[R&F] Civilization Ability Elimination Thread

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Australia - Land Down Under [21]
Aztec - Legend of the Five Suns [9]
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22] (21+1) The argument of "why are you using civ X for Victory type Y?" is exactly why this needs to be upvoted. Abilities that are good for more than one VC should be higher on the tier than those that are not.
Kongo - Nkisi [10]
Mongolia - Örtöö [16]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [14]
Scythia - People of the Steppe [13]
Zulu - Isibongo [15] (18-3) The argument of "why are you using civ X for Victory type Y?" is exactly why this needs to be downvoted. Abilities that are not good for more than one VC should be lower on the tier than those that are.
 
Australia - Land Down Under [21]
Aztec - Legend of the Five Suns [9+1=10] Yes, R+F and buying districts with a Governor has nerfed its power, but the debate reminds me of discussing Qin on the leader ability thread. Aztecs can make use of this Ability from the first district. Rushing workers is cheaper than buying districts. No time between moving governors. Useful for any victory type.
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [10]
Mongolia - Örtöö [16]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [14]
Scythia - People of the Steppe [13-3=10] in the long run, doesn't save much production. You're not going to be continuously building horsemen all game. And you don't save on maintenance costs. Seems very powerful if you're playing MP and want to rush, but like most players I'm SP, and this Ability is, pardon the pun, a one trick pony.
Zulu - Isibongo [15]
 
Australia - Land Down Under [21+1=22] Honestly, why are you guys so eager for a cultural victory as Australia of all civs? High appeal spots are really abundant - imagine in every city having the science of Korea, the production of Germany, the culture of Greece etc via your districts being as strong as their UDs.
Aztec - Legend of the Five Suns [10-3=7] Aztecs are a domination civ and one that only really wants campuses and commercial hubs. This ability isn't the best but it's even worse on the Aztecs.
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [10]
Mongolia - Örtöö [16]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [14]
Scythia - People of the Steppe [10]
Zulu - Isibongo [15]
 
Australia - Land Down Under 22+1=23 - I think the housing bonuses are really powerful too. Just won an Australia game (science) and it felt like my cities was growing like fungus.
Aztec - Legend of the Five Suns 7-3 = 4 Builder charges are so valuable anyway that it's not certain you want to invest them in districts. I prefer the China ability over this, as timing of wonders is much more sensitive.
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [10]
Mongolia - Örtöö [16]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [14]
Scythia - People of the Steppe [10]
Zulu - Isibongo [15]
 
Australia - Land Down Under [23]
Aztec - Legend of the Five Suns [1] (4-3) Weakest one left
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [10]
Mongolia - Örtöö [16]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [14]
Scythia - People of the Steppe [11] (10+1) I still consider this useful to my play style.
Zulu - Isibongo [15]
 
ew
Australia - Land Down Under [23]
Aztec - Legend of the Five Suns [1]
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [10+1=11] Very strong for a culture victory.
Mongolia - Örtöö [16-3=13] My least favourite of the warmongers, too easy to counter.

Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [14]
Scythia - People of the Steppe [11]
Zulu - Isibongo [15]
 
Australia - Land Down Under [20] downvote- this is not the best ability and should not make it in the top5.
Aztec - Legend of the Five Suns [1]
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [15] upvote: it’s true that it saves Scotland from being trash but also it incentivises lux management which I enjoy.
Scythia - People of the Steppe [11]
Zulu - Isibongo [15]
 
Australia - Land Down Under [20+1=21] - I really like every part of this ability. This ability is both very fun and versatile at the same time, and it doesn't force you just into one victory. It really fits my general play style of tall, mostly peaceful builder. Also, it's probably the best of Culture Bomb abilities (Australia, Khmer, the Dutch, Poland), allowing you to trigger Culture Bomb multiple times in one city.
Aztec - Legend of the Five Suns [1]
Greece - Plato's Republic [23]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [15]
Scythia - People of the Steppe [11]
Zulu - Isibongo [15-3=12] - I generally prefer more versatile abilities good for multiple victories rather than one that helps in just one. This is a great domination ability, and fits Zulu playstyle. It makes Zulu a very good domination Civ. But the thing is, I am mostly a rather tall player, who does conquering mostly in early game and then ceases to conquer. Domination is my least favourite victory, and this gets my downvote.
 
Australia - Land Down Under [21]
Aztec - Legend of the Five Suns [1]
Greece - Plato's Republic [24] [23+1] Since the Aztec's ability is a goner, this may as well be the winner.
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [12] [15-3] Nice to have, but go wider and you get the same result.
Scythia - People of the Steppe [11]
Zulu - Isibongo [12]
 
(it's fun to see that the last CUA are just exchanging points, until their is a global consensus on which is next and it disappears rather quickly. The last round will be to exhaustion, not a real fight).

Australia - Land Down Under [21]
Aztec - Legend of the Five Suns [1+1=2] - Might be a goner, but I think the ability is great. I love Qin's ability, and Aztecs' one is the same but for district. Flavourful with a RP touch, it's perfect.
Greece - Plato's Republic [24]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [12]
Scythia - People of the Steppe [11-3=8] - Some people say Plato's Republic is boring, but People of the Steppe is boring AND fits only one Victory. Kind of lame, bland, and I don't really see synergy with others uniques of the ci. Besides, I really, on a personal level, hate this civ, so I think it's time for it to go (but it's deeply personal).
Zulu - Isibongo [12]
 
Australia - Land Down Under [21]
Aztec - Legend of the Five Suns [2-3=-1] ELIMINATED - While good, Aztecs shine because of their domination perks (unfortunately) and this doesn't do much for that in particular.
Greece - Plato's Republic [24]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [12+1=13] It's not the Science and Production, but the Great People Points what can get offhand
Scythia - People of the Steppe [8]
Zulu - Isibongo [12]
 
Australia - Land Down Under [22] [21+1]
Out of the remaining adjacency bonus abilities, this one gets my vote. Coastal cities are usually good for high appeal tiles anyway so there's usually some choice tiles. It seems less restrictive than Meiji Restoration and less map dependant than Grote Rivieren.

Greece - Plato's Republic [24]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [13]
Scythia - People of the Steppe [5][8-3]
Getting free units is strong but light cavalry aren't a unit type I build a lot of... They don't have as strong a niche as their heavy equivalent...

Zulu - Isibongo [12]

Note: Hope it's ok making my first forum post on an elimination thread. Came here with the gathering storm previews and this thread is encouraging me to go back and play some of my underplayed civs.
Edited to match previous post
 
Australia - Land Down Under [22]
Greece - Plato's Republic [24]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22]
Scotland - Scottish Enlightenment [13]
Scythia - People of the Steppe [5]
Zulu - Isibongo [12]

Weraptor and Leucarum posted almost simaultaneously so Weraptor's post got missed by Leucarum. Corrected scores above.
 
Australia - Land Down Under [22]
Greece - Plato's Republic [24]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [13-3=10] Too easily countered.
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [22+1=23] Everyone uses ranged units, even if just for defense. And if you're warmongering then this is completely OP.
Scotland - Scottish Enlightenment [13]
Scythia - People of the Steppe [5]
Zulu - Isibongo [12]

Sad to see the Aztec ability go before some of the rest. While not as good as it was in Vanilla, it's still very useful for developing districts later in the game when costs have skyrocketed and you have easy extra builder charges. Or for getting districts up more quickly in low production cities.
 
Australia - Land Down Under [22]
Greece - Plato's Republic [24]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [10]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [23]

Scotland - Scottish Enlightenment [10] (13-3) --- Ecstatic is difficult and happy can be duplicated by any ole civ via the divine spark pantheon. That and Robert the Bruce looks like Curly from the 3 Stooges, I think Larry would have been a better choice.
Scythia - People of the Steppe [6] (5+1) --- Downvoting Korea's seowon for being absurdly powerful @ "science only" victories during the last thread or Scythia this thread for "domination only" doesn't make allot of sense to my way of thinking about the game. As for useful the whole game arguments, I would say it is. Save your production and/or faith for other goals while you round out your corps and then armies. On a large or very large map, this is not a trivial number. Oh yeah, you can build the intelligence agency (gold, boosts, GW's) instead of the grandmaster's and chop up 2 for 1 units for corps/armies as needed. As for light cav vs. cities late game, if you have enough corps/armies there is no problem what-so-ever. I wanted to get my Scythia dissertation in before it's put down (RIP).

Zulu - Isibongo [12]
 
Australia - Land Down Under [22]
Greece - Plato's Republic [24+1=25] Versatility is my top priority and this is probably the most versatile of all, also it's free
Japan - Meiji Restoration [22]
Kongo - Nkisi [11]
Mongolia - Örtöö [10]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [23]
Scotland - Scottish Enlightenment [10]
Scythia - People of the Steppe [6-3=3] truly weaker than most of the remaining
Zulu - Isibongo [12]
 
Australia - Land Down Under [22]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [22]
Kongo - Nkisi [11+1=12] It makes them a tough AI in my games, even now with 5 African civs.
Mongolia - Örtöö [10-3=7] Number of umlauts suggests it's insanely hard-core metal. Down-voted 1 point per umlaut for mis-representation and for trying to
hide three faceless bunnies inside a word.
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [23]
Scotland - Scottish Enlightenment [10]
Scythia - People of the Steppe [3]
Zulu - Isibongo [12]
 
Australia - Land Down Under [22]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [22]
Kongo - Nkisi [12]
Mongolia - Örtöö [7]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [23]
Scotland - Scottish Enlightenment [11] [10+1=11] Getting all ecstatic cities is not difficult (mentioned above). With entertainment districts and a golf course in every city I have no problem. Long as you don't do silly things like conquer a bunch of cities (not sure why you would do that with Scotland). They are the ultimate tall civ. Better than Korea imho, and better than Germany for production (I've beaten them both with Scotland multiple times). And just a great builder civ in general. Only downside is their focus on one victory condition, and I probably won't put them in top 5, but better than some of the others remaining.
Scythia - People of the Steppe [ELIMINATED] [3-3=ELIMINATED] It really can't compare to Isibongo which also gives free units in a way. I would rather play the Zulu any day of the week.
Zulu - Isibongo [12]
 
Australia - Land Down Under [22]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [22]
Kongo - Nkisi [12 + 1 = 13] Voting this one up again. Don't know what else I can say about it. Gives excellent yields, generates many great people points, and make commercial hubs even better when their effect on your economy is constantly being supplemented by your high flow of great merchants.
Mongolia - Örtöö [7 - 3 = 4] Someone pointed out earlier that it's way too easy to counter, and they're right. You can manage Mongolia's advantage over you pretty easily.
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [23]
Scotland - Scottish Enlightenment [11]
Zulu - Isibongo [12]
 
Australia - Land Down Under [22]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [23] (22+1) Top 5 ability, maybe top 3. Yeah, for sure this should be top 3.
Kongo - Nkisi [13]
Mongolia - Örtöö [4]
Netherlands - Grote Rivieren [22]
Nubia - Ta-Seti [23]
Scotland - Scottish Enlightenment [11]
Zulu - Isibongo [9] (12-3) This should have gone before Scythia. At least that ability was good for preventing wars.
 
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