Hello everyone. This is a thread of Civilization ideas I have. If you wish to see more, put in a request, and I will see what I can do. You can also suggest ideas in this forum, to see how creative our minds are. Sid Meier's Civilization 6: Kings and Generals Yi Sin-Sin of the Korean Empire Leader Ability: Myeongnyang +10 combat strength for Naval Units when defending. +50% experience and +100% production towards naval units when at war. Gain the Turtle Ship unique unit with Gunpowder. Unique Unit: Turtle Ship Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader. Gains +3 combat strength for each promotion earned. Requires 10 Niter to train. Production Cost: 365 Gold Cost: 1460 Maintenance Cost: 2 Movement Points: 3 Melee Strength: 70 Sight Range: 2 Leader Agenda: Samdo Sugun Tongjesa Builds a strong navy, and likes civilizations that don't compete in naval units. Dislikes those who rival him in naval strength. Greeting: Welcome. I am Yi Sun-sin, Naval Commander of the Three Provinces, and humble servant of the Joseon dynasty. For what purpose have you come? Agenda Approval: I commend your deference in that you acknowledge the superiority of our fleets. Agenda Disapproval: While I do not wish for war, failure to acknowledge our naval supremacy will be seen as an act of open aggression by the king’s court. Attacked: Shameful, arrogant barbarian! Your mobs shall be destroyed before they lay a hand on the Korean people! Declares War: I did not wish for this bloodshed. But as the king demands it, I shall obey his command. Defeated: The kingdom has fallen, and I have failed my people. Please, protect my people, and do not fail them as I have. Klemens von Metternich of the Austrian Empire Leader Ability: Prince of Diplomats +1 Diplomatic Policy Slot. -50% Diplomatic Favor cost for World Congress Resolutions. Civilization Ability: Austro-Hungarian Empire City-States Austria is Suzerain of provide +100% Suzerainty Bonus and double Diplomatic Favor. Unique Unit: Grenadier Austrian Unique Renaissance Ranged Unit. Can Melee Attack after a Ranged Attack if Movement allows. Requires 10 Niter to train. Production Cost: 215 Gold Cost: 860 Gold Maintenance: 3 Movement Points: 3 Melee Strength: 35 Ranged Strength: 47 Range: 2 Sight Range: 2 Unique Infrastructure: Coffee House Austrian Unique Improvement unlocked with Banking. Can only build one Coffee House per City. +1 Food +2 Production +1 Culture +0.5 Housing +100% Great Person Points to every adjacent Specialty District +1 Gold for each adjacent Plantation, increasing to +2 Gold for each adjacent Plantation(with Civil Engineering) +2 Tourism(with Flight) Leader Agenda: Concert of Europe Will try to accumulate as much Diplomatic Favor as possible, and likes those that have a lot of Diplomatic Favor. Dislikes those who don’t have a lot of Diplomatic Favor. Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein, and Chancellor of Austria. Come, let us discuss matters in the ballrooms. Agenda Approval: The world is such a grand concert, playing the music of the conductor. I invite you to join Austria to make the music that is in our interest. Agenda Disapproval: How do you expect to earn the world’s respect, if you do not make any effort to do so? Attacked: I had expected more civility from the likes of you. Clearly, I was wrong. Declares War on You: Your upset of the balance of power in the region has, with deep regret, convinced me that war is the course I must take. Defeated: No! It cannot be possible! My life’s work is destroyed! David of the Israeli Empire Leader Ability: The Psalms Great Works of Writing provide +3 Faith and +3 culture. Holy Site Buildings provide Great Writer points equal to their Great Prophet point output. Civilization Ability: Ten Commandments Entering a Golden Age grants Israel a free relic. Relics provide double Faith and Tourism. Holy Site Districts provide +2 Relic slots and Culture equal to their Faith adjacency bonus. Unique Unit: Maccabee Israeli Unique Classical Era Melee Unit that replaces Swordsman. Can be purchased with Faith. Maccabee Units trained in a City with a Holy Site district gain +25% experience. Requires 10 Iron to train. Production Cost: 110 Gold Cost: 440 Faith Cost: 220 Faith Maintenance: 3 Movement Points: 2 Melee Strength: 39 Sight Range: 2 Unique Infrastructure: Yeshiva Israeli Unique Building that replaces the Library. Has +1 Slot of Great Work of Writing. Provides Faith and Great Writer Points. Production Cost: 80 Faith: 2 Science: 2 +1 Great Scientist Point +1 Great Writer Point +1 Slot of Great Work of Writing Leader Agenda: Shepherd King Tries to collect as many Relics and Great Works of Writing as possible, and likes those who do the same. Dislikes those who do not have Relics or Great Works of Writing. Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Hashem. I invite you to share in His grace. Agenda Approval: Adonai hears your prayers, and bless you tenfold for it. Your praises to Him are as honey to the ears. Agenda Disapproval: I beseech Adonai to free me of your noise. Your “music” is but incessant wailing and mourning! Attacked: Hashem is our shield, and he will not fail to protect us. Declares War on You: Your people cry out for a fair and righteous ruler. For the sake of your people, I shall bring them into my fold… By force! Defeated: You may have subdued me, but Hashem shall continue to watch over His people. This I swear. Joshua of the Israeli Empire Leader Ability: The Promised Land Tiles from Cities on Israel's Home Continent that Israel has conquered gain +1 Faith and Food. Units gain +5 Combat Strength when attacking City Center districts, +10 if the City Center has Walls. Leader Agenda: Walls of Jericho Will try to conquer every foreign city on his home continent, and dislikes those who settle on his home continent. Likes those who don’t have cities on his home continent. Greeting: Adonai keeps us secure if only we obey Him. I am Joshua, son of Nun, and I am the leader of these tribes. I invite you to offer a sacrifice with us. Agenda Approval: We are both righteous men, both chosen by Adonai, and both of us are leaders of great nations. The only difference is where our nations reside. Agenda Disapproval: The lands you settle were promised to us by Hashem. I humbly suggest that you do not tread on His Word. Attacked: I call upon you, oh mighty Hashem! I beseech you to send ten-thousand flaming chariots to dash our foes to the dust. Declares War on You: Hashem has shown us His will. And his will is for us to take your lands in His name. Defeated: What sins did we commit, oh Adonai, that you deliver us into the hands of our enemies? What sins...? Margaret I of the Danish Empire Leader Ability: Union of Kalmar Trade Routes to Denmark's Allies provide +2 Culture and +2 Production for Denmark, and +2 Science and +2 Food for them. +2 Alliance Points and +50% decay of Grievances with every Civilization Denmark is allied with on Denmark's Home Continent. Civilization Ability: Det Folkelige Gennembrud Entering a new Era grants Great Writer Points and Culture double the Era Score. Unique Unit: Norwegian Ski Infantry Danish Unique Industrial Era Recon Unit that replaces the Ranger. Ignores Movement Cost for Tundra and Snow Hills. Gains +7 Ranged Strength when fighting in Tundra and Snow Hills. Production Cost: 375 Gold Cost: 1500 Gold Maintenance: 4 Movement Points: 4 Melee Strength: 45 Ranged Strength: 55 Range: 2 Sight Range: 2 Unique Infrastructure: Jelling Stones Danish Unique Improvement unlocked with Mysticism. +1 Faith +2 Culture +1 Culture and Faith for every adjacent Holy Site and Theater Square +1 Faith for every two adjacent Woods, increasing to +1 faith for every adjacent Woods(with Recorded History) Cannot be built on Desert and Desert Hills. +2 Tourism(with Flight) Agenda: Greater Scandinavia Will try to maintain Alliances with Civilizations on her home continent, and likes those who ally with her. Dislikes those who do not ally with her. Greeting: I am Margaret, Queen of Denmark, Norway, and Sweden, and the founder of the Kalmar Union. On behalf of all these kingdoms, I bid you welcome. Agenda Approval: I thank you for your willingness to cooperate with us, and your desire for peace between our great nations. Agenda Disapproval: You are poking at a sleeping bear, which has yet to awaken. I advise you to keep it asleep. Attacked: I suppose you have not heard of this union’s power, considering this brazen attack. Well, we shall introduce you to our skill at arms! Declares War on You: Soon, your lands will become greater, under the great Kalmar Union. Defeated: Perhaps, I was not meant to unite Scandinavia… Perhaps, it is you who will unify this continent. *Margaret I can also lead Norway and Sweden. Karadorde of the Serbian Empire Leader Ability: Serbian Revolution Great Generals receive an additional Charge. Units gain +6 Combat Strength and +1 Movement Point when fighting a Defensive War. Gain the Frakjori Unique Unit after researching Rifling. Civilization Ability: Tsarigrad Road Tiles with Roads on them receive +2 Production, +1 Food, and +1 Gold. Districts on a Tile with a Road provide +2 of the appropriate Yield. Unique Unit: Hajduk Serbian Unique Renaissance Era Melee Unit that replaces the Musketman. Costs no Movement Points to pillage Trade Routes, and +100% yields from pillaging Trade Units. Requires 10 Niter to train. Production Cost: 220 Gold Cost: 880 Gold Maintenance: 1 Movement Points: 2 Melee Strength: 50 Sight Range: 2 Unique Unit: Frajkori Serbian Unique Industrial Era Melee Unit when Karadorde is their leader. +8 Combat Strength when fighting in Home Territory. Production Cost: 350 Gold Cost: 1,400 Gold Maintenance: 4 Movement Points: 2 Melee Strength: 63 Sight Range: 2 Unique Infrastructure: Pijaca Serbian Unique Building that replaces the Market. Provides Food and extra Food for every Bonus Resource adjacent to its District. +3 Gold +2 Food +1 Citizen Slot +1 Great Merchant Point +1 Food for every Bonus Resource adjacent to its District. +1 Trade Route Capacity if this City doesn't have a Lighthouse Leader Agenda: Koča’s Frontier Will rarely declare Wars, and likes those who do the same. Hates Warmongers and those who have conquered Cities. Greeting: As Grand Vožd of Serbia, it is my duty to welcome you. I am Dorde Petrović, but you may call me Karadorde. Agenda Approval: You show that you respect the independence and borders of the other nations surrounding you. Agenda Disapproval: The peoples that you have conquered will not stand for your rule. They will rebel and raise the flag of their old nation, this I know well. Attacked: Hah! You think your armies can just walk over us! Unfortunately, you have underestimated Serbia and the strength of its people. Declares War on You: Your nation has trodden on my people for long enough. Prepare for battle! Defeated: Though we lay defeated, Serbia and her people will still resist. If need be, to the bitter end. Justinian I of the Byzantine Empire Leader Ability: Renovatio Imperii +2% Production and Faith in all Cities for every Wonder in the Capital. (Caps at 10%) +30% Production towards repairing Pillaged Districts and Buildings. Leader Agenda: Last of the Romans Will try to build as many Wonders, Districts, and Buildings, and likes those who do the same. Dislikes those who do not develop their Capital. Greeting: Hail, Stranger. I am Justinian I, Emperor of the Romans. Come, see Constantinople and in all its glory and wonder. Agenda Approval: While no city will be as proud as our grand capital, we approve of people who strive to make their cities as fine diamonds. Agenda Disapproval: You call yourselves “civilized peoples,” but even the barbarians take better care of their settlements than you do for your pile of debris. Attacked: Now our empires have entered into a bitter clash of which only one shall emerge supreme. Unfortunately for you, the triumphant one shall be ours. Declares War on You: So, it comes to war. Were you too naive to see this happen? I would happily think so. Defeated: So, this how my hubris ends me. This is what I know I shall be remembered for: that Caesar I was, and am Justinian. Carlos Manuel de Céspedes of the Cuban Empire Leader Ability: Grito de Yara Liberating Cities provides Cuba with a Burst of Culture and Gold equal to double the City Center’s Strength. +2% Culture for every City Cuba has liberated (caps at 14%). Civilization Ability: Havana Cigars Plantations provide +2 Gold, +1 Culture, and +1 Amenity. Districts provide +2 Tourism if adjacent to at least two Plantations. Unique Unit: Guerilla Cuban Unique Atomic Era Ranged Unit that replaces Infantry. Available after unlocking Class Struggle. Only adjacent Enemy Units can reveal this Unit. Production Cost: 445 Gold Cost: 1,580 Gold Maintenance: 5 Movement Points: 3 Melee Strength: 62 Ranged Strength: 75 Range: 2 Sight Range: 3 Unique Infrastructure: Dance Hall Cuban Unique Building that replaces the Zoo. Provide +2 Slots of Great Works of Music, and double Tourism when all slots are filled. Production Cost: 360 Gold Maintenance: 2 +1 Amenity +2 Slots of Great Works of Music +2 Tourism Leader Agenda: La Demajagua Likes those who liberate Cities, and will only declare Wars to liberate Cities. Dislikes those who conquer Cities instead of liberating them. Greeting: We the Cubans graciously welcome you to our humble island. We are a people who love freedom, and we intend to help others achieve theirs. Agenda Approval: You truly are a friend of freedom, showing the world that peace and liberty triumph over all adversity. Agenda Disapproval: You continuously plug your ears to the pleas of the peoples you conquer, and instead of restoring their freedoms, selfishly take their land for your own greed. Attacked: You insult my people, trample our freedoms, make a joke of our sovereignty, and you tell us that now we must submit?! You are sorely mistaken. Declares War on You: Your lust for blood and power shows me that the Cuban people will not be safe until you have been destroyed. Defeated: Yes, you have won this day. But our legacy will remain, as one of liberty and equality.