[NFP] What Civilizations do you want to see next? And do you want Civilization 6 to be expanded more?

Discussion in 'Civ - Ideas & Suggestions' started by Duke William of Normandy, Jul 27, 2020.

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Which of these Civilizations do you want to see in Civ 6?

  1. Austria

    37.5%
  2. Israel

    28.8%
  3. Denmark

    23.8%
  4. Serbia

    10.0%
  5. Byzantium

    40.0%
  6. Cuba

    18.8%
  7. Portugal

    53.8%
  8. Lakota

    21.3%
  9. Italy

    31.3%
  10. Burgundy

    7.5%
  11. Mughals

    30.0%
  12. Pontus

    6.3%
  13. Dahomey

    8.8%
  14. Iroquois

    32.5%
  15. Vandals

    6.3%
  16. Saxons

    6.3%
  17. Bulgaria

    18.8%
  18. Sikhs

    7.5%
  19. Palmyra

    5.0%
  20. Madagascar

    10.0%
  21. Morocco

    17.5%
  22. Tibet

    10.0%
  23. Boers

    2.5%
  24. Chola

    5.0%
  25. Hawaii

    10.0%
Multiple votes are allowed.
  1. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

    Joined:
    Jul 27, 2020
    Messages:
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    Gender:
    Male
    Location:
    Rouen, Normandy
    Hello everyone. This is a thread of Civilization ideas I have. If you wish to see more, put in a request, and I will see what I can do. You can also suggest ideas in this forum, to see how creative our minds are.

    Sid Meier's Civilization 6: Kings and Generals

    Yi Sin-Sin of the Korean Empire

    Yi Sun-sin.png

    Spoiler :

    Leader Ability: Myeongnyang Strait
    +7 combat strength for Naval Units when defending. +25% experience and +100% production towards Naval Units when at War with a Major Civilization.
    Gain the Turtle Ship Unique Unit with Gunpowder.

    Unique Unit: Turtle Ship
    Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader.
    Gains +4 combat strength for each promotion earned.
    Requires 10 Niter to train.

    Production Cost: 365

    Gold Cost: 1460

    Maintenance Cost: 2

    Movement Points: 3

    Melee Strength: 70

    Sight Range: 2

    Leader Agenda: Samdo Sugun Tongjesa
    Will build a strong Navy. Likes Civilizations that don't compete in Naval Strength and likes those who rival him in naval strength.

    Greeting: I am Yi Sun-sin, Naval Commander of the Three Provinces, and humble servant of the Joseon dynasty. For what purpose have you come into our midst?

    Agenda Approval: Not many men would be willing to acknowledge when they are weaker than others, and for that, I commend your humility.

    Agenda Disapproval: While I do not wish for war, a failure to acknowledge Joseon’s naval supremacy will be seen as an act of open aggression by the king and his court.

    Attacked: Shameful, arrogant barbarian! Your mobs shall be destroyed before they lay a hand on the Korean people!

    Declares War: I do not wish for bloodshed of any kind. But, as the king has called on me to prepare my fleets, I shall do as he commands.

    Defeated: Joseon has fallen, and I have failed my people. With my last request, I ask that you provide them the security I could not give.


    Klemens von Metternich of the Austrian Empire

    Klemens von Metternich.jpeg

    Spoiler :

    Leader Ability: Prince of Diplomats
    +1 Diplomatic Policy Slot. -50% Diplomatic Favor cost for World Congress Resolutions.

    Civilization Ability: Austro-Hungarian Empire
    City-States that Austria is Suzerain of provide +100% Suzerainty Bonus and double Diplomatic Favor.

    Unique Unit: Grenadier
    Austrian Unique Renaissance Era Ranged Unit.
    Available after researching Gunpowder. +5 Combat Strength when attacking, an additional +3 Combat Strength when attacking Districts.
    Requires 10 Niter to train.

    Production Cost: 215

    Gold Cost: 860

    Gold Maintenance: 3

    Movement Points: 3

    Melee Strength: 35

    Ranged Strength: 47

    Range: 2

    Sight Range: 2

    Unique Infrastructure: Coffee House
    Austrian Unique Improvement unlocked with Banking.
    Can only build one Coffee House per City.

    +1 Food

    +2 Production

    +1 Culture

    +0.5 Housing

    +100% Great Person Points to every adjacent Specialty District

    +1 Gold for each adjacent Plantation, increasing
    to +2 Gold for each adjacent Plantation(with Civil Engineering)

    +2 Tourism(with Flight)

    Leader Agenda: Concert of Europe
    Will try to accumulate as much Diplomatic Favor as possible. Likes Civilizations that have a high output of Diplomatic Favor, and dislikes those who have a low output of Diplomatic Favor.

    Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein, and Chancellor of Austria. But enough of the formalities and come, let us discuss our affairs in the ballrooms.

    Agenda Approval: The world is such a grand concert, playing the music of the conductor. I invite you to join Austria in composing a most wonderful symphony.

    Agenda Disapproval: How do you expect to earn the world’s respect, if you do not make any effort to do so?

    Attacked: I would have expected more civility from the likes of your nation. Clearly, I was mistaken.

    Declares War on You: Your upset of the balance of power in the region has, with deep regret, convinced me that war is the course I must take.

    Defeated: So ends Austria’s glorious tenure as the world’s conductor, and so begins yours.


    David of the Israelite Empire

    David 2.jpg

    Spoiler :

    Leader Ability: The Psalms
    Great Works of Writing provide +3 Faith and +3 culture. Holy Site Buildings provide Great Writer points equal to their Great Prophet point output.

    Civilization Ability: Ten Commandments
    Entering a Golden Age provides a free Relic, as well as Faith per turn equal to the amount of Era Score gained in that Era.
    Holy Site Buildings gain an extra Relic slot and provide Culture equal to their intristic Faith output.

    Unique Unit: Maccabee
    Israelite Unique Classical Era Melee Unit that replaces Swordsman.
    Can be purchased with Faith. +4 Combat Strength and +1 Movement Point if trained in a City with a Holy Site.
    Requires 10 Iron to train.

    Production Cost: 110

    Gold Cost: 440

    Faith Cost: 220

    Faith Maintenance: 3

    Movement Points: 2

    Melee Strength: 39

    Sight Range: 2

    Unique Infrastructure: Yeshiva
    Israelite Unique Building that replaces the Library.
    All Specialists in this City provide +1 Faith. -20% Cost to purchase Religious Units in this City.
    Provides Great Writer and Great Prophet points, as well as +2 Slots of Great Works of Writing.

    Production Cost: 80

    +2 Faith

    +2 Science

    +1 Great Scientist Point

    +1 Great Writer Point

    +1 Great Prophet Point

    +2 Slots of Great Works of Writing

    Leader Agenda: Shepherd King
    Collects as many Relics and Great Works of Writing as possible. Likes Civilizations that have many Relics and Great Works of Writing, and dislikes those who do not have Relics or Great Works of Writing.

    Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Hashem. I invite you to share in His grace.

    Agenda Approval: Adonai hears your prayers and blesses you tenfold for them. Your praises to Him are as honey to the ears.

    Agenda Disapproval: I beseech Adonai to free me of your noise. Your “psalms” are but incessant wailing and mourning!

    Attacked: Hashem is our shield, and He will not fail to protect us as He has for generations.

    Declares War on You: Hashem is the king of all lands, even yours. Those lands, however, will soon be mine.

    Defeated: You may have subdued my kingdom, but Adonai shall continue to watch over His scattered people. This I swear on.


    Joshua of the Israelite Empire

    Joshua.jpg

    Spoiler :

    Leader Ability: The Promised Land
    Military Units adjacent to Israelite Apostles deal full Damage when attacking Cities and gain +7 Combat Strength when defending against City Center and Encampment Attacks.
    Conquered Cities on Israel’s Home Continent gain Food and Culture equal to 20% of their intristic Faith output.

    Leader Agenda: Walls of Jericho
    Will try to conquer every Foreign City on his Home Continent. Dislikes Civilizations that settle on his Home Continent and likes those who don’t have Cities on his Home Continent.

    Greeting: All of Israel’s lands that can be named were given to us by Hashem in his mercy. I, Joshua, son of Nun, welcome you to see Israel’s, and by extension Hashem’s, glory.

    Agenda Approval: May many blessings be showered, upon you and your people, wise ruler. For even you of a heathen nation obeys the will of Adonai to let us live in peace.

    Agenda Disapproval: This land of milk and honey was promised to us by Hashem, so do not deceive yourself into thinking that you are safe from being conquered by us.

    Attacked: I call upon you, oh mighty Hashem, in this time of war! I beseech you to send ten-thousand flaming chariots or a thunderous rain of hail to subdue our foes.

    Declares War on You: Just as the cities of Jericho, Ai, and Hebron fell before our might, so too shall your nation tremble before Adonai’s might.

    Defeated: What sins did we commit, oh Adonai, that you deliver us into the hands of our enemies? What sins...?


    Margaret I of the Danish Empire

    Margaret I.jpg


    Spoiler :

    Leader Ability: Union of Kalmar
    Trade Routes to or from Allied Civilizations and City-States Denmark is Suzerain of provide +2 Culture, +2 Production, and +2 Gold for Denmark, and +2 Science, +2 Food, and +2 Faith for the Allied Civilization.*
    Alliances Points accumulate +25% faster. Envoys sent to City-States on Denmark’s Home Continent count as two Envoys.

    Civilization Ability: Det Moderne Gennembrud
    Entering a new Era grants a burst of Great Writer Points, Great Musician Points, and Culture equal to double the current Era Score.

    Unique Unit: Norwegian Ski Infantry
    Danish Unique Industrial Era Recon Unit that replaces the Ranger.
    Ignores Movement Cost for Tundra and Snow Hills. Gains +7 Ranged Strength when fighting in Tundra and Snow Hills.

    Production Cost: 375

    Gold Cost: 1500

    Gold Maintenance: 4

    Movement Points: 4

    Melee Strength: 45

    Ranged Strength: 55

    Range: 2

    Sight Range: 2

    Unique Infrastructure: Jelling Stones
    Danish Unique Improvement unlocked with Mysticism.

    +1 Faith

    +2 Culture

    +1 Culture and Faith for every adjacent Holy Site and Theater Square

    +1 Faith for every two adjacent Woods, increasing to +1 faith for every adjacent Woods(with Recorded History)

    Cannot be built on Desert and Desert Hills.

    +2 Tourism(with Flight)

    Agenda: Greater Scandinavia
    Will establish Alliances with many Civilizations and be Suzerain of many City-States.
    Likes Civilizations that enter into an Alliance with her, especially if they are Suzerain of many City-States, and doesn’t like those who do not have an Alliance with her.

    Greeting: I am Margaret, Queen of Denmark, Norway, and Sweden, and the founder of the Kalmar Union. On behalf of all these kingdoms, I bid you welcome.

    Agenda Approval: You are a good ally to us, as well as to the lesser nations who seek your cooperation. I shall pray that this alliance will span for millennia.

    Agenda Disapproval: We could have given you the world as allies, but since you insist to be alone on the world stage, we shall oblige you.

    Attacked: Considering this brazen attack, you must not have heard of the combined prowess of these kingdoms. Well then, our soldiers shall introduce you to them!

    Declares War on You: Under the great Kalmar Union, your people will experience prosperity unknown during your reign.

    Defeated: It appears that it was not my fate to rule over all these proud people, for how else could you have triumphed over me?

    *Margaret I can also lead Norway and Sweden.


    Karadorde of the Serbian Empire

    Karadorde.jpg

    Spoiler :

    Leader Ability: First Serbian Uprising
    Great Generals receive an additional Charge. Great General Combat and Movement Bonuses are doubled in Home Territory.
    Gain the Frajkori Unique Unit after researching Military Science.

    Civilization Ability: Vidovdan
    During a Golden Age, Garrisoned Cities gain +2 Amenities and provide Culture, Faith, and Gold equal to 1/5 of their current Loyalty.
    Earning a Historic Moment grants a burst of Culture and Faith equal to the current amount of Era Score.

    Unique Unit: Hajduk
    Serbian Unique Renaissance Era Melee Unit that replaces the Musketman.
    Costs no Movement Points to pillage Trade Routes, and +100% yields from pillaging Trade Units.
    Requires 10 Niter to train.

    Production Cost: 220

    Gold Cost: 880

    Gold Maintenance: 1

    Movement Points: 2

    Melee Strength: 50

    Sight Range: 2

    Unique Unit: Frajkori
    Serbian Unique Industrial Era Melee Unit that replaces the Line Infantry when Karadorde is their leader.
    +5 Combat Strength when fighting in Home Territory.

    Production Cost: 350

    Gold Cost: 1,400

    Gold Maintenance: 4

    Movement Points: 2

    Melee Strength: 65

    Sight Range: 2

    Unique Infrastructure: Pijaca
    Serbian Unique Building that replaces the Market.
    Provides Food and extra Food for every Bonus Resource adjacent to its District.

    +3 Gold

    +2 Food

    +1 Citizen Slot

    +1 Great Merchant Point

    +1 Food for every Bonus Resource adjacent to its District.

    +1 Trade Route Capacity if this City doesn't have a Lighthouse

    Leader Agenda: Orašac Assembly
    Will rarely declare Wars or be a Warmonger. Likes those who are generally Peaceful, and hates Warmongers, especially those who have conquered Cities.

    Greeting: As Grand Vožd of Serbia, it is my duty to welcome you. I am Dorde Petrović, but you may call me Karadorde.

    Agenda Approval: Freedom is not something that is given by a ruler, but is an inalienable right to all men. You understand this well.

    Agenda Disapproval: You have conquered many nations, indeed. However, do not delude yourself into thinking that they will just accept your rule.

    Attacked: Hah! We Serbs are not easily cowed by threats from the lips of fools and cowards.

    Declares War on You: Hear the cries of war sweep over the people of Serbia! Weep over the impending fall of your tyranny!

    Defeated: Though we emerge defeated in battle, my people and I will still resist. If need be, until our dying breaths.


    Justinian I of the Byzantine Empire

    Justinian.jpeg

    Spoiler :

    Leader Ability: Renovatio Imperii
    +2% Production and Faith in all Cities for every Wonder in the Capital (Caps at +10%). +20% Production towards Buildings and Districts that have already been built in the Capital.
    +30% Production towards repairing Pillaged Districts and Buildings.

    Leader Agenda: Last of the Romans
    Will try to build as many Wonders, Districts, and Buildings, and likes those who do the same. Dislikes those who do not develop their Capital.

    Greeting: Hail, Stranger. I am Justinian I, Emperor of the Romans. Come, see Constantinople and in all its glory and wonder.

    Agenda Approval: While no city will be as proud as our grand Constantinople, we approve of people who strive to make their capital in the likeness of a fine diamond.

    Agenda Disapproval: You call yourselves “civilized peoples,” but even the barbarians take better care of their settlements than you do for your pile of debris.

    Attacked: Now, through the conquest of your cities, the whole world shall know the true extent of Rome’s glory.

    Declares War on You: So, it comes to war. Were you too naive to see this happen? I would happily think so.

    Defeated: So, it is my hubris that defeats me. Be sure to take care of Constantinople in my stead.


    Carlos Manuel de Céspedes of the Cuban Empire

    Carlos Manuel de Céspedes.jpg

    Spoiler :

    Leader Ability: Grito de Yara
    Liberating a City provides Cuba two copies of the strongest Melee Unit it can build, as well as +100 Culture.* Land Units do not suffer Combat Penalties when fighting on or adjacent to a Plantation.

    Civilization Ability: Havana Cigars
    Plantations provide +2 Gold, +1 Culture, and +1 Amenity, as well as a Minor Adjacency Bonus to Specialty Districts.
    Districts provide +1 Tourism and +1 Great Person Point for every adjacent Plantation.

    Unique Unit: Guerrillero
    Cuban Unique Atomic Era Ranged Unit that replaces Infantry.
    Available after unlocking Class Struggle. No Movement or Combat Penalties when fighting in Marsh, Woods, Rainforest, Floodplains, and Hills Tiles.
    Only adjacent Enemy Units can reveal this Unit.

    Production Cost: 445

    Gold Cost: 1,780

    Gold Maintenance: 5

    Movement Points: 3

    Melee Strength: 62

    Ranged Strength: 75

    Range: 2

    Sight Range: 3

    Unique Infrastructure: Dance Hall
    Cuban Unique Building that replaces the Zoo.
    Provide +2 Slots of Great Works of Music, and double Tourism when all slots are filled.

    Production Cost: 360

    Gold Maintenance: 2

    +1 Amenity

    +2 Slots of Great Works of Music

    +2 Tourism

    Leader Agenda: La Demajagua
    Will generally declare Wars to liberate Cities and not much else. Likes Civilizations that liberate Cities, but dislikes those who keep Conquered Cities instead of liberating them

    Greeting: We the Cubans graciously welcome you to our humble island. We are a people who love freedom, and we intend to help others achieve theirs.

    Agenda Approval: You, my friend, are a paragon of revolution, one whose zealous actions have brought the relief of liberty to the thirsting masses.

    Agenda Disapproval: Such bloodshed, so many lives lost, and yet, not a single soul was freed from tyranny or bondage.

    Attacked: We have paid with our blood, tears, and sweat to earn our freedom, and we shall gladly do so again in defense of it.

    Declares War on You: Your unchecked lust for power and death shows me that the Cuban people will not be safe until you have been destroyed.

    Defeated: Yes, you may have won this battle, but our legacy will be remembered throughout the ages, as one of liberty and equality.

    *Scales by +50 each Era.
     
    Last edited: Jun 25, 2021
  2. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

    Joined:
    Jul 27, 2020
    Messages:
    3,312
    Gender:
    Male
    Location:
    Rouen, Normandy
    Here is the rest.

    Sid Meier's Civilization 6: Into the Unknown

    Henry the Navigator of the Portuguese Empire

    Henry the Navigator.jpg

    Spoiler :

    Leader Ability: Volta Do Mar
    Naval Units gain +2 Movement Points as well as Experience from discovering Natural Wonders, Continents, and City-States. Cities settled on a Foreign Continent gain +20% Gold, Faith, and Production.

    Leader Agenda: Terçanabal
    Will explore and colonize as much as possible. Dislikes Civilizations that explore and colonize the Continents he intends to colonize, and likes those who do not put much effort into exploring or colonize.

    Greeting: Ah, You must be the foreign ruler I have been told great things about. I am Infante Dom Henrique, Prince of Portugal, and Duke of Viseu.

    Agenda Approval: You leave Portugal to its own destiny: that of worldwide power! And, of course, do a good job of whatever it is you are doing.

    Agenda Disapproval: You aspire to colonial power? Hah! Before you try to expand your domain, consider gaining control over the lands you already have.

    Attacked: You have made a mistake offending me, and by extent, the finest fleet in the civilized world!.

    Declares War on You: We have no personal vendetta against you, but it is a fact that your lands would be much improved under Portuguese rule.

    Defeated: How did it come to this? How did we fall so ignominiously?


    Sitting Bull of the Lakota Empire

    Sitting Bull.jpg

    Spoiler :

    Leader Ability: Grasshoppers from the Sky
    Killing a Unit provides Faith equal to 50% of its Combat Strength. Units gain +7 Combat Strength against Units from later Eras.

    Civilization Ability: Seven Sacred Rites
    Completing District Projects provides +50 Faith and Great Prophet Points, +100 if the City has two Tipi Improvements.

    Unique Unit: Lakota Warband
    Sioux Unique Industrial Era Light Cavalry Unit that replaces the Cavalry.
    +7 Combat Strength in Plains Hills and Grasslands Hills Tiles.
    Requires 10 Horses to train.

    Production Cost: 300

    Gold Cost: 1200

    Gold Maintenance: 3

    Movement Points: 5

    Combat Strength: 67

    Sight Range: 2

    Unique Improvement: Tipi
    Sioux Unique Improvement unlocked with Animal Husbandry.

    +2 Housing

    +1 Food

    +1 Production

    +1 Food for every two adjacent Pastures,
    increasing to +1 Food for every adjacent Pasture(with Horseback Riding)

    Can only be built on Flat Grasslands, Flat Plains, Grasslands Hills, and Plains Hills.

    Leader Agenda: Sun Dance
    Hates those who have a different Home Continent but have Cities on his Home Continent and will try to conquer them. Likes those who do not have Cities on his Home Continent.

    Greeting: From you, I sense great power, stranger. I am Sitting Bull, a holy man of the Lakota, and possibly, your friend.

    Agenda Approval: The spirits have come to me in a vision, and they say peace between our nations is the best for both of us.

    Agenda Disapproval: You encroach on our lands, and you are chasing away the animals that sustain our people. Unless you wish for bloodshed, I warn you to stop these acts.

    Attacked: We have shown you these lands, showed you what riches we had, and we offered you these in exchange for trade. But no. You insist on taking it by force, so we shall defend ourselves.

    Declares War on You: You are harming the sacred lands of which the spirits reside in. The vision I have has shown me that you will fall before us as grasshoppers from the sky.

    Defeat: I know what you will do with me, but I will neither go nor submit. None of the Lakota shall.


    Giuseppe Garibaldi of the Italian Empire

    Giuseppe Garibaldi.jpg

    Spoiler :

    Leader Ability: Expedition of the Thousand
    Land Units gain +4 Combat Strength and +1 Movement when on Italy’s Home Continent, increasing to +8 Combat Strength and +2 Movement if fighting in Enemy Territory.
    Gain Great General Points from killing Enemy Units after reaching the Industrial Era.
    Gain the Garabaldini Unique Unit with Nationalism.

    Civilization Ability: Italian Renaissance
    Cities with at least two Specialty Districts provide +50% Great Person Points and Culture,
    Increasing to +100% in Cities with at least four Specialty Districts.

    Unique Unit: Condottiero
    Italian Unique Great Person.
    Gain 1 Condottieri every Era.
    +7 Combat Strength and +1 Movement to every Military Land Unit
    regardless of Era within 2 Tiles.
    Movement Points: 4
    +5 additional Combat Strength to Levied Units.

    List of Condottieri:

    Bartolomeo Colleoni
    Retire Effect: +10% Production towards Districts.

    Alberico da Barbarino
    Retire Effect: Recruiting a Great Person provides 50 Science.

    John Hawkwood
    Retire Effect: Cost of purchasing Military Units is reduced by -25%

    Francesco Sforza
    Retire Effect: Gain +1 Envoy every time you recruit a Great General.

    Ambrogio Spinola
    Retire Effect: Melee Units within two Tiles gain +50% Combat Experience and +5 Combat Strength.

    Cesare Borgia
    Retire Effect: Units gain +5 Combat Strength against City-States.

    Fernando Francesco D’Ávalos
    Retire Effect: Units within two Tiles gain +4 Combat Strength and instantly heal.

    Unique Unit: Garabaldini
    Italian Unique Industrial Era Melee Unit when Giuseppe Garibaldi is their leader.
    +5 Combat Strength when within two Tiles of a Great General or a Condottiero.

    Production Cost: 350

    Gold Cost: 1,400

    Gold Maintenance: 5

    Movement Points: 2

    Combat Strength: 65

    Sight Range: 2

    Unique Infrastructure: Bottega
    Italian Unique Building that replaces the Workshop.
    Provides +1 Great Person Point that adjacent Specialty Districts gain.*

    Production Cost: 195

    Gold Maintenance: 1

    +3 Production

    +1 Citizen Slot

    +1 Great Engineer Point

    +1 Great Person Point that adjacent Specialty Districts gain.

    Leader Agenda: Hero of the Two Worlds
    Will collect as many Great Generals as possible. Likes Civilizations that have collected many Great Generals, and dislikes those who do not make an effort to collect Great Generals.

    Greeting: Greetings, stranger. I am Giuseppe Garibaldi, general of the Kingdom of Italy, and a hero of two worlds.

    Agenda Approval:
    It brings tears to my eyes knowing that other peoples also love their nation with their hearts and not their lips.

    Agenda Disapproval: You have good troops, but you have not good men to lead them.

    Attacked: Italy has seen through many wars, and she shall certainly not fall to the likes of you.

    Declares War on You: You are a weak and insignificant nation. You will fall within days of the war’s start.

    Defeated: No words can describe the shame I have from failing Italy and her people.

    *For example, if there is a Campus adjacent to a Bottega, it provides +1 Great Scientist Point


    Victor II of the Italian Empire

    Victor Emmanuel II.jpg

    Spoiler :

    Leader Ability: Wars of Independence
    Conquering a City-State on Italy’s Home Continent provides +2 Envoys in all City-States that Victor Emmanuel II is Suzerain of, as well as +50 Influence Points.
    Conquered Cities on your Home Continent receive +4 Loyalty, +10% Science, Gold, and Production.
    Has access to a Unique Governor, Count de Cavour, the Prime Minister.
    Unique Governor: Count de Cavour
    Promotions:

    Default: Connubio
    Italian Cities within 5 tiles of this City gain +10% Production and full Loyalty.

    Tier I: La Castiglione
    When established in a Foreign Capital, increases Diplomatic Visibility with the owner of this City by two ranks and Leader Opinion by +20.

    Tier I: Trasformismo
    +2 Culture and Science for every District in this City.

    Tier II: Chamber of Deputies
    When established in the Italian Capital, all Italian Cities gain +10% Production and Food.

    Tier III: Ministro delle Finanze
    Specialty Districts in this City provide Gold equal to their Adjacency Bonuses.

    Tier III: Pragmatist
    When established in a Foreign Capital, +100% Yields from Trade Routes to the owner of that City, +200% if it is the Capital of an Ally.

    Leader Agenda: Risorgimento
    Will conquer as many Cities on his Home Continent. Likes Civilizations have the most Cities on their Home Continent, except his, and dislikes those who do not endeavor to have the most Cities on their Home Continent.

    Greeting: Welcome, my friend! I am King Victor Emmanuel II of Sardinia-Piedmont, but also the first king of a unified Italy. How is your nation doing?

    Agenda Approval: Your nation is a great nation, and its people are a sturdy one. They strive on and on in strife and prosperity, all in love for their nation.

    Agenda Disapproval: Those lands are yours for the taking. Why then do you not seek to take them for your nation?

    Attacked: We have fought long and hard for our lands, and we will not just give them up at your whims.

    Declares War on You: I had no wish to war against you, but you have made clear your true wishes which I cannot ignore.

    Defeated: No… Italy, a wondrous ideal of a nation, is crushed and trampled by the feet of our foes.


    Philip the Good of the Burgundian Empire

    Philip the Good.jpg

    Spoiler :

    Leader Ability: Toison d’Or
    Heavy Cavalry Units gain +6 Combat Strength and +1 Movement. +5% Culture in every City that has built a Heavy Cavalry Unit.

    Civilization Ability: Great Council of Mechelen
    Each City-State you are Suzerain of provides +2 Gold, +2 Culture, +2 Great Musician Points, and +2 Great Artist Points.

    Unique Unit: Lances Fournies
    Burgundian Unique Medieval Era Heavy Cavalry Unit that replaces the Knight.
    +5 Combat Strength when in formation.
    Requires 10 Iron to train

    Production Cost: 235

    Gold Cost: 940

    Gold Maintenance: 4

    Movement Points: 4

    Combat Strength: 50

    Sight Range: 2

    Unique Infrastructure: Tapisserie
    Burgundian Unique Building that replaces the Workshop
    International Trade Routes from this City gain +1 Culture and Gold for every
    improved Luxury Resource in the City.

    Production Cost: 195

    Gold Maintenance: 1

    +3 Production

    +2 Culture

    +2 Gold

    +1 Culture and Gold to every International Trade Route from this City for every Improved Luxury Resource in this City.

    +1 Citizen Slot

    +1 Great Engineer Point

    +1 Great Merchant Point

    Leader Agenda: Chivalrous
    Will have a high Culture output. Respects Civilizations do the same, but looks down on those who do not high output of Culture.

    Greeting: Welcome, esteemed visitor. I am Philip III, Duke of Burgundy, and Grand Duke of the West. Come with me, and we shall tour this esteemed court of mine.

    Agenda Approval: Our nations hold the same virtues at the same values: glory, nobility, valor, and most of all, honor.

    Agenda Disapproval: There are many peoples in the world that I can say are truly honorable. I cannot say the same for yours, though.

    Attacked: It appears that none can be trusted these days and that all honor is gone from the world.

    Declares War on You: Honor demands that we wipe your nation from the world. We must answer the call, and we shall complete the task we have been given.

    Defeated: Very well. You wish to take my nation from me, and I shall oblige you. I de hope that the world remembers me.


    Akbar of the Mughal Empire

    Akbar.jpg

    Spoiler :

    Leader Ability: Din-i-Ilahi
    +6% Faith, Science, and Culture for every different Religion present in your Empire. Mughal Cities do not exert Religious Pressure on Foreign Cities. +3 Loyalty in a Mughal City for every foreign Religion present in it.

    Civilization Ability: Gunpowder Empire
    Niter Mines accumulate 2 more Resources per turn. +20% Production towards Units that require Niter to build. All Melee, Ranged, and Siege Units gain +5 Combat Strength for every Improved Niter Resource.

    Unique Unit: Zamburak
    Mughal Unique Renaissance Era Siege Unit that replaces the Bombard.
    No Combat Penalty against Units. Can move and attack the same turn.
    Requires 10 Niter to train.

    Production Cost: 280

    Gold Cost: 1120

    Gold Maintenance: 3

    Movement Points: 2

    Combat Strength: 40

    Bombard Strength: 50

    Range: 2

    Sight Range: 2

    Unique Infrastructure: Kala
    Mughal Unique District that replaces the Encampment.
    Provides +2 Culture and extra Culture and Tourism for every level of Walls in the City after unlocking Flight.
    Can train Military Engineers in this City without building an Armory.

    Production Cost: 27

    Gold Maintenance: 1

    +1 Great General Point

    +2 Culture

    +2 Culture and Tourism for every level of Walls in the City after unlocking Flight

    Citizen Yields(per Citizen): +2 Gold and +1 Production.

    Trade Yields: +1 Production

    Appeal: +1

    Leader Agenda: Syncretic
    Will not spread his Religion to Foreign Cities. Likes those who spread their Religion to him, and dislikes those who do not spread their religion to him, but spread it to other Civilizations.

    Greeting: I am Akbar, and the Mughals name me their Emperor. I wish that I may learn about your culture and customs.

    Agenda Approval: The great libraries of my courts welcome your holy texts, and my people likewise welcome your blessed ways.

    Agenda Disapproval: You are zealous in showing the rest of the world your religion, but when my people ask for conversions, you close your ears and shut your eyes. Why?

    Attacked: I should have expected such idiocy from the likes of you. To create your own demise is the greatest foolishness.

    Declares War on You: I extended my hand out towards friendship, but you bit at it like a tiger. Well then, I shall have to, for the sake of justice, skin the tiger.

    Defeated: You have destroyed the greatest empire that has seen the light of day. Are you satisfied with what you have done?


    Mithridates VI of the Pontic Empire

    Mithradates VI.jpeg

    Spoiler :

    Leader Ability: Ephesian Vespers
    After declaring a War, Enemy Cities within 6 Tiles of a Pontic City immediately lose 2 Population and Enemy Cities that have 2 Population or less immediately become Pontic Cities. Enemy Cities lose -2 Loyalty for every Pontic Military Land Unit within three Tiles (caps at -12).

    Civilization Ability: Pontic Alps
    International Trade Routes provide +2 Gold for every Improved Bonus Resource, +2 Food for every Improved Luxury Resource, and +1 Science for every Improved Strategic Resource in the City to both Cities.

    Unique Unit: Chalkaspides
    Pontic Unique Classical Era Anti-Cavalry Unit.
    Available after unlocking Military Training. Starts with a Free Promotion. +50% Experience from Battles they initiate.

    Production Cost: 65

    Gold Cost: 260

    Gold Maintenance: 1

    Movement Points: 2

    Melee Strength: 28

    Sight Range: 2

    Unique Infrastructure: Ypógeia Póli
    Pontic Unique Improvement unlocked with Masonry.
    Must be built on Desert or Desert Hills.

    +2 Food

    +1 Production

    +1 Gold

    +1 Food for every two adjacent Ypógeia Póli,
    increasing to +1 Food for every adjacent Ypógeia Póli (with Buttress).

    +1 Production and +1 Gold (with Rapid Deployment).

    Leader Agenda: Poison King
    Will conquer as many Cities as he can. Likes those who refrain from doing so, and dislikes those who have conquered Cities, especially those that he wanted to conquer.

    Greeting: Ah, welcome. I did not see you as I was working on my latest… experiment. I am Mithridates VI, King of Pontus.

    Agenda Approval: You are wise to not cross your interests with mine. We wouldn’t want anyone of us to lose our lives in a pointless conflict.

    Agenda Disapproval: You are continuously playing a dangerous game with death. Let me warn you about this. Those who play the game, suffer greatly if they lose.

    Attacked: Hah! So, you finally decide to show yourself as you truly are. A pitiful serpent that strikes at those weaker, but cowers when resistance is shown against it.

    Declares War on You: Maggots only host themselves in corpses. There are many of them in your empire, which shows that the corpse… must be taken care of.

    Defeated: So this is how my reign and kingdom end. Bituitus, please give me the honor of not dying humiliated.


    Agaja of the Dahomey Empire

    Agaja.jpeg

    Spoiler :

    Leader Ability: Annual Customs
    International Trade Routes gain +2 Gold and +1 Science if the Starting City is a City Dahomey has conquered. Gain access to the Xwetanu Unique City Project in any City with a Holy Site.

    Civilization Ability: Tokpe
    Farms provide +2 Gold and +1 Housing for every adjacent Farm, and +2 Production and +1 Amenity for each adjacent Specialty District. Farms provide a Standard Adjacency Bonus to Commercial Hubs, Industrial Zones, and Holy Sites.

    Unique Unit: Ahosi
    Dahomey Unique Renaissance Era Melee Unit that replaces the Musketman.
    Adjacent Enemy Units receive -4 Combat Strength. +5 Combat Strength when Attacking.
    Requires 10 Niter to train.

    Production Cost: 250

    Gold Cost: 1,000

    Gold Maintenance: 3

    Movement Points: 2

    Combat Strength: 58

    Sight Range: 2

    Unique Infrastructure: Akuhue
    Dahomey Unique Building that can be built in the City Center after completing Recorded History.
    Provides Culture for every Enemy Unit that you kill within three Tiles of the City.

    Production Cost: 70

    +2 Culture

    +1% Culture for every Enemy Unit that you kill within three Tiles of the City (caps at 20%).

    +3 Tourism (with Conservation)

    Unique City Project: Xwetanu
    Dahomey Unique City Project when Agaja is their Leader.
    Production Cost is Progressive.

    Production Cost: 55

    Requires: Holy Site

    Effects: Awards Culture and Faith equal to the amount of Conquered Cities Dahomey possesses.

    Unique Agenda: Atlantic Slave Trade
    Will conquer as many Cities as he can and a high Gold output. Likes those who have many Conquered Cites and a high Gold output, and dislikes those who have little Conquered Cities and a low Gold output.

    Greeting: Who are you, foreigner, and why have you interrupted me? I am King Agaja of Dahomey, and I suggest that you give your tribute quickly.

    Agenda Approval: It has been a long time since I met a ruler as like-minded as I. You have my sincere gratitude in affirming that there are still people who desire a good deal.

    Agenda Disapproval: In keeping to your pitiful morals, you keep yourself from obtaining vast riches.

    Attacked: So, the little leader wants to show how strong they are. It’s so pitiful an attempt, I cannot comprehend how you were a ruler in the first place.

    Declares War on You: I see a land whose subjects wail in distress, a land laid bare by raiders and cities burnings. I see a land ripe for conquest.

    Defeated: It appears that I underestimated you. I am glad you have humbled me, and that you can now claim your rightful lands.
     
    Last edited: Jun 27, 2021
  3. Henri Christophe

    Henri Christophe King

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    I vote for Israel, Cuba, Lakota and Mongols.
     
  4. ElectRonin

    ElectRonin Chieftain

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    I'd imagine Bulgaria to be the clear choice of South Slavic civs, but in any case I voted for the Serbs.
     
  5. Henri Christophe

    Henri Christophe King

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    A great choice to South Slavic should be Yougaslavia lead by Tito.
     
  6. ElectRonin

    ElectRonin Chieftain

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    They certainly have an appeal, but imo they fall into the controversial civs/leaders along with Stalin/Hitler and others. The other thing is, they sorta just existed for a bit and then croaked. Hardly something you can tie a cool mechanic around. I'd much rather see separate Serbian (Dusan), Croatian(Tomislav) or Albanian (Skenderbeg) civs tbh.
     
  7. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Never mind what I'd posted beforehand, hehe... For anyone here reading this, these are concepts only. I do not have any mods, but if anyone makes mods, I happily lend my ideas to you. :) Have a nice day!
     
    Last edited: Dec 30, 2020
  8. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I voted for Portugal, Italy and Byzantium.
    Other ones not on the list that I would want are the Navajo, Assyria and Vietnam.
     
  9. Henri Christophe

    Henri Christophe King

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    you wrote a bit too much, try to use bold and images to us find each civ easily.

    I found about Israel and have a sugestion.
    If Israel also have unique features from modern state of Israel?
    Maybe a Krav Maga soldier or some air plane used in 7 days war.
     
    Last edited: Jul 28, 2020
  10. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Well, if I did something about modern Israel, the fallout would be something I would not want to endure. Thanks for the advice about my rambling. :) What do you think of the Civilizations in the second reply I have?
     
  11. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Alexander's Hetaroi, what do you think of the ideas I have made? Are they lackluster or OP? :) I'll see what I can do about Vietnam and Assyria.
     
  12. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    Gameplay wise I'm not sure what's too OP or not. But I can tell you what I want to see anyway.

    I don't mind Justinian as leader again.
    I like the idea of Renovaiio Imperii and making the Byzantines a builder civ. I think it would be nice if he got some sort of production boost to pillaged districts and buildings considering he had to rebuild Constantinople after the Nika riots and an earthquake.
    Also it might be worth noting to give him some sort of government/policy bonus considering he was able codify the existing Roman laws into his Justinian's code.

    I also like the idea of the hippodrome as the unique infrastructure but I'm personally not a big fan of the Cataphract considering it wasn't necessarily unique to the Byzantines and was Iranian in origin.
    I'd like the Dromon as a quadrireme replacement that could use greek fire.

    I'm a big fan of having Joao II lead considering Henry the Navigator never lead. Considering Henry was his uncle and he restarted the explorations that his uncle did I don't think his playstyle would be different at all.
    I think it would be cool if Portuguese naval units could gain experience for discovering and revealing the map like recon units.

    I'd personally like a Renaissance leader for Italy but I also wouldn't mind a reunification leader if the rest of the bonuses were based off of medieval/renaissance.

    Considering we already have two temple replacements I might like something else that feels more Italian, not that the duomo isn't.

    A bottega (studio) as a unique workshop would be my first choice. It can provide culture as well as Great Writer, Artist, Musician, and Scientist points as well as the other bonuses of a regular workshop.

    If not that then I think an Opera House would do since Italy is the birthplace of opera. It can hold more music slots and an extra writing slot than the Broadcast center it replaces and comes much earlier.
    I'd rather it be a standard building in the game.
     
  13. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Thanks for the advice. :) I'm working on it right now.
     
  14. Sirsquier

    Sirsquier Warlord

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    I really enjoy the Israeli idea
     
  15. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    I followed your advice and edited the Civilizations accordingly. What do you think now?

    What from Israel do you like, and what do you think can be improved? :)
     
  16. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I personally would make the Dromon a Quadrireme replacement at Shipbuilding.
    If you make it a Frigate replacement then it would have to be used all the way to until you reach the Modern Era for a Battleship.
    At least with a Quadrireme replacement you can use it from the Classical through the Medieval and we don't have a unique ranged ship yet for the early game.
     
  17. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Did it.
     
    Alexander's Hetaroi likes this.
  18. Henri Christophe

    Henri Christophe King

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    Justinian can be alternative leader for Rome, I don't like the name Byzantine Empire, it's sound so enlightment :lol:

    I like Italian Guissepe Garibaldi, he is a great man. I guess I can change civ name to Rio Grande do Sul and make my game as he spoted in South Brazil. Once I made it in Civ 5 playing as Austria hehe.

    I'm cool with all portuguese leaders.

    I never understand why never had Israel in this game, they are a great option by far.
    I agree Palestine deserve a State, but can have Israel settle a city called Telaviv if become a Civ? What do you think about it? Milord William.:king:
     
  19. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Oh dear... If they did that... The nuclear radiation... The destruction-I would do that.
     
  20. Angst

    Angst Rambling and inconsistent

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    Please no Denmark, sincerely, a Dane. Medieval Scandinavia is interesting and I was a big fan of the Kalmar Union in high school, but we already have two Scandinavian civs. There should only have been one Scandinavian civ, and it could just have been named Scandinavia.

    Also, we have enough European civs. Portugal is arguably the last fit that is acceptable to me personally. The consumer base will probably force more in though. If we're going by some South Slavs, which is what's most needed atm, I agree that Bulgaria is a great choice.

    In a way, I'm sad they added Ethiopia, because it probably means no more African civs. I have a dream of some day seeing a Swahili civ, based around their incredible participiation in the Indian Ocean trade. A Pagan African naval trading civ? Yes please. Tibet would also be amazing, but with all gaming companies trying to get into the Chinese market, I don't see it happening...

    Byzantium is also an old anti-favorite of mine, similar to adding the Italians. Just keep the Romans and add a Byzantine or Italian leader. Similarly, I would have prefered to see the Celts with a Scottish leader added over the Scots per se, but a Celtic leader for Scotland could be cool.

    Mughals would add for some variety in the massively complicated India region, otherwise Bengal could work, although again a leader addition could function there. Another Native North American civ could be good, too. Iroquis is the most obvious choice to me, but something like the Hopi or Zuni would also be amazing as a pre-Columbian entry. Inuits would be great, maybe a civ that really works in snow tiles? One can dream, not probable. But they added Maori, so maybe.

    Maybe Goths or Berbers could be cool, too. Goths could have a migratory mechanic in the early game similar to the Maori. Berbers probably have too much mechanical overlap with the current Arabia design.

    In the ancient Mediterranean, there are a wealth of interesting stuff, such as Babylon, Assyrians and Hittites, but I'm not sure we need more of it.

    Israeli is actually an interesting and very relevant choice, as it's the cradle of three clusters of world religions based around the same god, but I sincerely hope they stick with the ancient civilization. Its modern form is not to be celebrated. If they stick with the more historical aspect, there could be some form of a tourism or trade mechanic during the medieval period which could mirror the terrible fate the Jewish people went through while bringing a new aspect to the game.

    I do think that we need more leaders rather than new civs tho. Something like Scotland could get more variation and represent their crazy historical origins with a Celtic leader, India could have its complicated demographics represented by a Mughal leader, but some stuff I haven't talked about: Mongols could have Tamerlane, Persians could have a Muslim leader, Sun Yat-sen is an interesting figure of modern Chinese history that (from what I can tell) both Taiwan and China can agree on being a positive figure, and could demonstrate the birth of post-dynastic China. Ataturk and Meiji could stand as similar modern reformers of the Ottomans and Japan. Egypt needs another leader too, since Cleopatra is a post-Greek implant and was popular for reasons not really connected to the impressive achievements of Ancient Egypt. Ramses?

    We will probably see more Western leaders too, and if so, I could see Ivan the Terrible as a dark but evocative mirror to Peter of Russia, Abraham Lincoln as the displayer of the most important political shifts of America to free a large part of its people, Bismarck for Germany and... some other ruler for the Spanish, although I'm unsure which. Isabella would work, if anything because powerful female rulers are great to see for variety, regardless of what one has of politics.
     
    Last edited: Jul 29, 2020

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