1 being "totally weak and useless," 10 being "game-breakingly powerful. 5 is the middle, means no IMBA and no weenie. Usually 5's are dull and boring. I always play Huge maps, Normal speed, Prince difficulty(starting to try Monarch)
All views as player only.
Amurites - 6, new magic system hurts them
Balseraphs - Kaelyn 4, Perp 6, (summoning trait hurts Kaelyn)
Bannor - 5, Boring
Calabim - 7, get them to mid game and game over
Clan of Embers - 7 new changes make them a force to be reckoned with if managed properly
Doviello - 3 even making Lucian an early hero for them didn't help in a game i tried, need to be revisited.
Elohim - 5 but I never play with the altar victory on
Grigori - 6 pretty well balanced, kinda fun
Hippus - 7 both humans and AI seem to do well, leave them alone
Illians - 2 needs work obviously
Infernal - 1, no reason to change other than from a challenge standpoint
Khazad - 8, production usually is obscene, military juggernauts
Kuriotates - 2, only 5 cities on a huge map, kiss of death
Lanun - 9(lots of water) 4 (little water or bad start) on the right maps they are a power to be seen.
Ljosalfar - 9, 7 if you can't found FoL
Luchuirp - 10, fireball wielding golems, yes please.
Malakim - 5
Mercurians - 7 (If lots of wars) 5 (if very peaceful)
Sheaim - 8, slow going, but can be powerful in the hands of AI even
Sidar - 7,
Svartalfar - 7 hidden nationality holds them back somewhat
All views as player only.
Amurites - 6, new magic system hurts them
Balseraphs - Kaelyn 4, Perp 6, (summoning trait hurts Kaelyn)
Bannor - 5, Boring
Calabim - 7, get them to mid game and game over
Clan of Embers - 7 new changes make them a force to be reckoned with if managed properly
Doviello - 3 even making Lucian an early hero for them didn't help in a game i tried, need to be revisited.
Elohim - 5 but I never play with the altar victory on
Grigori - 6 pretty well balanced, kinda fun
Hippus - 7 both humans and AI seem to do well, leave them alone
Illians - 2 needs work obviously
Infernal - 1, no reason to change other than from a challenge standpoint
Khazad - 8, production usually is obscene, military juggernauts
Kuriotates - 2, only 5 cities on a huge map, kiss of death
Lanun - 9(lots of water) 4 (little water or bad start) on the right maps they are a power to be seen.
Ljosalfar - 9, 7 if you can't found FoL
Luchuirp - 10, fireball wielding golems, yes please.
Malakim - 5
Mercurians - 7 (If lots of wars) 5 (if very peaceful)
Sheaim - 8, slow going, but can be powerful in the hands of AI even
Sidar - 7,
Svartalfar - 7 hidden nationality holds them back somewhat