Civilization Call to Power and Civ Series

we need underwater cities in Civ4 :) i think they should bring in a space layer rather than alpha centuri, even if its just a few space stations floating out there, it make it so much more interesting to send your space ships into your enemies territory and wreck up the place then leave :)
 
I have both games, and played them both when they came out. The original CtP was kinda cool, but CtP2 was much better, although it never quite had the same immersive "feel" that Civ does (although I'll second the meniton of Ages of Man. Great work, lot of fun.)

For me, the best concept of the series was their take on slavery. Instead of Civ's representation of a ruler "whipping" his own citizens (which always seemed counter-productive and wildly ahistorical), instead you see much closer how slavery actually worked in the real world: guard your own people from foreign slavers, while adding as many captives as you can, either through subterfuge or war.

I still remember being a little spooked out the first time some of my citizens were dragged away from my budding metropolis by unseen and sinister forces. Good stuff. :cool:
 
There was a lot of legal wrangling over the "CIV" franchise, and it so happened at that point there were two cliamants. One being Activision. Activision's CTP was a damn good game with a LOT of very good ideas in it, many of which were/are worthy of inclusion in future civ versions.

CTP was pretty awesome. I recally running Facisim then Technocracy. I looooved the video for that World Controling pyramid thingy, even though it would certainly go psycho and try to take over your civilisation.
 
I enjoyed CTP(2), however it lacked a certain pull on me that civ 1234 have.

I liked the space layer in CTP, it was fun to have an orbital bombardment fleet standing by for your invasion. I too was saddened with it's removal from CTP2 hehe.

I'm with Sid all the way but there are things to learn from others. The nukes loaded on bombers!, spy planes with mad range, slavers, other special units, trade routes, expanded city radius, interesting tax sliders / governments, and more were all great in CTP.

The sea colonies were around in SMAC before CTP iirc. The implementation in CTP was very cool with the tubes as roads connecting your empire. Both of their tile improvements were cool (the kelp grew in smac kinda like cIV forests but you could plant them too). The downfall in both of these ocean implementations for me was that the AI spammed the cities too much and they were boring to fight over as the AI didn't defend them well. Perhaps if Ocean cities in cIV counted as 1 landmass for colony maint it could control expansion.

So much of SMAC was excellent, I wish they had carried more of it over to civ games, but I suppose that is another thread.
 
I would love to see the return of the slaver and abolitionist. Very cool. Whipping things done seems more like it should go for serfdom than slavery. But . . . ah well . . .
 
CTP was what got me into civ, the best thing was the wonder movies, so much better than civ4 (which just show the wonder being built).
I would gladly have another game on CTP but it doesnt seem to work with Windows XP. Does anyone have a patch or something so it runs?
 
CTP was what got me into civ, the best thing was the wonder movies, so much better than civ4 (which just show the wonder being built).
I would gladly have another game on CTP but it doesnt seem to work with Windows XP. Does anyone have a patch or something so it runs?


:confused: I'm running Vista and CTP works fine.
 
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