[Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

It was DEP (Data Execution Prevention) that caused the issue. Just add an exception for civ2.exe.
Thanks! That got it to launch, but now I get two black windows covering up the "Civilization II Multiplayer Gold" launched window, if I alt-tab over to the main window, there's no sound or main menu and although I can open Game Settings, etc, if I choose New Game, nothing happens... If I launch civ2.exe ignoring the CIV2UIA launcher entirely, it does open correctly.
 
Thanks! That got it to launch, but now I get two black windows covering up the "Civilization II Multiplayer Gold" launched window, if I alt-tab over to the main window, there's no sound or main menu and although I can open Game Settings, etc, if I choose New Game, nothing happens... If I launch civ2.exe ignoring the CIV2UIA launcher entirely, it does open correctly.
Sounds very confusing. What is the "Game Settings" you are talking about? Have you tried to reboot your computer after changing DEP settings? Do you have Civ2 CD mounted? May be some screenshots will be helpful.
 
Sounds very confusing. What is the "Game Settings" you are talking about? Have you tried to reboot your computer after changing DEP settings? Do you have Civ2 CD mounted? May be some screenshots will be helpful.
Oh jeez, I hadn't restarted my computer, didn't even think about that, but rebooting made it work! :crazyeye: By the way, when I said "Game Settings", I meant File > Game Settings from the main Civ II window when it launched. Thanks for the help, this is my first time re-playing Civ II in like 25 years and I'm excited to get back into it!
 
Sounds very confusing. What is the "Game Settings" you are talking about? Have you tried to reboot your computer after changing DEP settings? Do you have Civ2 CD mounted? May be some screenshots will be helpful.
Sorry, actually, it seems like the reboot was a bit of a red herring. It was actually because I didn't have the CD mounted anymore after rebooting. Mounting the CD (I wanted the videos) led to the black screen issue again.
 
Sorry, actually, it seems like the reboot was a bit of a red herring. It was actually because I didn't have the CD mounted anymore after rebooting. Mounting the CD (I wanted the videos) led to the black screen issue again.
try the advice from this post, maybe this is the issue
 
try the advice from this post, maybe this is the issue
Thanks, that fixed it!! Sorry for not reading all the thread... :blush:
 
New version 1.21.1 (build 2701).
FIX: Use VirtualAlloc for thiscall thunks instead of code in data to avoid DEP errors. You don't need to add DEP exclusions anymore.
FIX #32: UnitsLimit: Add one more array element for index -1 in Units array to fix crashes with this patch enabled.
ADD: Now you can create empty Civ2UIANoSanta.txt file in the game directory to permanently disable Christmas mode.

Download
https://github.com/FoxAhead/Civ2-UI-Additions/releases/tag/v1.21.1
 
Uh oh.. they're stopping you again.. I've force allowed it as usual but figured I'd better let you know..

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Uh oh.. they're stopping you again.. I've force allowed it as usual but figured I'd better let you know..

View attachment 722803

View attachment 722804
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Hey, I've had a recurrent crashing issue based on one particular world map premade world, where the game crashes after a certain number of turns. I've attached a save file that should crash as soon as the turn passes. I can try and log more crashed save files if needed - I kept accidentally overwriting them with other autosaves.
The tech stagnation should be set to 126 instead of 10, if that's a relevant concern (yes I am one of those people).

I'll try playing on a different premade world for now, and see if that decides it likes to crash also.

EDIT: Added another save file that should crash right after you hit enter.
 

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Hey, I've had a recurrent crashing issue based on one particular world map premade world, where the game crashes after a certain number of turns. I've attached a save file that should crash as soon as the turn passes. I can try and log more crashed save files if needed - I kept accidentally overwriting them with other autosaves.
The tech stagnation should be set to 126 instead of 10, if that's a relevant concern (yes I am one of those people).

I'll try playing on a different premade world for now, and see if that decides it likes to crash also.

EDIT: Added another save file that should crash right after you hit enter.
Yes, I found the error. It is Units limit patch again. There will be another hotfix release soon. For now you can continue playing without Units limit patch.
 
Yes, I found the error. It is Units limit patch again. There will be another hotfix release soon. For now you can continue playing without Units limit patch.
Oh! I appreciate the explanation (and incoming hotfix) a tonne. I'm very thankful for this!
 
Error: Wrong size of game exe file. Game version Multiplayer Gold Edition 5.4.0f (Patch 3) supported only.
Any clue what caused this?
Only version Multiplayer Gold Edition 5.4.0f (Patch 3) is supported (CIV2.EXE file size should be 2489344 bytes, preferably unmodified).
You can see version of your game at Menu - Game- Game options. If it is not 5.4.0f, then to use Civ2UIA, you have the option to upgrade it with update pack from download section of CF.
 
New version 1.21.3 (build 2751).
FIX: PatchUnitsLimit: Crash with this option due to overlapping of patching addresses between different patches. To diagnose such intersections in the future, a MemWatchDog module has been added.
FIX: PatchResetEngineersOrder: With this setting turned OFF, the original algorithm was broken, which led to an overestimation of the engineer's work counter when joined to another worker. The error has been present since 1.16. I hope no one has taken advantage of this or suffered from it.

Download
https://github.com/FoxAhead/Civ2-UI-Additions/releases/tag/v1.21.3
 
Error: Wrong size of game exe file. Game version Multiplayer Gold Edition 5.4.0f (Patch 3) supported only.

Any clue what caused this? I used the patch here: https://github.com/FoxAhead/Civilization-II-64-bit-Editbox-Patcher/releases

To get the game to even work. Wondering if this stops me from running the patch from this thread
You're not trying to use it with Test of Time are you Suede? As I know you're a big ToT guy... for that it's ToTPP. Otherwise if it is MGE then yeah you just need the patch Fox links you to.
 
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