Civilization Request Thread

Good point, hows this for a revision?

UA: Veneration of the Ancients
Receive a 3 turn :tourism: tourism bonus in your 4 largest cities when recovering an artefact, which, when placed produce double :c5culture: culture and :tourism: tourism yields in coastal cities.
UU: Klepht
Replacing the Rifleman, though the Klepht is slightly weaker, it receives double defensive bonuses on improved tiles, and heals at an increased rate for every 5 :c5citizen: citizens in the :c5capital: capital.
UB: Mouseio
Unlike the Museum, the Mouseio doesn't produce any :c5culture: culture on its own. However, all classical and ancient era buildings or wonders provide 1 :c5culture: culture, while :c5culture: culture or :c5faith: faith producing buildings (including wonders) also provide an additional 2 :tourism: tourism. +1 :tourism: tourism on atolls.
 
Good point, hows this for a revision?

UA: Veneration of the Ancients
Receive a 3 turn :tourism: tourism bonus in your 4 largest cities when recovering an artefact, which, when placed produce double :c5culture: culture and :tourism: tourism yields in coastal cities.
UU: Klepht
Replacing the Rifleman, though the Klepht is slightly weaker, it receives double defensive bonuses on improved tiles, and heals at an increased rate for every 5 :c5citizen: citizens in the :c5capital: capital.
UB: Mouseio
Unlike the Museum, the Mouseio doesn't produce any :c5culture: culture on its own. However, all classical and ancient era buildings or wonders provide 1 :c5culture: culture, while :c5culture: culture or :c5faith: faith producing buildings (including wonders) also provide an additional 2 :tourism: tourism. +1 :tourism: tourism on atolls.

I think a tavern UB could fit more then the mouseio...
Nice idea as usual, anyways...
How about some more Balkan\Levant\north African modern civ ideas.
 
Not sure tavern is my, or anyone else's, automatic association with the modern Greek state, but there you go, each to their own I suppose. Besides, that doesn't really tie in with the overall theme of the civ.

In terms of more civs in that region? There has been a general reluctance to approach even medieval polities in the Balkans and North Africa, as far as I can tell, which should probably be tackled long before we bother with what are, in my opinion, some pretty unremarkable states which make up the modern Balkans. Bulgaria, Romania, Serbia and Croatia were all infinitely more influential in pre-modern times so I don't really want to draw up anything for them.

In terms of the Levant and North Africa, I could see a modern (again, loose use of the term, I was thinking Muhammad Ali+) Egypt, definitely Tunisia, and perhaps Algeria. In the Levant I don't really see any potential contenders for a Civ I'd want to draft, most were under foreign rule for the majority of the Modern period and have generally been relatively unsuccessful since. I could also see modern Turkey under Ataturk, but Viregel has already started him, and though I've had some different ideas, I'm always reluctant to post incase it looks like I'm bashing existing ideas.
 
Hm... somehow I feel more like the Klepht should have bonuses related to pillaging, maybe mountains, as after all they were mountain bandits, the word actually literally translates to "robber".
Maybe Armatolos could fit more the unit you concepted? Or Evzone, they all used roughly the same uniform anyways.
 
Yeah that was the original idea if you look further back but I had to push some stuff around to spread out the effects of the UB to make it less nuts. Unfortunately the old concept for the Klepht had to go because it didn't really match up to the new UA.

That said, perhaps the name should be changed to Armatolos indeed, the problem is that a unit with bonuses to pillaging incentivises conquest, while the Klepht were homeland guardians and I wanted a defensive UU, hence the bonuses to a tall empire and fighting within it. Though a name change to Armatolos would make more sense indeed.
 
Give me... a morocco revision idea.
 
I'm hoping to start work on a civ pack that includes the seven warring states of ancient China. If anyone would like to help out or have any ideas please let me know, I could use some help.

Here are my design ideas for the first three civs:

Qin

Leader: Ying Zheng
UA: Legacy of the Five
Nearby units are healed +30HP when capturing a city (this may happen once per city). +10% towards the generation of :c5greatperson: Great Engineers for each civ fighting your enemy. Recieve +1 :c5happy: Happiness and +10xp for all units when a :c5greatperson: Great Engineer is born.
UB: Zhengguo (Water Mill Replacement)
+5% :c5production: Production towards land units. Engineer specialist slot.
UU: Bai Qi's Cavalry (Horseman Replacement)
+1 :c5strength: combat strength and +1 :c5moves: movement, enhanced flank attack, no penalty against cities.


Zhao

Leader: Wuling
UA: Atire of the Enemy
Recieve :c5culture: Culture and :c5greatperson: Great General points when capturing Barbarian Encampments and enemy Cities. +50% combat strength when fighting Barbarians. +1 :c5culture: Culture from Horses.
UU: Reformed Cavalry (Chariot Archer replacement)
Cover I, +2 :c5rangedstrength: Ranged Strength. Generate :c5greatperson: Great Generals faster.
UB: Fortification (Walls replacement)
+3 City :c5strength: Combat Strength. +1 :c5happy: Happiness, +1 :c5culture: Culture if the city has a Garrison.


Qi

Leader: Mengchang
UA: Six Secret Teachings
+10% :c5food: Food and :c5strength: Combat Strength during :c5goldenage: Golden Ages, which are 20% longer. "We Love The King Day" and the birth of :c5greatperson: Great Generals generate :c5goldenage: Golden Age Points.
UB: Jixia Academy (University replacement)
+2 :c5faith: Faith, +1 :c5goldenage: Golden Age Points (maximum of 10 can be accumulated per turn in empire). +1% :c5science: science output per :c5faith: faith output in this city (maximum of 15%).
UU: Ambusher (Composite Bowman replacement)
+2 :c5rangedstrength: Ranged Strength, -2 :c5strength: Combat Strength. Double :c5moves: Movement through forest and jungle, Barrage I.


What are people's thoughts? I assume there may be balance issues in there (the Jixia Academy seems very strong). I hope to create a really enjoyable civ pack, but it may be ambitious for my first mod.
 
I've always wanted to play a weird and fun Romani civ. I came up with this (almost certainly impossible) idea:

Leader: Abram Wood
Capital: Stolipinovo
UA: Romanipen
Romani cultural borders may overlap with those of other civilizations. Tiles claimed this way may be worked by both civilizations.
UI: Wagon Caravan
+2 culture. Randomly moves around the map. Claims tiles for the Romani. May stack with other tile improvements. If it moves onto a city, it is expended, but the owner of the city instantly gains +50 tourism towards the Romani and one point of population is transferred to the nearest Romani city.
UU: Lăutari
Great Musician replacement. When it performs a concert tour in Romani territory, all civilizations that the Romani overlap with gain tourism towards the Romani.
 
And now, Spurious Scape Siv #4...

Burkina Faso (Yennenga)
Start Bias: Plains
UA: Etalons De La Reine
Units that require a specific Strategic Resource gain a +3% :c5strength: Combat Bonus when attacking for each excess copy of that Resource you possess. +2 :c5faith: Faith from Horses.
UU: Mossi (replaces Knight)
Higher :c5strength: Combat Strength than the Knight it replaces, faster, and starts with both Charge and a unique promotion, "Nakomse", which allows it to generate a small amount of :c5culture: Culture and :c5faith: Faith when Pillaging a tile. Vastly more expensive and cannot be bought with :c5gold: Gold.
UB: Na Possum Ground (replaces Colosseum)
+2 :c5happy: Happiness. +1 :c5faith: Faith per :greatworks: Great Work of Art in the City. Contains a slot for a Great Work of Art.
---
Explanations later when I am less of the tired.
 
Scapegrace, I absolutely love your ideas for Malawi, Sierra Leone, Rwanda and Burkina Faso. They'd make one heck of a Civ pack, and for a continent that needs the representation badly.
 
Burkina Faso not led by Thomas Sankara? Sacrilege! Blasphemy! Heresy! Mujahideen!

:p

In all seriousness though, that's kind of an odd choice, having Yennenga as a leader of a country that just happens to be located where her kingdom once was, wouldn't it make more sense as a Mossi civ instead?

For starters the Mossi Kingdoms have kind of... a much larger history than Burkina Faso, of course, there's the problem that they'd need a different name for the Cavalry UU, but that's a minor problem, I can just dig up my African Military history book to find something fitting...

Mind you, the civ idea is not bad, it's just that having it be represented by Burkina Faso feels wrong somehow, like having Boudica leading the British.

Anyways, yeah, when I imagine Burkina Faso as an ingame civ I picture more something related to revolution, like something close to Colonist Legacies Cuba civ concept, maybe with a heavier emphasis on conservationism, something like the Workers being able to create forests would be nifty. :)
 
I would point out that the greatest Mossi kingdom was Wagadugu, centred on (you guessed it) the capital of Wogodogo - which, when it was captured and incorporated into the French colony of Haute-Volta, was renamed Ouagadougou. There's also precedent for going for a folk hero rather than a modern president - remember that AW's Berber mod has Tin-Hinan as its leader, and we're not terribly certain she existed at all. Yennenga's still very much relevant to modern Burkina Faso, in much the same way that St. George is to England, but I concede that that's not exactly enough. Also, Yennenga was a stone-cold badass, and we need more of them, even if it is only so that Boudicca has someone to lust after share war stories with.

(i ship boudiccaXcathy an u cant stop me)

I also wanted to go for someone that wasn't a dictator, but, y'know, that's a bit tricky with Burkina Faso. I did have an idea for two UUs, one that upgrades into the other (like one of the ones in my Fiat Lux massive-Late-Antiquity-Britain-split-ideas pack), because according to Jane's the current army of Burkina Faso has a lot of emphasis on light, wheeled armoured vehicles - which could make for a very interesting Landship replacement, if not a completely period-accurate one. I'm not sure there is a Landship replacement, modded or not... sod it, let's do it.

UU: M8 Greyhound (replaces Landship)
Lower :c5strength: Combat Strength than the Landship it replaces (40 vs. 50), but starts with a unique promotion, "Defense de la Revolution", which grants it double :c5moves: Movement in Burkinabe territory; +1 :c5moves: Movement; Sentry I; and Medic I. Does not obsolete. Requires Oil.

This represents something about the modern Burkinabe army that isn't particularly well-known - its reliance on wheeled vehicles rather than conventional tanks. The unique promotion name is a reference to Sankara's Committees for the Defence of the Revolution, which were a kind of semi-military conscript force designed to "mobilise the masses". However, the role the Greyhound was meant for was a bit more passive in nature; it was a maneouvrable, lightly armoured vehicle designed to support armoured columns in WWII, which it did rather effectively. I like UUs that are less actively involved in killing stuff, and that's the reason they don't ever obsolete; they're designed to support the rest of your army in the lategame and still take advantage of the UA bonus.

Hopefully that's a bit more interesting. =]
 
I would point out that the greatest Mossi kingdom was Wagadugu, centred on (you guessed it) the capital of Wogodogo - which, when it was captured and incorporated into the French colony of Haute-Volta, was renamed Ouagadougou. There's also precedent for going for a folk hero rather than a modern president - remember that AW's Berber mod has Tin-Hinan as its leader, and we're not terribly certain she existed at all. Yennenga's still very much relevant to modern Burkina Faso, in much the same way that St. George is to England, but I concede that that's not exactly enough. Also, Yennenga was a stone-cold badass, and we need more of them, even if it is only so that Boudicca has someone to lust after share war stories with.

(i ship boudiccaXcathy an u cant stop me)

I also wanted to go for someone that wasn't a dictator, but, y'know, that's a bit tricky with Burkina Faso. I did have an idea for two UUs, one that upgrades into the other (like one of the ones in my Fiat Lux massive-Late-Antiquity-Britain-split-ideas pack), because according to Jane's the current army of Burkina Faso has a lot of emphasis on light, wheeled armoured vehicles - which could make for a very interesting Landship replacement, if not a completely period-accurate one. I'm not sure there is a Landship replacement, modded or not... sod it, let's do it.

UU: M8 Greyhound (replaces Landship)
Lower :c5strength: Combat Strength than the Landship it replaces (40 vs. 50), but starts with a unique promotion, "Defense de la Revolution", which grants it double :c5moves: Movement in Burkinabe territory; +1 :c5moves: Movement; Sentry I; and Medic I. Does not obsolete. Requires Oil.

This represents something about the modern Burkinabe army that isn't particularly well-known - its reliance on wheeled vehicles rather than conventional tanks. The unique promotion name is a reference to Sankara's Committees for the Defence of the Revolution, which were a kind of semi-military conscript force designed to "mobilise the masses". However, the role the Greyhound was meant for was a bit more passive in nature; it was a maneouvrable, lightly armoured vehicle designed to support armoured columns in WWII, which it did rather effectively. I like UUs that are less actively involved in killing stuff, and that's the reason they don't ever obsolete; they're designed to support the rest of your army in the lategame and still take advantage of the UA bonus.

Hopefully that's a bit more interesting. =]

Why you (and co.) Aren't giving ideas for north(er) parts of Africa?
Say.... Turag?
 
Because she doesn't feel like it? I don't see where's the complaint here, as there are actual mods being made for the Touareg as well as, well, most North African countries.
 
In terms of the Levant and North Africa, I could see a modern (again, loose use of the term, I was thinking Muhammad Ali+) Egypt, definitely Tunisia, and perhaps Algeria. In the Levant I don't really see any potential contenders for a Civ I'd want to draft, most were under foreign rule for the majority of the Modern period and have generally been relatively unsuccessful since. I could also see modern Turkey under Ataturk, but Viregel has already started him, and though I've had some different ideas, I'm always reluctant to post incase it looks like I'm bashing existing ideas.

No, please post them! Reading different ideas is always great, as I can use them on another civ if nothing else.

(BTW, I'm also planning Egypt with Muhammad Ali, you saw nothing :p)
 
@Natan: North Africa is a fascinating place, but I'm kind of burned out on it - and besides, DJSHenninger made a really good mod for Algiers. You should try that. Also, I've been helping AW out with ideas for the revamp of his Berber Civ, a thread I believe you posted in, though I might be wrong. =]
 
No, please post them! Reading different ideas is always great, as I can use them on another civ if nothing else.

(BTW, I'm also planning Egypt with Muhammad Ali, you saw nothing :p)

Fine.
I sure i heard something, though ;)
 
Again, as an advocate of keeping the peace, I don't see why Natan can't ask for some ideas about North African civs, I for one am more than happy to try it.

:c5food: The Tuareg :c5culture:
"Houses are the graves of the living"​

UA: The Free People.
May not train settlers. Upon settling a city on a desert tile, spawn three unique bonus resources, either Camel*, Donkey** or Goat***, and instantly receive a free caravan. Trade routes have a 10% range increase for each desert tile adjacent to the city. Receive a free great general upon opening a social policy tree. (Except your first.)

UI: Ahaket.
May be built on sources of Cows, Sheep, Horses, Goats, Camels or Donkeys. When constructed, the nearest city instantly gains a :c5citizen: population point. (+2 for Camels, Goats or Donkeys.) Generates +2 :c5food: food and +2 :c5culture: culture. Much quicker to construct than a pasture, but may only be built on desert tiles. All cavalry units may build these.

UU: Imajaghan
Replacing the Great General, all cities generate points towards their next Imajaghan every turn, though working Oases slows down their generation.The Imajaghan may settle cities, or be expended in an existing city to boost :c5food: growth. generating a lump sum of :c5culture: culture when doing so. May be expended within the border of another civ for a :tourism: tourism boost. Both the lump sum of :c5culture: culture and the amount of :tourism: tourism increase depending on the size of the city in which the Imajaghan was trained.

*Camels yield 3 :c5food: food, 2 :c5production: production and 2 :c5culture: culture, and have a 20% chance to spawn.
**Donkeys yield 1 :c5food: food, 1 :c5culture: culture and 4 :c5production: production, and have a 50% chance to spawn.
***Goats yield 2 :c5food: food, 1 :c5gold: gold and 1 :c5culture: culture, and will spawn if neither camels nor donkeys spawn.

Damn, this was a really tricky one to think up. Tried to create a nomadic civ, but making bonuses that are actually good enough to counter having to relocate every so often is very difficult. The Tuareg here are entirely focused on making as much as possible out of their unique resources, spawning a city near desert to maximise the potential gains, sending out caravans, which are gained for free upon settling a city to encourage instantly sending one out. Eventually though, you'd be forced to resettle, though I'm not sure why the player wouldn't just resettle where their last city was, so that would need to be prevented somehow to encourage them to keep moving. I feel like the Tuareg would be an extremely difficult civ to play, but racking up those insane tile bonuses with the unique resources would make for a lot of satisfaction, at least for me. It seems like it'd be very strong in the early game, but it requires adopting at least two social policies first, and so hopefully that'd slow it down.

Next, I'm going to take a shot at a more sedentary North African civ, and maybe flesh out the idea I had for Ataturks turkey and Alis Egypt.
 
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