Hey all, I have a few basic ideas for some civs that I don't think have been touched upon yet. The minutae of each civ aren't fully fleshed out, as I've only created them based off historical research. If they need editing to be better balanced let me know, I'm happy to hear alternatives!
The Cimmerians: masters of raiding.
Leader: Tugdamme (Cimmerian king mentioned in Assyrian records).
Capital: ???? (it's difficult to find concrete settlements for them as their origins are unknown, but it is suggested that they originated from Southern Ukraine and settled in Cappadocia. Also, they supposedly shared a homeland with the Scythians, and have a lot in common with them).
UA: Umman-Manda - bonus to raiding and fighting in foreign territory (bit simple, but they invaded northern Mesopotamia and Anatolia, which led the Assyrians to refer to them as the enemies of civilisation).
UB: Timber-Grave - replaces shrine, provides bonus culture immediately and again after the discovery of archaeology (they supposedly originated from the Srubna culture, known for their timber graves).
UA: Mounted Raider - replaces chariot archer, bonus vs cities, can take cities (again simple, but it is hard to find any unique characteristic of the Cimmerians, and they were best known for ravaging the cities of Lydia and Phrygia).
Cyrenaica: scientific and cultural hub of the Hellenistic world.
Leader: Battos (founder of Cyrene).
Capital: Cyrene (founded by colonists from Thera).
UA: Cyrenaic School - great scientists provide a culture/happiness boost, culture boost if the first to discover a tech (Cyrene became a centre of Hellenistic science and culture, with its own school of philosophy).
UB: Silphium Farm - replaces water mill, less production, increased gold and happiness (silphium was a plant endemic to Cyrenaica that was known as a medicine, aphrodisiac and herb, its appearance is the origin of the typical heart shape '<3').
UU: Epibatai - replaces spearman, bonus near water/no disembark penalty (the epibatai were hoplite marines, not unique to Cyrenaica but definitely important as the region was largely coastal and an important trade hub).
Syracuse: the great defender.
Leader: Dionysius the Elder (Greek despot well known for his tyranny, expanded Syracuse at the expense of the Carthaginians and supposedly invented the catapult).
Capital: Syracuse.
UA: Lex Hieronica - cultural and scientific boost when at peace, great scientist (points) when declared war upon (Lex Hieronica was a legal code created by Hiero II, which led to 50 years of peace for Syracuse. Additionally, Syracuse has a history of being besieged but not conquered).
UB: Walls of Syracuse - replaces walls, increased defence, garrisoned units can attack twice (pretty much same as Walls of Babylon, but I wanted to make it a little different, maybe less defence than Babylon but extra feature like the one I have suggested).
UU: Claw of Archimedes - replaces chariot archer, massively effective against naval units, terrible against land units (device created by Archimedes to repulse a Roman fleet by destroying ships on the shore, would be a great defensive unit against naval attacks but its use on land would be negligible, couldn't think of anything it could appropiately replace).
If I had the know-how I would definitely make these into actual modded civs, but until now any feedback would be greatly appreciated.
