[R&F] Civilization Ability Elimination Thread

Status
Not open for further replies.
Australia - Land Down Under [19+1=20] Natural parks are pretty useless and coastal tiles always get boosted appeal - it's easy to find spots for seaside resorts and for districts even if you want to go for cultural victory for some reason. I mean, placing a campus or holy site next to two mountain tiles already gives you enough appeal for an additional +3 boost. Stronger and arrives sooner - that's just one of three bonuses. Outback Stations and boosted Industrial Zones mean mines are a non-issue. Actually, appeal is so abundant that mines were a non-issue anyway.
Greece - Plato's Republic [25]
Japan - Meiji Restoration [19-3=16] Remove two of Australia's bonuses then make the third harder to achieve, especially until late game.
Kongo - Nkisi [14]
Netherlands - Grote Rivieren [12]
Nubia - Ta-Seti [24]
 
Australia - Land Down Under [20]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [16+1=17] Thanks to Government Plaza, cluttering your district around it lets you have sick yields, better than Australia's, I'd say.
Kongo - Nkisi [14-3=11] Comes late and if it comes early, it's most likely RNG
Netherlands - Grote Rivieren [12]
Nubia - Ta-Seti [24]
 
Australia - Land Down Under [20-3=17] This is my least favourite from the ones remaining. How do you avoid mines if you need the resources they allow?
Greece - Plato's Republic [25+1=26] the flexibility this allows makes for very interesting gameplay. Should be top 3 if not winner.
Japan - Meiji Restoration [17]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [12]
Nubia - Ta-Seti [24]
 
Australia - Land Down Under [17]
Greece - Plato's Republic [27] [26+1] The most flexible ability in civ6?
Japan - Meiji Restoration [14] [17-3] Tough choice. This is a powerful ability, the additional yields are consistently achievable and out of the adjacency bonuses it has the best extra boost with the additional combat strength. But Aus/Ned give you their bonuses from the first district you play, and with the three abilities so close in power, getting early advantages is a big enough deal that I like this the least. I suspect which of the three people prefer is mostly a matter of personal play style though...
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [12]
Nubia - Ta-Seti [24]
 
Australia - Land Down Under [18] (17+1) --- Simply better than Japan's, but not by much. Edit: Cultural victory possible I suppose. You just need to quick build the Eiffel Tower with your +100% production.
Greece - Plato's Republic [27]
Japan - Meiji Restoration [14]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [9] --- Needs to head down the highway before it reaches top 5.
Nubia - Ta-Seti [24]
 
Last edited:
Australia - Land Down Under [18]
Greece - Plato's Republic [27+1=28] - "Choose your own bonus" seems a nice perk. Deserves a +1, altough not many of the policy cards can match the stronger CUA, because flexibility is the key here.
Japan - Meiji Restoration [14]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [9-3=6] - Not that much achievable adjacency bonus (single +2), and not that much river tiles were it would be worth using it. Probably better with Theater Squares than campues and IZ, but still not that relevant, imho. Dock culture bomb seems useful in more circunstances, however weak it can be.
Nubia - Ta-Seti [24]
 
Australia - Land Down Under [18]
Greece - Plato's Republic [28 - 3 = 25] yea the flexibility is nice, but in reality it amounts to a few extra great people points or whatever bonus card you care to run, useful but not as powerful long term as adjacency boosts. Just played a Greece game on emperor and running ththe great prophet card did not get me a prophet anywhere near in time to beat the AI.
Japan - Meiji Restoration [14]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [6 + 1 = 7] - the appeal to me here isnt the +2, its combining that with natural features for unbeatable early district adjacencies. Mountains and rivers often appear together in my experience, thus the same tile that might yield another civ 2 or 3 science easily yields you 4 or 5. The IZ bonus IS useful imo because you can get large base yields in the same way, a couple hills next to a river with a plains tile easily becomes a + 4 or 5. Rivers are super common in my experience and netherlands can really take advantage of that. Yes map dependent but I've only had one of four Netherlands games in which I started with no rivers. The harbor bomb is meh, faster sea resource access for free I suppose but the real bonus is the stacking river adjacency.
Nubia - Ta-Seti [24]
 
Australia - Land Down Under [19] [18+1=19] Now this is something useful all game, unlike Ta-Seti below. Strong yields towards the most important districts.
Greece - Plato's Republic [25]
Japan - Meiji Restoration [14]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [7]
Nubia - Ta-Seti [21] [24-3=21] Come on now, surely you all aren't saying this is the best ability in the game, hands down under any condition? It is primarily a war ability, a few archers are all I need for defense, using the ability for defense is overkill. And is this ability any use after field cannons? Hardly. Machine guns are useless. It's very awesome in the early game, tapers off significantly after that.
 
Australia - Land Down Under [19]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [15] (14+1) Sounds a bit boring, but it can be useful, one of the better ones left.
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [7]
Nubia - Ta-Seti [18] (21-3) Though useful, especially in early game, I don't think this should be at second best.
 
Australia - Land Down Under [19]
Greece - Plato's Republic [26=25+1] Consistently strong throughout every game
Japan - Meiji Restoration [15]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [4=7-3] Should not be this high
Nubia - Ta-Seti [18]
 
Australia - Land Down Under [19]
Greece - Plato's Republic [27] (26+1) I think this is gonna be my #1, and I can't find any major flaws in the order from here.
Japan - Meiji Restoration [15]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [1] (4-3) It's really hard to downvote any of these. But this ability can be completely minimized by a lack of rivers, whereas there are always a few high appeal tiles to take advantage of, so I say this goes before Australia, who also gets a few other benefits.
Nubia - Ta-Seti [18]
 
Australia - Land Down Under [19-3=16] Australia's appeal bonus doesn't work on Industrial Zones, you will have pretty crap Industrial Zones without any nearby mines. (unless you play as Japan) Plus are you really saying Outback Stations compare to mines for production? An outback station only gives 1 production without a pasture, +1 production next to a pasture and +2 production when next to 2 pastures, when that rarely occurs. Every mine gives +4 production when you reach Industrialization. There is no comparison.
Greece - Plato's Republic [27]
Japan - Meiji Restoration [15+1=16] Doesn't make you lose tourism or hurt your Culture Victory. You Get +3 adjacency bonuses for your campuses, theatre square and also your industrial zones in every city pretty easily. All 3 of those districts getting +3 in every single city, i've played Australia a good bit and I could only get a +3 district adjacency bonus in 2 spots max in certain cities. I had to place a couple of mines nearby though so the districts went back to average pretty quickly.
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [1]
Nubia - Ta-Seti [18]
 
Last edited:
Australia - Land Down Under [16]
Greece - Plato's Republic [27-3=24] Good especially early on but not that much better than everything else.
Japan - Meiji Restoration [16+1=17] Too late to rescue Grote Riveren and I prefer this to Land Down Under.
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [1]
Nubia - Ta-Seti [18]
 
Australia - Land Down Under [17] (16+1) - This is the strongest adjacency bonus in the game; It's less reliable than Japan's, but not every bonus has to apply in all scenario's, providing a small advantage all the time. Australian coastal tiles generate so much appeal, especially if also adjacent to a forest, you'll be racking up bonus adjacency. They have the best campuses and commercial hubs in the game, bar none. I get so many extra yields just from this bonus. Crap IZ's don't matter to me; Citadel of Civilization covers bad production, just DoW some AI that annexed a CS and liberate it. Rinse and repeat every 20 turns. That this ability locks you out of seaside resorts doesn't matter either, Theatre Squares should be built instead anyway. Even then, Australia's campus adjacency + bonus prod from Johnny Curtains LUA makes them a top tier science victory civ (after only Korea and Scotland), for which this ability provides no drawbacks, only advantages.
Greece - Plato's Republic [24]
Japan - Meiji Restoration [17]
Kongo - Nkisi [11]
Netherlands - Grote Rivieren [1]
Nubia - Ta-Seti [15] (18-3) - Out of all of Nubia's bonuses this one contributes the least to their civ's flavour, just lurking in the background and that just *doesn't* appeal to me. Don't get me wrong, it's a strong ability; However, Nubia's archery strengths come more from having a unique archer with +1 movement, rather than having additional experience (archers have a fairly bad promotion tree) or production towards them (archers are super cheap anyway). For early rushes, eh, I'm not a warmonger, so it's a bit wasted for me. Even then, Ta-Seti is more better defensively than offensively, as desert-dwelling Nubia often has a hard time keeping their conquered cities loyal as their homelands often struggle with low population due to their sandy start bias.
 
Australia - Land Down Under [17+1=18] Easy to get amazing adjacencies, best culture bomb ability, and makes settling coastal cities a little more useful. Just a great ability.
Greece - Plato's Republic [24]
Japan - Meiji Restoration [17]
Kongo - Nkisi [11-3=8] If you get lucky and find an early relic or Kandy then this is the most powerful ability in the game. However, in most cases it kicks in too late.
Netherlands - Grote Rivieren [1]
Nubia - Ta-Seti [15]
 
Australia - Land Down Under [18+1=19] Better version of Grote Rivieren
Greece - Plato's Republic [24]
Japan - Meiji Restoration [17]
Kongo - Nkisi [8]
Netherlands - Grote Rivieren [1-3=ELIMINATED] Worse version of Land Down Under
Nubia - Ta-Seti [15]
 
Australia - Land Down Under [19]
Greece - Plato's Republic [24]
Japan - Meiji Restoration [17+1=18] Potentially game-breaking yields with right city planning, right policies and right eras in a GA
Kongo - Nkisi [8]
Nubia - Ta-Seti [15-3=12] Something tells me Nubia wasn't designed as a warmongering civ, yet this braindead bonus makes them excel at it.
 
Australia - Land Down Under [19+1=20] Eiffel Tower intensifies
Greece - Plato's Republic [24] I can see this one getting #1 or #2, no less
Japan - Meiji Restoration [18]
Kongo - Nkisi [8]
Nubia - Ta-Seti [12-3=9] pretty much -1 turn per archer UU, and i'd have 5-6 throughout the non-dom game so not enough to stay.
 
Australia - Land Down Under [20+1=21] Industrial zones are a really weak district, Outback Stations are strong and spammability enough to replace mines but in my most recent game a few games back appeal was so abundant that there were spots that either already had low appeal or where I didn't need a district where I could feel free to place mines.
Greece - Plato's Republic [24]
Japan - Meiji Restoration [18-3=15] There can only be one.
Kongo - Nkisi [8]
Nubia - Ta-Seti [9]
 
Status
Not open for further replies.
Back
Top Bottom