on enemies or destroy enemy satellites and have a more exciting space race.

I don't know about tiles, it'll be a very complicated process to create a reasonable tile shape to make a realistic sphere. I really can't think of a way to incorperrate tiles for an accurate depiction of the map of Earth or any random map for that matter, but I also have no other idea for it.

There's not a lot of strategy to use in sea battles, only until gameplay reaches a stage that submercive units can use the sea floor for it's advantage, such as ducking into a underwater chasm, or when underwater tectonics are added into the game, causing new landmarks underwater or a change to a pre-exsisting tile. As for satellites, it seems to overcomplicate an already discerning espionage system a bit. I'd love to see an extended game going to the future with sea and space colonisation, and the creation of satellites for other uses, and to an extent fuel the Space Race.
 
First off, civ 4 is great.

but there is so much potential.

Wars shouldn't be fought in 5 years and have no other consequences other then new land for the victor. Rarely has a war been fought and the status-quo at the beginning of the war been maintained. Power shifts occur during wars and civ 5 needs to exemplify these changes. Britain, France, and Germany didn't have the same power they had before World War 2, and due to the War world powers were the USA and USSR. Wars need to set the stage of global diplomacy for the next 100 years and every time a leader makes a decision they take in account what happened to start the last devastating war.

Ideological differences need to be more adamant. You can't have a communist country being best friends with a free market country, it just doesn't work that way. I'm not calling for a cold war between every opposing countries, but when countries both have a similar goal, say to create a sphere of influence or have resource control, and both countries have extremely separate political ideologies, a tense situation between both countries will erupt.

I really don't think newspapers will have headlines complaining about a video game that has exterminations and genocides in it, especially if its called civilization. had it been called something ridiculous like "White Power" or "Europe: 1942" then it would be controversial. But if they use it in historical context it shouldn't be controversial. And most players (i hope) wouldn't use the option that much, and stick to using it as reason to go to war against a nation.

love the idea of random events; need to be more random and more severe though, history never follows a plan.

more resources, everything we use every day is a resource. the reason Egypt was a big deal 3000 years ago was because it had papyrus and the Nile to propel its resources, but as other countries develop their own resources and the technology to use the resources, and when a nation like Egypt does not expand to get other resources, that nation falls in power.

revolutions. They don't have to just be after civic shifts, but just when new leaders are needed in a monarchy, or when a war starts, or when the government is being cruel.
 
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