Civilization 5

Maybe have it that each civ has a group of leaders and each ruler has different traits that makes the civ change slightly.

There we go, give each civ about 50 or so leaders, randomized (but so Henry the 3rd doesn't come before Henry the 1st) with their own quirks (hates enemy longbows and likes to charge at them with calvary, likes to build lots of infantry style units, likes specialist economy, ect) and their own minor boost (+5% cavalry battle ontop of warlord bonus, Forts give extra + 5%, 2% interest on treasury during rule. not important, a little flavor.) That would be cool! ESP if not all the leaders are present per game! Oh, and relations halve after each leader change because sons are not so sure what's up!. City states would have city councils instead, and relations drop can be explained by old councilers dying and newer ones not experianced with another civ's generosity.
 
Give them explorers and industrialists!
:p

Also, we can just add a few, and just past them on the bodies in the same rooms.

I guess it isn't a great idea.
 
In Civ4 the main reason people rebel is because a foreign city nearby has culture and some great artist did something nice. What rubbish.

In reality people rebel primarily when economic conditions are poor, or if there's been harsh repression, and while that is reflected in the game, though "frowny faces", it should also give a percentage chance of an uprising.

And when there IS a revolt, it should produce "barbarian" units who are doing the rebelling, and if you don't successfully defeat those barbarian units, you lose the city to them.

Not just for balance, but this would add some DESPERATELY needed realism back into the game.

agreed
 
I have a question ... to play the game I know I will need to activate it with steam.

Now then, does this mean post activation I can download the game onto other computers? (using the same steam account).

Like if I get a new computer, or lose my disk, or something, or is the re-install policy only for Digital Downloads?
 
I have a question ... to play the game I know I will need to activate it with steam.

And that is all that matters. You can install the game to any number of computers, and when you launch it you must log in to your Steam account to play. You can only log into Steam from one computer at a time, but you can log in from any number of computers at different times.

Therefore, install it at work, at home, and at your parents' house so you can play during Christmas break. :) And since your settings and up to ten saved games are stored in the Steam cloud, they are shared among those computers automatically.
 
Hmm ... so if I buy a physical disk, will I need the disk to reinstall (on later computers?) ... or will it all be in the digital cloud once acitivated, regardless of digital or physical copy.

(so I'm asking ... I guess my copy will be digital, and reproduced digitally, regardless of how I buy it??)


Well, if this is the case (digitally install it anywhere, 10 saved games in the cloud) ... then that is certainly a beneficial thing. If Civ V is just as moddable as Civ IV or more-so ... I'd have no more complaints.

by that I mean, I hope the DLC approach that 2Kgames will likely take will NOT!! get in the way of modding.
 
Hmm ... so if I buy a physical disk, will I need the disk to reinstall (on later computers?) ... or will it all be in the digital cloud once acitivated, regardless of digital or physical copy.

I do not know the answer, but my guess would be no. When you buy the DVD version, Steam has no idea that you have purchased the game. However, there's no technical reason they couldn't make it so once activated you could download it anywhere.

If Civ V is just as moddable as Civ IV or more-so ... I'd have no more complaints.

Then you'll be happy. :) CivV is just as moddable if not more so given the tools they are adding to support modders: a packaging and uploading tool, a marketplace to search for, install, and rate mod, and auto-updates for installed mods.
 
Got some news for all straight from Steam as of today.

I have an original copy of the game with reciept. Sent copy of to Steam to prove that yes I legally own a copy. My request to Steam. "I want to buy the deluxe edition upgrade for Civ 5 from Steam thus giving me the additions there of." For those of you who have the store version and would like to add in the Steam specials like the Babylonians...this might be relevant.
I wanted to do this legally. You know. Support the game and all. But, at a reasonable price. I already have a copy of the game. So what's the add on worth. At sale date $10. That's fair.

Steam's response. "You will have to buy the full version from Steam." We will not sell an add on pack to you.

Anybody see the problem here? And people wonder why there are software pirates. DUH!!! Be reasonable and those of us who are willing to buy something will do so.

Happy Civing.
 
@Skallagrimson

Buddhist Warrior Monk????

(tell me he is going to be asian...must know Kung-fu and so on...)

Don't get what perspective you are coming from here....

Buddhism is a peaceful non-violent religion....A nation following Buddhism would not have a functional military....one of the reasons why a nation cannot have Buddhism as a primary religion....That is why it is Shamanism...

In order for a militaristic culture to flourish, you need to have a religion like Christianity or Hinduism or Islam where the deities/myths promote battles and achieving superiority or the opponent through barbarism...

For a militaristic culture people should be able to associate with a deity or myth in which "the good conquers evil"...in Shamanism there is no concept good or evil....the military units for a Shamanic culture will be nothing but sitting ducks for units like the War Chariot...

Buddhism on the other hand (like communism) should be one of the achievements in probably the "Piety" or "Tradition" social policies....Buddhism at one point flourished all the way from Greece, Central Asia, India, China and South East Asia...(probably the largest cultural impact ever...till America came along of course) ;)
 
I was playing on Emperor with Arabia and was on the verge of a science victory...I was also in war with Siam and had just got done conquering the Ottomans when my empire plunged into 29 Unhappiness....close to one of my original (not conquered) cities I had 6 Mechanized infantry units show up as rebels...I thought that was sweet!!! had to divert part of my military resources from the war to tackle the rebels...
Though I feel rebels should have a character of their own...understandably its an edge case that you would have rebels in every game...but when you do...having rebels in Mechanized infactry or any other muilitary unit makes the concept bland...
In real life, rebels come up with some very ingenuous ways to overthrow a govt...think of terrorism for e.g....a rebel should be able to cause considerable damage to a city in one turn....eventually convert the city/cities to barbarian cities if not tackled....One example that comes to mind is the depiction of Manhattan in the Kurt Russel classic "Escape from New York"...:king:
 
Anybody who has played Europa Universalis will have already seen a very good implementation of internal rebellion that depend on your country's stability score. Just steamrolling through the whole world with your military is very rare in the game as well.
 
@Skallagrimson

Buddhist Warrior Monk????

(tell me he is going to be asian...must know Kung-fu and so on...)

Don't get what perspective you are coming from here....

Buddhism is a peaceful non-violent religion....A nation following Buddhism would not have a functional military....one of the reasons why a nation cannot have Buddhism as a primary religion....That is why it is Shamanism...

In order for a militaristic culture to flourish, you need to have a religion like Christianity or Hinduism or Islam where the deities/myths promote battles and achieving superiority or the opponent through barbarism...

For a militaristic culture people should be able to associate with a deity or myth in which "the good conquers evil"...in Shamanism there is no concept good or evil....the military units for a Shamanic culture will be nothing but sitting ducks for units like the War Chariot...

Buddhism on the other hand (like communism) should be one of the achievements in probably the "Piety" or "Tradition" social policies....Buddhism at one point flourished all the way from Greece, Central Asia, India, China and South East Asia...(probably the largest cultural impact ever...till America came along of course) ;)

Yes :D I think you'll find that they are Shaolin Warrior Monks, Buddists practiced things like meditation.
 
Anyways i was making a new game for civ and then when i entered it gave me a duel to small sized map instead of a huge i tryed again and the same thing happened later on i found out the only way i can do it is if i have it on huge map setting and everything else set to its preset or else it wont work someone please help me :mad:
 
I think you want to look in the bugs thread for that problem, Fishy. :D

And welcome to the forums. [party]
 
For those of you who want "realistic rebels" , what about making civilizations control people instead of cities?

For instance on every tile there would be a number of "people". They would have some traits like religion they prefer, job, and their level of support for your civ.

Cities would act more like beacons of control. Or another analogy might be that the city would be the "castle" while the surrounding tiles would be like where the peasants work.

You maintain support for your country from:

protection from barbarians
religion you support
low taxes (raising taxes will decrease support)
culture of couse
and others

if the tile loses support they might refuse to pay taxes/food/production
thats when you might need to enforce military units on top of the tile or lessen taxes.

They might go to these extremes with drafting, your support of a religion they hate or vice versa your bashing of a religion they like. famines might cause anger as well. If the people are really mad and aren't suppressed, they might convert from a citizen to a rebel unit.

And during wars, if your being attacked and your people support you they might fight back. For instance an enemy unit on a tile that has heavy support might inflict lets say 4 (maybe 8?) health damage per turn. It wouldn't be much, but would add up over the course of the war.

On the other hand if your people hate you they might let the enemy walk straight to the city or even turn into rebel units fighting against you.

This might even let you lose control of the city, but still retain control of the surrounding tiles (like napoleon in moscow, britain's army in new york city), though this might be a bit too much.

Any comments? This is just a general idea and will have to be reworked a lot for it to work in any game.
 

Actually I partially got the idea from Tropico4, though its was a city-builder game as well.

Anyway the main point of the idea is to try to get players to interact more with citizens.

Edit: Basically you'd have two main "enemies" in the game rather than just one.
You'd have the normal computer enemies (the other civ's)
As well as your own common people who you have to continuously watch over and maintain.
 
Back
Top Bottom