DudewiththeFood
King
I do prefer the first one. It just might be harder to see the details when its smaller in game.
United States (Lincoln)
UA: A Wartime President -
Upon the outbreak of warwith another civilization gain a randomly chosen wartime bonus to all of your owned cities. Buildings that provide your city with Production
are produced +25% faster than normal.
UU: Union Rifler -
Unlike the Cannon it replaces, the Union Rifler may expend all of it's Movement Pointsto grant nearby friendly units with a +10% Strength
bonus lasting until until the end of that turn. Alongside this, the Union Rifler is +50% Strength
against land units.
UU: Monitor -
Unlike the Ironclad it replaces, the Monitor has +30% more Productioncosts than the unit it replaced. Alongside this, the Monitor starts with the Medic and Supply promotions, and has +35% Strength
towards cities.
Wartime Bonuses:
Spoiler :• Time for Bravery - All units gain +15% Combat Strength.
• Time for Service - All units have -25% Goldmaintenance costs.
• Time for Leadership - Great Generals and Admiralsare generated +15% faster.
• Time for Unity - -25% Unhappinessempire-wide.
whats the point of making a 1=1 of JFD's LincolnCould really use some feedback on this design![]()
Well, there's some need for originality and honestly the Wartime idea seemed like a fit that I could find ideas for. His presidency brought a lot of things, but a Wartime focus for him was quite hard to differ from JFD's design.whats the point of making a 1=1 of JFD's Lincoln
Asmat
Leader: Wimontok Mabel
Capital: Agats
UA: Fumeripits's Legacy
Buildings and Improvements that gives Culture yields +1 Production, and Buildings who gives Production yields +1 Culture.
UU: Kole Kole
Stronger replacement for Trireme with 14 Strength and "Headhunter" Promotion, which gives it the ability to attack land units on Coastal tiles. Never Obsoletes.
UI: Bis
Available in Pottery. Buildable only on tiles adjacent to Cities, and does not destroy Forest or Jungles. Yields +1 Culture +1 Production and +1 Faith. Grant the City a WLtKD upon finishing it. However, 3 turn after the WLtKD are finished, Bis are immediately destroyed.
Is this something that seemed balanced?
Is this something that seemed balanced?
The UA's quite interesting except I could see it being abused with pantheons; IE, all pastures/plantations yielding production is pretty powerful. It would be cool for wide though, overall I like it a lot.
The UI is pretty OP, if you could have 75 turn WLTKD during which you had 3 tiles to work with +culture, hammer, and faith. In every city. Considering wide play focus of the design that's pretty crazy.
Like it a lot though.
Parihaka - Te Whiti
UA: Home of the Displaced: Whenever you or an ally loses territory, your capital gains +1 population.
UU: Refugee: Unlike the worker it replaces, whenever a city you or an ally controls is captured a free Refugee spawns in each of your cities. Increases happiness by 10% when garrisoned or on the same tile as a Mahau. May not enter the same tile as another Refugee.
UI: Mahau: Unlocked at Masonry, the Mahau may only be built next to a city and may not be built on a mountain. It increases happiness by 10% and decreases unit production time by 10%.
I got boredIntroducing, the Westphalian Saxons! (Under Widukind)
Spoiler :UA: Saxon resistance
When adjacent to a barbarian encampment with a friendly unit, may spend eitherCulture or the units XP to take control of all the barbarian units originating from that encampment and turns the encampment into a *Gau. Your cities stay in resistance for twice as long when conquered by another civilisation and when conquered by another civ you have the option to convert to that civilisations
religion and in doing so gain back a majority of your cities.
UU: Seaxman (Swordsmen Replacement)
15combat strength and it does not require iron, has the Woodsman promotion and has more
combat strength in forest and jungles and can pillage without using
movement points.
UI: Irminsul
Unique Improvement for the Saxons that can only be built once and must be within a cities working radius, can't be built in deserts, flood plains or snow and must be in a forest or jungle. Provides +6Faith and +3
Culture and Golden Age points, when pillage it gives all your units a +15%
combat bonus until it gets repaired, both you and the pillager gets a sum of
Faith upon Irminsul being destroyed.
Bonus UI from the UA
Spoiler :UI: Gau
Provides +2Culture,
Gold and +10%
Tile Defence, it will spawn units periodically and when war is declared upon you all Gaus spawn a unit, claims the tile it is on and all adjacent tiles around it.
Hey guys, can you help me balance/make decent this civ?
Parihaka - Te Whiti
UA: Home of the Displaced: Whenever you or an ally loses territory, your capital gains +1 population.
UU: Refugee: Unlike the worker it replaces, whenever a city you or an ally controls is captured a free Refugee spawns in each of your cities. Increases happiness by 10% when garrisoned or on the same tile as a Mahau. May not enter the same tile as another Refugee.
UI: Mahau: Unlocked at Masonry, the Mahau may only be built next to a city and may not be built on a mountain. It increases happiness by 10% and decreases unit production time by 10%.
I got bored
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Can I have some help ironing this out?
The ANZACs:
Leader: William Birdwood
UA: Under Cover of Night: Units may embark and disembark without using up their turn. Hills do not grant enemy units a defence bonus against ANZAC units.
UU: Light Horseman: Unlike the Great War Infantry it replaces, the Light Horseman has a 20% combat bonus when attacking into hills, and may use its turn to gain the unique promotion "Mounted". While Mounted the Light Horseman gains +3 movement but loses its combat bonus against hills and counts as a mounted unit.
UI: Field Command Tent: Unlocked at Military Science, the Field Command Tent cannot be built within two tiles of another and may be built in neutral territory. It grants a 20% combat bonus to all units within one tile and grants increased happiness production if a Great General is stationed on the same tile.
Oh that looks interesting, where'd you get the colours and symbols from?
The Kingdom of Belgium
Leader: Leopold I
UA: Nestor of Europe
Signing Defensive Pacts and Declarations of Friendship increasesInfluence with
City-States and grants
Golden Age points.
City-States allies contribute 50% of their
Science to you during
Golden Ages.
UB: Cockerill Mill
Grants +1Golden Age points from Merchants, Scientists and Engineer specialists and does not need coal, unlike the Factory it replaces.
UU: Garde Civique
+15%Combat Bonus and +1
Movement if its starts its turn in friendly territory and, when available, recieve a free one every time you sign a Declaration of Friendship, unlike the Rifleman it replaces.
Probably gonna do this one, so I was going to ask what's you folks' opinion on this.