rogerdude
Chieftain
Yes, we could call them regions but comparable in size to current squares.
Something that has always bothered me about civ is the idea that government changes have such little effect on how you actually play the game.
Instead of simply giving stat bonuses, choosing how to have your people ruled should also change how you give orders; specifically what your cities are building (dictatorship type govs should be able to choose what their cities produce, others not so much so), what diplomatic options you have, and how you can use your troops.
Something that has always bothered me about civ is the idea that government changes have such little effect on how you actually play the game.
Instead of simply giving stat bonuses, choosing how to have your people ruled should also change how you give orders; specifically what your cities are building (dictatorship type govs should be able to choose what their cities produce, others not so much so), what diplomatic options you have, and how you can use your troops.
Another thing that annoys me is the idea that the amount of food available is the only thing that can increase the size of a city...immigration is basically non-existent. I think it would be far more interesting to base population size not only on how much food you produce, but also how much culture your cities have.
FOCUS: Gameplay 100%! Dont let graphics dominate civ5!
In terms of accuracy you are correct in what you say. However civ is a 'god' type game. i.e. We play because we can do everything the way we want to! If you limited the power that the player has when they have a democratic form of government to match reality it would take away most of the fun; and almost the whole point of playing(as a democratic government.)
Players wouldn't ever change to democratic forms of government. (The logical extreme being that if you lost an election the computer would take over running your country for the next 3 - 5 years!) So I think civ is best to keep the differences in government working on a lower level.
However I like your immigration based on culture idea.
no matter what minor tweaks are made to civ5, my biggest gripe still stands, IF they maintain the same combat system: that a war shouldn't take a thousand years to conduct
Or you could play RFC.![]()