[Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

Good information, I didn't know about the other one byte vars, I suspected that was the case with unit numbers, however. What and where is your mod with the altered var types?

I wish they would redo this whole game and sell it on Steam. They could fix issues like this, expand units.gif so you could have more, same with techs, let you easily mod the tech tree and civilopedia with a lot more stuff, select custom music tracks, allow for a lot more custom sounds, etc.

I'd get out my wallet in a heartbeat.
 
Good information, I didn't know about the other one byte vars, I suspected that was the case with unit numbers, however. What and where is your mod with the altered var types?
you can see here at the very end
Spoiler link :

if you have any questions about the mod, write there
 
I wish they would redo this whole game and sell it on Steam. They could fix issues like this, expand units.gif so you could have more, same with techs, let you easily mod the tech tree and civilopedia with a lot more stuff, select custom music tracks, allow for a lot more custom sounds, etc.
Yup, would make life so much easier for returning fans. We're trying but not much luck so far..
https://forums.civfanatics.com/thre...i-mge-test-of-time-to-be-added-to-gog.675301/
.
 
Didn't the number of units another civ has display on the foreign advisor screen, in a previous life (if you had an embassy, I think?)? Can't remember just where. But that is info I would like to have if UIA can display it.
 
Didn't the number of units another civ has display on the foreign advisor screen, in a previous life (if you had an embassy, I think?)? Can't remember just where. But that is info I would like to have if UIA can display it.
This is not related to UIA. As far as I remember, this information is displayed only on the first two easy levels of the game's difficulty
 
Ah, ok. I must be remembering my first games on Chieftan and Warlord. I think this information should be available on all levels as it can really help you decide whether to go to war or not. All nations gather this info IRL. If they don't - well, look what happened to Hitler. "Nein, nein, those commies are rotten! They cannot possibly have that many tanks!" :D IDK if it can be added via UIA or not. Even better would be if your spy or diplomat had the option to "Steal Plans" for gold, but I don't expect UIA to be able to modify THAT.
 
The main goal of UIA is to preserve vanilla rules. More distant plans (but most likely unrealistic) are to add maximum customization for each option, including game-changing ones, if someone needs it.
For now, if you want to see the number of units at any difficulty level, then, please, hex-edit CIV2.EXE as follows (change 01 to 0F at offset 0x30182):
1751675797992.png
 
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I got this setup to work without too much trouble and attempted to run a Fantastic Worlds scenario and the dinos disappeared into the terrain and could not see them well even at max zoom in.

Spent quite a bit of time looking all through the internet looking to see how to scale the program trying this and that.
Eventually Wondered what the triangle did at the left top of the game window IT CHANGEs SONGS, (THAT will be handy).
Then tried clicking on one of the square boxes in the upper left and the game zoomed in a bit, and a BIT MORE
I kept hitting it that box on the left and the map kept ZOOMING IN !
Hallelujah! POSTER SIZE DINOs !

Somehow I missed reading that in the documentation!
THANKS FOR DOING THAT, a main gripe on older games is that they display TOO SMALL on large monitors but delightfully, FoxAhead, you included that feature and I thank you heartily!

FYI On other games Blinue's MAGPIE is a good program scaler for a lot of other older games such as Star Wars Galactic Battlegrounds, Rise of Nations and others (but it wont work nor is it needed on Civ2.exe)
 

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