Alright, normally I'd post this in my own thread, but this idea is a lot more nebulous and un-developed compared to other concepts I have floating around for future civs, so I thought I'd air the basic concept here and see what people's thoughts were.
Hyrule
Leader: Oraiya Zelda IV
UA: Heroes of Time - Okay, this is probably the part I'm having the most trouble with. There's a good idea in here somewhere, I know it. Basically, every time you enter a new era (As well as when you start out), you're given one of this civ's unique unit: a great hero.
UU: Great Hero - Replaces Great General...probably. The Great Hero has 4 movement, and ignores terrain cost, and is as strong as a swordman starting off. However, he has somewhat low health. For each enemy he defeats however, he gains 5 HP, and for every five enemies he defeats, he gains 5 attack power.
Great Heroes die automatically at the end of each 'era', and are replaced by a new Great Hero of half the strength the previous one was upon death.
UB: Temple of Time - Replaces Grand Temple. Upon completion, increases the base strength and health of Great Heroes by 10. (This is in addition to the benefits of the normal Grand Temple)
Somewhat complicated I know, but I feel it would really capture the spirit of the games. There's already a Hyrule Civ on the Steam Workshop, but it's severely lacking, and hasn't been updated in ages. I want to give people a proper Zelda experience for Civ, with it's own soundtrack and everything.