jsweeney
American
Also, i think that "similar" civics should like each other while "disimilar" hate each other. Representation and Universal Suffreage should get a bonus relationship, while free market and state property simply hate each other
What would offer a richer playing experience would be if the leaderheads changed with eras, such that you don't have some tribal goon wearing feathers threatening to nuke you if you don't give him oil for his tanks.
You mean like in Civ 3? Maybe, just as a reskin over time. Better yet, each civ could have an array of 5 different leaderheads to represent different civics within one civic option. By changing civic in that civicoption you change leaderheads, with all that goes with it,including art. Like Russia could use the Government civicoption, and have Peter the Great for Hereditary Rule and Stalin for Police State and Ivan the Terrible for Despotism and Gorbachev for Representation and Yeltsin for Universal Suffrage.
That'd be terrible IMHO. First, very few would choose democracy where they can lose control over their civ. Second, let the player be an evil bastard to his people if he wants to, without taking the control out of his/her hands. It's a fine example to me when total realism isn't needed for a strategy (or any other) game.I also think that the game should allow one civ to play with all their leaders through the ages. I also think it would be REALLY cool if say you are in a republic or democracy type of civic, you would have to be re-elected to stay as that same leader, or else your citizens could elect a new leader. In other words you would have to keep a high approval rating or you'd get kicked out of office.
Family trees and inheritage shouldn't play a major role in the game. As someone said here already, you play the civilization and not the leader. I wouldn't mind some built-in function like inheritage and stuff, but don't let it interrupt your gameplay and/or make it optional. I mean it should only be a message like "King George is elected as a ruler in England". Again, make it only a side addition to the game, not anything that affects your gameplay seriously. Remember, random events aren't fair most the time which makes people angry which - possibly - makes them stop playing.A similar thing for other types of civis like hereditory rule/monarchy/police state/communism and such. You would have to have a prosperous economy/win your wars, or your citizens would uprise and have a revolution... OR there could be an event that happens which causes your leader's death in which case the next in line to the throne would appear.
I wouldn't mind, but of course they should improve the overall gameplay first.I'm also in agreement and of the thought that going through the era's your leaders should be distinctive and adaptive to the era and your civics. I think adapting to the era and your civics would make the game much more interesing.
Are you a programmer at Firaxis?Now we just need a way to program it in the game...
Now we just need a way to program it in the game...
I also think that the game should allow one civ to play with all their leaders through the ages. I also think it would be REALLY cool if say you are in a republic or democracy type of civic, you would have to be re-elected to stay as that same leader, or else your citizens could elect a new leader. In other words you would have to keep a high approval rating or you'd get kicked out of office.
A similar thing for other types of civis like hereditory rule/monarchy/police state/communism and such. You would have to have a prosperous economy/win your wars, or your citizens would uprise and have a revolution... OR there could be an event that happens which causes your leader's death in which case the next in line to the throne would appear.
That'd be terrible IMHO. First, very few would choose democracy where they can lose control over their civ. Second, let the player be an evil bastard to his people if he wants to, without taking the control out of his/her hands. It's a fine example to me when total realism isn't needed for a strategy (or any other) game.
(E.g. in a flight simulator your co-pilot would shoot you down if you fly towards the ground for purpose?).
Family trees and inheritage shouldn't play a major role in the game. As someone said here already, you play the civilization and not the leader. I wouldn't mind some built-in function like inheritage and stuff, but don't let it interrupt your gameplay and/or make it optional. I mean it should only be a message like "King George is elected as a ruler in England". Again, make it only a side addition to the game, not anything that affects your gameplay seriously. Remember, random events aren't fair most the time which makes people angry which - possibly - makes them stop playing.
Modular clothing, not different leaders!
New medieval units:
Longsword man
Mounted spearman
Medieval Spearman
Ballista:8 strength
More?
You mean like in Civ 3? Maybe, just as a reskin over time. Better yet, each civ could have an array of 5 different leaderheads to represent different civics within one civic option. By changing civic in that civicoption you change leaderheads, with all that goes with it,including art. Like Russia could use the Government civicoption, and have Peter the Great for Hereditary Rule and Stalin for Police State and Ivan the Terrible for Despotism and Gorbachev for Representation and Yeltsin for Universal Suffrage.
Well, that could be a problem because there are 5 different civics within the 5 categories. So this means that you would need a lot of considering of which civic enables which leaderhead and if you choose a combination it would just stick to one leaderhead. A good idea would be that the leaderheads change when you switch to a civic on the government category and not all.
Of course, if this is possible, you have England, America, Russia, France, China, Germany, India and Spain cut out for you but what about all the others who just had few leaders. At least I have a few ideas on England, America and Germany.
England
Despotism - Alfred the Great
Hereditary Rule - Queen Elizabeth I
Representation - Duke of Wellington
Police State - Neville Chamberlain
Universal Suffrage - Tony Blair
America
Despotism - James Monroe
Hereditary Rule - William Henry Harrison
Representation - Abraham Lincoln
Police Sate - Richard Milhous Nixon
Universal Suffrage - Bill Clinton
Germany
Despotism - Conrad III
Hereditary Rule - Frederick Barbarossa
Representation - Napoleon VI
Police State - Adolf Hitler (or Bismarck)
Universal Suffrage - Louis Ferdinand
I'm really sorry if i offend anyone or if i give historically inaccurate details.
Also, i think that "similar" civics should like each other while "disimilar" hate each other. Representation and Universal Suffreage should get a bonus relationship, while free market and state property simply hate each other
Well, that could be a problem because there are 5 different civics within the 5 categories. So this means that you would need a lot of considering of which civic enables which leaderhead and if you choose a combination it would just stick to one leaderhead. A good idea would be that the leaderheads change when you switch to a civic on the government category and not all.
Of course, if this is possible, you have England, America, Russia, France, China, Germany, India and Spain cut out for you but what about all the others who just had few leaders. At least I have a few ideas on England, America and Germany.
England
Despotism - Alfred the Great
Hereditary Rule - Queen Elizabeth I
Representation - Duke of Wellington
Police State - Neville Chamberlain
Universal Suffrage - Tony Blair
America
Despotism - James Monroe
Hereditary Rule - William Henry Harrison
Representation - Abraham Lincoln
Police Sate - Richard Milhous Nixon
Universal Suffrage - Bill Clinton
Germany
Despotism - Conrad III
Hereditary Rule - Frederick Barbarossa
Representation - Napoleon VI
Police State - Adolf Hitler (or Bismarck)
Universal Suffrage - Louis Ferdinand
I'm really sorry if i offend anyone or if i give historically inaccurate details.
(note: civ3 player)
I don't agree that you play the civ, not the leader. I take the view that you're playing the leader of the civ and you direct your people on what to build, where and when.
However, I'll put a variation on the idea out there... what if when the proportion of discontent citizens reached a certain point you risked them rioting for a change of government type. Rather than just killing production in your cities and burning down improvements, they actually demanded a gov type in use by another civ. Overall civ happiness could be used to determine when to riot, and an index per gov type available that factored the number of civs using that gov type, the size of those civ's populations and the happiness of those civs could impact your civ's happiness when your gov type doesn't match the type with the best index value - think of it as propaganda. The gov type with the best index would be the gov type you population demands. Different gov types could be more prone to such riots. Democracy could be less prone than autocratic-style governments.
Are you sure about that? Look at the American Civil War, Chinese Civil War or Germany vs. France. They are similar civics to each other yet they hate and like each other at times.
Are you sure about that? Look at the American Civil War, Chinese Civil War or Germany vs. France. They are similar civics to each other yet they hate and like each other at times.