I guess I will stand with Camikaze and say that I think that is a terrible idea for Civ 5, in that case.
Why ? even if you are sticking to stringent historical realism, is it not worth having some means of representing Mir or the ISS ?
I guess I will stand with Camikaze and say that I think that is a terrible idea for Civ 5, in that case.
No, and I will tell you why.
Cities are so much more dynamic. What you are bringing up is at best a "fort" in the sky. Space stations are a far cry from space cities.
Why should Civ be limited to a "recreation of history" ?
Öjevind Lång;8630985 said:I'd like more random events. They maake for variety.
Cities can sustain themselves from the land, that is pretty much the point of Civ... master the land to master your empire. Colonies in space... I mean, we do have spaceships, but what spacecity can you fathom that can support 8 million people?
Because that is just what it is. An empire building game utilising historical parallels, or possible historical alternatives.
A size 1 city is 10,000 people, no ? That's pretty straightforward to envision in orbit.
So, you suggest having the option of building Size 1 cities in the sky... what's the point? Personally, I never build a city that won't grow beyond Size 1, I don't see the point, it costs your empire more in maintenance that it is worth...
Imagine the maintenance costs of "sky cities"... overseas colonies are expensive enough!
I guess I missed the brainstorm about dropping city maintenance in the 80 pages of posts on this topic. Now I have a clearer idea of what you mean.
It's the scaling of "possible historical alternatives" I am querying here. Limiting Civ to "as advanced as our time line has been or less advanced" seems to arbitrarily cut off at least half of that parameter space, as it does not seem implausible to me that postulating a history like unto ours save for missing a couple of reversals, or having a couple of things that were ahead-of-their-time oddities in real history take off, could not leave a more advance contemporary civilisation.
So, you suggest having the option of building Size 1 cities in the sky... what's the point? Personally, I never build a city that won't grow beyond Size 1, I don't see the point, it costs your empire more in maintenance that it is worth...
Imagine the maintenance costs of "sky cities"... overseas colonies are expensive enough!
This is actually an old idea originally used in Civilization Call the Power, but bring into Civ V sea and sky cities. I was really disappointed it wasn't a part of Civ IV.
i'd like to see more "recent" civilizations (a.k.a. brazil, canada, australia).
I have never played CTP. How have Sea Cities worked?