Hello everyone. This is a thread of Civilization ideas I have. If you wish to see more, put in a request, and I will see what I can do. You can also suggest ideas in this forum, to see how creative our minds are. Sid Meier's Civilization 6: Kings and Generals Yi Sin-Sin of the Korean Empire Spoiler : Leader Ability: Myeongnyang Strait +7 combat strength for Naval Units when defending. +25% experience and +100% production towards Naval Units when at War with a Major Civilization. Gain the Turtle Ship Unique Unit with Gunpowder. Unique Unit: Turtle Ship Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader. Gains +4 combat strength for each promotion earned. Requires 10 Niter to train. Production Cost: 365 Gold Cost: 1460 Maintenance Cost: 2 Movement Points: 3 Melee Strength: 70 Sight Range: 2 Leader Agenda: Samdo Sugun Tongjesa Will build a strong Navy. Likes Civilizations that don't compete in Naval Strength and likes those who rival him in naval strength. Greeting: I am Yi Sun-sin, Naval Commander of the Three Provinces, and humble servant of the Joseon dynasty. For what purpose have you come into our midst? Agenda Approval: Not many men would be willing to acknowledge when they are weaker than others, and for that, I commend your humility. Agenda Disapproval: While I do not wish for war, a failure to acknowledge Joseon’s naval supremacy will be seen as an act of open aggression by the king and his court. Attacked: Shameful, arrogant barbarian! Your mobs shall be destroyed before they lay a hand on the Korean people! Declares War: I do not wish for bloodshed of any kind. But, as the king has called on me to prepare my fleets, I shall do as he commands. Defeated: Joseon has fallen, and I have failed my people. With my last request, I ask that you provide them the security I could not give. Klemens von Metternich of the Austrian Empire Spoiler : Leader Ability: Prince of Diplomats +1 Diplomatic Policy Slot. -50% Diplomatic Favor cost for World Congress Resolutions. Civilization Ability: Austro-Hungarian Empire City-States that Austria is Suzerain of provide +100% Suzerainty Bonus and double Diplomatic Favor. Unique Unit: Grenadier Austrian Unique Renaissance Era Ranged Unit. Available after researching Gunpowder. +5 Combat Strength when attacking, an additional +3 Combat Strength when attacking Districts. Requires 10 Niter to train. Production Cost: 215 Gold Cost: 860 Gold Maintenance: 3 Movement Points: 3 Melee Strength: 35 Ranged Strength: 47 Range: 2 Sight Range: 2 Unique Infrastructure: Coffee House Austrian Unique Improvement unlocked with Banking. Can only build one Coffee House per City. +1 Food +2 Production +1 Culture +0.5 Housing +100% Great Person Points to every adjacent Specialty District +1 Gold for each adjacent Plantation, increasing to +2 Gold for each adjacent Plantation(with Civil Engineering) +2 Tourism(with Flight) Leader Agenda: Concert of Europe Will try to accumulate as much Diplomatic Favor as possible. Likes Civilizations that have a high output of Diplomatic Favor, and dislikes those who have a low output of Diplomatic Favor. Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein, and Chancellor of Austria. But enough of the formalities and come, let us discuss our affairs in the ballrooms. Agenda Approval: The world is such a grand concert, playing the music of the conductor. I invite you to join Austria in composing a most wonderful symphony. Agenda Disapproval: How do you expect to earn the world’s respect, if you do not make any effort to do so? Attacked: I would have expected more civility from the likes of your nation. Clearly, I was mistaken. Declares War on You: Your upset of the balance of power in the region has, with deep regret, convinced me that war is the course I must take. Defeated: So ends Austria’s glorious tenure as the world’s conductor, and so begins yours. David of the Israelite Empire Spoiler : Leader Ability: The Psalms Great Works of Writing provide +3 Faith and +3 culture. Holy Site Buildings provide Great Writer points equal to their Great Prophet point output. Civilization Ability: Ten Commandments Entering a Golden Age provides a free Relic, as well as Faith per turn equal to the amount of Era Score gained in that Era. Holy Site Buildings gain an extra Relic slot and provide Culture equal to their intristic Faith output. Unique Unit: Maccabee Israelite Unique Classical Era Melee Unit that replaces Swordsman. Can be purchased with Faith. +4 Combat Strength and +1 Movement Point if trained in a City with a Holy Site. Requires 10 Iron to train. Production Cost: 110 Gold Cost: 440 Faith Cost: 220 Faith Maintenance: 3 Movement Points: 2 Melee Strength: 39 Sight Range: 2 Unique Infrastructure: Yeshiva Israelite Unique Building that replaces the Library. All Specialists in this City provide +1 Faith. -20% Cost to purchase Religious Units in this City. Provides Great Writer and Great Prophet points, as well as +2 Slots of Great Works of Writing. Production Cost: 80 +2 Faith +2 Science +1 Great Scientist Point +1 Great Writer Point +1 Great Prophet Point +2 Slots of Great Works of Writing Leader Agenda: Shepherd King Collects as many Relics and Great Works of Writing as possible. Likes Civilizations that have many Relics and Great Works of Writing, and dislikes those who do not have Relics or Great Works of Writing. Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Hashem. I invite you to share in His grace. Agenda Approval: Adonai hears your prayers and blesses you tenfold for them. Your praises to Him are as honey to the ears. Agenda Disapproval: I beseech Adonai to free me of your noise. Your “psalms” are but incessant wailing and mourning! Attacked: Hashem is our shield, and He will not fail to protect us as He has for generations. Declares War on You: Hashem is the king of all lands, even yours. Those lands, however, will soon be mine. Defeated: You may have subdued my kingdom, but Adonai shall continue to watch over His scattered people. This I swear on. Joshua of the Israelite Empire Spoiler : Leader Ability: The Promised Land Military Units adjacent to Israelite Apostles deal full Damage when attacking Cities and gain +7 Combat Strength when defending against City Center and Encampment Attacks. Conquered Cities on Israel’s Home Continent gain Food and Culture equal to 20% of their intristic Faith output. Leader Agenda: Walls of Jericho Will try to conquer every Foreign City on his Home Continent. Dislikes Civilizations that settle on his Home Continent and likes those who don’t have Cities on his Home Continent. Greeting: All of Israel’s lands that can be named were given to us by Hashem in his mercy. I, Joshua, son of Nun, welcome you to see Israel’s, and by extension Hashem’s, glory. Agenda Approval: May many blessings be showered, upon you and your people, wise ruler. For even you of a heathen nation obeys the will of Adonai to let us live in peace. Agenda Disapproval: This land of milk and honey was promised to us by Hashem, so do not deceive yourself into thinking that you are safe from being conquered by us. Attacked: I call upon you, oh mighty Hashem, in this time of war! I beseech you to send ten-thousand flaming chariots or a thunderous rain of hail to subdue our foes. Declares War on You: Just as the cities of Jericho, Ai, and Hebron fell before our might, so too shall your nation tremble before Adonai’s might. Defeated: What sins did we commit, oh Adonai, that you deliver us into the hands of our enemies? What sins...? Margaret I of the Danish Empire Spoiler : Leader Ability: Union of Kalmar Trade Routes to or from Allied Civilizations and City-States Denmark is Suzerain of provide +2 Culture, +2 Production, and +2 Gold for Denmark, and +2 Science, +2 Food, and +2 Faith for the Allied Civilization.* Alliances Points accumulate +25% faster. Envoys sent to City-States on Denmark’s Home Continent count as two Envoys. Civilization Ability: Det Moderne Gennembrud Entering a new Era grants a burst of Great Writer Points, Great Musician Points, and Culture equal to double the current Era Score. Unique Unit: Norwegian Ski Infantry Danish Unique Industrial Era Recon Unit that replaces the Ranger. Ignores Movement Cost for Tundra and Snow Hills. Gains +7 Ranged Strength when fighting in Tundra and Snow Hills. Production Cost: 375 Gold Cost: 1500 Gold Maintenance: 4 Movement Points: 4 Melee Strength: 45 Ranged Strength: 55 Range: 2 Sight Range: 2 Unique Infrastructure: Jelling Stones Danish Unique Improvement unlocked with Mysticism. +1 Faith +2 Culture +1 Culture and Faith for every adjacent Holy Site and Theater Square +1 Faith for every two adjacent Woods, increasing to +1 faith for every adjacent Woods(with Recorded History) Cannot be built on Desert and Desert Hills. +2 Tourism(with Flight) Agenda: Greater Scandinavia Will establish Alliances with many Civilizations and be Suzerain of many City-States. Likes Civilizations that enter into an Alliance with her, especially if they are Suzerain of many City-States, and doesn’t like those who do not have an Alliance with her. Greeting: I am Margaret, Queen of Denmark, Norway, and Sweden, and the founder of the Kalmar Union. On behalf of all these kingdoms, I bid you welcome. Agenda Approval: You are a good ally to us, as well as to the lesser nations who seek your cooperation. I shall pray that this alliance will span for millennia. Agenda Disapproval: We could have given you the world as allies, but since you insist to be alone on the world stage, we shall oblige you. Attacked: Considering this brazen attack, you must not have heard of the combined prowess of these kingdoms. Well then, our soldiers shall introduce you to them! Declares War on You: Under the great Kalmar Union, your people will experience prosperity unknown during your reign. Defeated: It appears that it was not my fate to rule over all these proud people, for how else could you have triumphed over me? *Margaret I can also lead Norway and Sweden. Karadorde of the Serbian Empire Spoiler : Leader Ability: First Serbian Uprising Great Generals receive an additional Charge. Great General Combat and Movement Bonuses are doubled in Home Territory. Gain the Frajkori Unique Unit after researching Military Science. Civilization Ability: Vidovdan During a Golden Age, Garrisoned Cities gain +2 Amenities and provide Culture, Faith, and Gold equal to 1/5 of their current Loyalty. Earning a Historic Moment grants a burst of Culture and Faith equal to the current amount of Era Score. Unique Unit: Hajduk Serbian Unique Renaissance Era Melee Unit that replaces the Musketman. Costs no Movement Points to pillage Trade Routes, and +100% yields from pillaging Trade Units. Requires 10 Niter to train. Production Cost: 220 Gold Cost: 880 Gold Maintenance: 1 Movement Points: 2 Melee Strength: 50 Sight Range: 2 Unique Unit: Frajkori Serbian Unique Industrial Era Melee Unit that replaces the Line Infantry when Karadorde is their leader. +5 Combat Strength when fighting in Home Territory. Production Cost: 350 Gold Cost: 1,400 Gold Maintenance: 4 Movement Points: 2 Melee Strength: 65 Sight Range: 2 Unique Infrastructure: Pijaca Serbian Unique Building that replaces the Market. Provides Food and extra Food for every Bonus Resource adjacent to its District. +3 Gold +2 Food +1 Citizen Slot +1 Great Merchant Point +1 Food for every Bonus Resource adjacent to its District. +1 Trade Route Capacity if this City doesn't have a Lighthouse Leader Agenda: Orašac Assembly Will rarely declare Wars or be a Warmonger. Likes those who are generally Peaceful, and hates Warmongers, especially those who have conquered Cities. Greeting: As Grand Vožd of Serbia, it is my duty to welcome you. I am Dorde Petrović, but you may call me Karadorde. Agenda Approval: Freedom is not something that is given by a ruler, but is an inalienable right to all men. You understand this well. Agenda Disapproval: You have conquered many nations, indeed. However, do not delude yourself into thinking that they will just accept your rule. Attacked: Hah! We Serbs are not easily cowed by threats from the lips of fools and cowards. Declares War on You: Hear the cries of war sweep over the people of Serbia! Weep over the impending fall of your tyranny! Defeated: Though we emerge defeated in battle, my people and I will still resist. If need be, until our dying breaths. Justinian I of the Byzantine Empire Spoiler : Leader Ability: Renovatio Imperii +2% Production and Faith in all Cities for every Wonder in the Capital (Caps at +10%). +20% Production towards Buildings and Districts that have already been built in the Capital. +30% Production towards repairing Pillaged Districts and Buildings. Leader Agenda: Last of the Romans Will try to build as many Wonders, Districts, and Buildings, and likes those who do the same. Dislikes those who do not develop their Capital. Greeting: Hail, Stranger. I am Justinian I, Emperor of the Romans. Come, see Constantinople and in all its glory and wonder. Agenda Approval: While no city will be as proud as our grand Constantinople, we approve of people who strive to make their capital in the likeness of a fine diamond. Agenda Disapproval: You call yourselves “civilized peoples,” but even the barbarians take better care of their settlements than you do for your pile of debris. Attacked: Now, through the conquest of your cities, the whole world shall know the true extent of Rome’s glory. Declares War on You: So, it comes to war. Were you too naive to see this happen? I would happily think so. Defeated: So, it is my hubris that defeats me. Be sure to take care of Constantinople in my stead. Carlos Manuel de Céspedes of the Cuban Empire Spoiler : Leader Ability: Grito de Yara Liberating a City provides Cuba two copies of the strongest Melee Unit it can build, as well as +100 Culture.* Land Units do not suffer Combat Penalties when fighting on or adjacent to a Plantation. Civilization Ability: Havana Cigars Plantations provide +2 Gold, +1 Culture, and +1 Amenity, as well as a Minor Adjacency Bonus to Specialty Districts. Districts provide +1 Tourism and +1 Great Person Point for every adjacent Plantation. Unique Unit: Guerrillero Cuban Unique Atomic Era Ranged Unit that replaces Infantry. Available after unlocking Class Struggle. No Movement or Combat Penalties when fighting in Marsh, Woods, Rainforest, Floodplains, and Hills Tiles. Only adjacent Enemy Units can reveal this Unit. Production Cost: 445 Gold Cost: 1,780 Gold Maintenance: 5 Movement Points: 3 Melee Strength: 62 Ranged Strength: 75 Range: 2 Sight Range: 3 Unique Infrastructure: Dance Hall Cuban Unique Building that replaces the Zoo. Provide +2 Slots of Great Works of Music, and double Tourism when all slots are filled. Production Cost: 360 Gold Maintenance: 2 +1 Amenity +2 Slots of Great Works of Music +2 Tourism Leader Agenda: La Demajagua Will generally declare Wars to liberate Cities and not much else. Likes Civilizations that liberate Cities, but dislikes those who keep Conquered Cities instead of liberating them Greeting: We the Cubans graciously welcome you to our humble island. We are a people who love freedom, and we intend to help others achieve theirs. Agenda Approval: You, my friend, are a paragon of revolution, one whose zealous actions have brought the relief of liberty to the thirsting masses. Agenda Disapproval: Such bloodshed, so many lives lost, and yet, not a single soul was freed from tyranny or bondage. Attacked: We have paid with our blood, tears, and sweat to earn our freedom, and we shall gladly do so again in defense of it. Declares War on You: Your unchecked lust for power and death shows me that the Cuban people will not be safe until you have been destroyed. Defeated: Yes, you may have won this battle, but our legacy will be remembered throughout the ages, as one of liberty and equality. *Scales by +50 each Era.