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Civilization Request Thread

Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.

  1. Chiyochan

    Chiyochan Chieftain

    Joined:
    Jul 28, 2007
    Messages:
    710
    Location:
    Chiyochan's Country
    I would like a generic Civilization with Generic unique abilities for each art style and or continent in the game. to break it down, something like
    Generic European civ
    Generic Asian Civ
    Generic Middle Eastern Civ
    Generic African civ
    Generic American native civ.
    Perhaps although maybe unneccisary, Polynesian like civ.

    Go wild with abilities Special building and units. I just want a few place holder civs that can be used to otherwise "be who you want to be" without having many versions for the rediculous number of civs through out history. while I'd love a map on the scale of paradox games. Its unlikely this will happen so generic civs should work well enough.
     
  2. pay-t

    pay-t Lazy historian

    Joined:
    Oct 7, 2006
    Messages:
    235
    Location:
    Nijmegen, Netherlands
    The Netherlands:
    Spoiler :

    Leader: William I of Orange (as in The Silent)

    Unique ability: "Father of the Fatherland" settlers and naval units require 10% less construction costs

    or

    Leader: Johan de Witt (Grand Pensionary of Holland)

    Unique ability: "Elementa Curvarum Linearum" reduced research cost of Mathematics and more commerce in portcities with harbor

    or

    Leader: William III of Orange

    Unique ability: "Glorious Revolution" more influence on Port City States and Friendlier relations with the Civilization of England



    Unique unit 1: Fluyt in place of the Caravel

    Unique unit 2: Ruiter in place of the Lancer

    or

    Unique building: Dyke


    Belgium:
    Spoiler :

    Leader: Leopold II (King of the Belgians)

    Unique ability: "Builder King" overall increase in production speed of buildings

    or

    Leader: Baldwin I (Iron Arm, Count of Flanders)

    Unique abiltiy: "Flemish Weaving Supremacy" increase in commerce when you have access to cotton or silk


    Unique unit 1: Force Publique in place of the Infantery

    Unique unit 2: Belgae in place of Warriors

    or

    Unique Building: Brewery



    Others will follow if I come up with them, I also have to get to know this CIv V modding
     
  3. SomethingWitty

    SomethingWitty Chieftain

    Joined:
    Oct 19, 2005
    Messages:
    533
    Civ: Salishan (a linguistic group of american Indians from the Pacific Northwest region of the United States and British Columbia, as well as culturally related neighbors like the Tlingit and Makah).

    Leader: Chief Seattle

    Unique Ability: "Gathering for Potlatch" (-25% unhappiness for number of cities).

    Unique Unit: Tlingit Raider, replacement for Warrior with +1 movement point and starts with the embarkation promotion.

    Unique building: Totem Pole, replaces Monument with +4 culture/turn.

    City names: Drawn from the list of the various tribes, e.g. Duwamish, Sammamish, Semiahmoo, Tulalip, etc. I could come up with an exhaustive list if anybody is interested.

    I have no modding skills nor the time to learn them. If somebody would like to help me with the technical stuff, I would be happy to write a couple of paragraphs for the civ's explanation, a decent photograph of Chief Seattle, a map of the Salish Sea, and maybe even make the Civ's icon.
     
  4. poncratias

    poncratias Chieftain

    Joined:
    Feb 9, 2010
    Messages:
    336
    Celts (different from queen of iceni, different leader, different trait, different uu)

    Vikings

    Northlanders

    Teutonics
     
  5. Emerald_Knight

    Emerald_Knight Chieftain

    Joined:
    Sep 30, 2010
    Messages:
    71
    Location:
    Canada
    Hey SomethingWitty let me know if you still need a modder!
     
  6. MasterGreek

    MasterGreek Chieftain

    Joined:
    Sep 27, 2010
    Messages:
    11
    I second that..Have been thinking about it quite a bit. Spartans could be advanced spearmen. Increase the flanking bonus when attacked next to an allied player. When fighting in home territory increase fighting bonus. Leonidas as the king. Instead of walls Spartans get an acropolis defense of raising the city up on a hill.
     
  7. SomethingWitty

    SomethingWitty Chieftain

    Joined:
    Oct 19, 2005
    Messages:
    533
    Yup. You're the first to show interest so far.
     
  8. talrave

    talrave Chieftain

    Joined:
    Jun 18, 2006
    Messages:
    8
    Seconded on all. :)
     
  9. Soneji

    Soneji Prince and Great Steward

    Joined:
    Jul 12, 2006
    Messages:
    896
    Location:
    Dùn Èideann
    Scotland
    Ireland
    Wales
    Celts(?)
    Vikings
    HRE :)p)
    Netherlands
    Carthage
    etc
     
  10. Exelcius

    Exelcius Chieftain

    Joined:
    Oct 5, 2010
    Messages:
    5
    Location:
    Oslo, Norway
    Norway!
    Would love to have my own country on Civ 5. Maybe with Harald Hårfagre and Håkon VII as leaders. The first king of Norway, and the first king after the dissolution of the union with Sweden.
     
  11. Option

    Option Officer Dog

    Joined:
    Oct 5, 2010
    Messages:
    223
    I would like to see Molossia as a civilization, with Kevin Baugh as leader.
     
  12. robertb

    robertb Chieftain

    Joined:
    Nov 11, 2007
    Messages:
    61
    Location:
    orsa
    Sweden
    Hungary
     
  13. Darkrai360

    Darkrai360 Chieftain

    Joined:
    Feb 16, 2009
    Messages:
    12
    I would love for somebody to create a Ukraine or the Kingdom Of Jerusalem.
     
  14. texdionis

    texdionis Chieftain

    Joined:
    Nov 6, 2005
    Messages:
    107
    Holy Roman Empire
     
  15. namja23

    namja23 Chieftain

    Joined:
    Oct 5, 2002
    Messages:
    1
    Ooh, surprised it wasnt requested already.
    Korea please :)
    Science and Financial would go along way with Civ 5.
     
  16. Xetian

    Xetian Chieftain

    Joined:
    Sep 30, 2010
    Messages:
    5
    Or a scenario/civ pack of the major Greek citystates (Thebes, Athens, Sparta, lesser friends) tooled to be played over Ancient Era
     
  17. Opera

    Opera Chieftain

    Joined:
    Sep 21, 2008
    Messages:
    4,643
    @Xetian: that could be nice.
     
  18. LrdDrgn

    LrdDrgn Chieftain

    Joined:
    May 20, 2007
    Messages:
    15
    If someone could create Atlantis with the specs below I'd appreciate it!

    Given that Atlantis was supposedly a civilization with superior technology I would go with something like this...

    Atlantis
    +2 Science per City until Scientific Theory
    Unique Unit: Skilled Worker +25% to worker construction speed
    Unique Building: Agora +25% Science, +2 Culture replaces Library

    I know the Agora was technically part of the Greek/Roman culture but it fits for what I am trying to replicate
     
  19. Jazus

    Jazus Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    7
    The mighty 'Empire of California', led by the wise and beneficent Arnold Schwarzenegger.

    UB: Marijuana Dispensary - replaces hospital; maintenance is free and the building generates an additional +2 happiness.

    UU: Terminator Robot - replaces GDR; receives a large bonus when fighting other robots (obv)

    UT: 'The Magnificent Failure of Direct Democracy' - Civilization receives a happiness bonus whenever its losing money.

    I beg you, forces that be, make this civilization that I might be motivated to actually play Civ V again (as opposed to just forum lurking...)
     
  20. eris23

    eris23 Chieftain

    Joined:
    Oct 17, 2008
    Messages:
    117
    Prussia

    Frederick the Great

    Prussian virtues:
    Various small boni across the field

    Units start with +5 experience
    +5% combat strength
    +5% hammers
    -5% unhappiness from population

    UB:

    Potsdamer Riesengarde/Potsdam Giants/Prussian Grenadiers
    Replaces riflemen
    Small attack boni against riflemen

    Husaren/Prussian Hussars
    Replaces Cavalry
    Slightly less power, +2 movement
     

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