Civilization Request Thread

I don't think this is fesable/practible/or has a useful UA but I just thought of it in my head and wanted to put it down (also hence why this is sorta messy/incomplete)

Free States of America (Opposite CSA):
Capital & Cities: Philidelphia, cities from states stretching from Maine to Minnesota
Leader: any American from North from the mid 1800s
UA: Immigrant/Egalitarian Society - If a city can sustain it, Citizens may randomly arrive from other civs (or just appear without needing a city to fully grow)
UU?: Immigrant Propagandists: special great person that can decrease the pop of a near by foreign city and have them move to your cities (maybe increase a random cities pop like the UU or create a settler in your territory)
Alt UU: Freemen Soldiers (Riflemen) - has defensive bonus on home territory, receive bonus when fighting enemy with differing ideology
UI: Suburb - provides gold and production to simulate growth urbanization, can only be built on plains/grassland with or without forest tiles directly surrounding a city (based of of modern day urbanization)
Unique Game Rule: if civ is played by human, picking Order or Autocracy will make the game CTD and a message will pop up that says you broke the game and the FSA version of the NSA is after you for crimes against freedom
 
UA: Immigrant/Egalitarian Society - If a city can sustain it, Citizens may randomly arrive from other civs (or just appear without needing a city to fully grow)

How would the game decide from which rival cities the immigration would occur? Also, how much random are you speaking? Would there be any factors to raise/lower the chances? I'm not a fan of the UU and UI, but the UA does sound fun.
 
I don't think this is fesable/practible/or has a useful UA but I just thought of it in my head and wanted to put it down (also hence why this is sorta messy/incomplete)

Free States of America (Opposite CSA):
Capital & Cities: Philidelphia, cities from states stretching from Maine to Minnesota
Leader: any American from North from the mid 1800s
UA: Immigrant/Egalitarian Society - If a city can sustain it, Citizens may randomly arrive from other civs (or just appear without needing a city to fully grow)
UU?: Immigrant Propagandists: special great person that can decrease the pop of a near by foreign city and have them move to your cities (maybe increase a random cities pop like the UU or create a settler in your territory)
Alt UU: Freemen Soldiers (Riflemen) - has defensive bonus on home territory, receive bonus when fighting enemy with differing ideology
UI: Suburb - provides gold and production to simulate growth urbanization, can only be built on plains/grassland with or without forest tiles directly surrounding a city (based of of modern day urbanization)
Unique Game Rule: if civ is played by human, picking Order or Autocracy will make the game CTD and a message will pop up that says you broke the game and the FSA version of the NSA is after you for crimes against freedom

Thats definitely a nice idea!
 
I don't think this is fesable/practible/or has a useful UA but I just thought of it in my head and wanted to put it down (also hence why this is sorta messy/incomplete)

Free States of America (Opposite CSA):
Capital & Cities: Philidelphia, cities from states stretching from Maine to Minnesota
Leader: any American from North from the mid 1800s
UA: Immigrant/Egalitarian Society - If a city can sustain it, Citizens may randomly arrive from other civs (or just appear without needing a city to fully grow)
UU?: Immigrant Propagandists: special great person that can decrease the pop of a near by foreign city and have them move to your cities (maybe increase a random cities pop like the UU or create a settler in your territory)
Alt UU: Freemen Soldiers (Riflemen) - has defensive bonus on home territory, receive bonus when fighting enemy with differing ideology
UI: Suburb - provides gold and production to simulate growth urbanization, can only be built on plains/grassland with or without forest tiles directly surrounding a city (based of of modern day urbanization)
Unique Game Rule: if civ is played by human, picking Order or Autocracy will make the game CTD and a message will pop up that says you broke the game and the FSA version of the NSA is after you for crimes against freedom

Moriboe's Nri already has that UA.
 
It sounds exactly like JFD.
 
ZH, I barely spent a day at home with my lovely computer before being back on a plane to Scotland so I've not had time to reply about your designs - but rest assured I'll get to it! That said, in the spirit of April fools I'm thinking I should do a bit of a silly split today... (I realise this may be offensive, but 'tis the spirit and all that.)

Humanity Split

Western Civilisation
Leader: Winston Churchill
UA: Western Individualism
Whenever a new :c5citizen: citizen is born or a building with a specialist slot is constructed - receive a random amount of a random type of :c5greatperson: Great Person points. Specialists in all cities yield +1 :c5happy: happiness and +2 of another random yield.

UB: Coffee Shop (Replaces Zoo)
The Coffee Shop, unlike the Zoo it replaces, yields +1 :c5gold: gold and :c5culture: culture for every specialist in this city and has a unique 'Hipster' specialist slot, which provide +1 :c5culture: culture. However, when a new building is constructed in this city or a new :greatwork: Great Work is created somewhere in the Empire, Hipster specialists generate +3 :c5gold: gold and increase the generation of :c5greatperson: Great People in this city by 5% for 2 turns.

UU: A-10 Warthog (Replaces Fighter)
The A-10 Warthog, unlike the fighter it replaces, receives a +33% :c5strength: combat bonus against land units. Furthermore, if trained while the empire is happy, the Warthog receives the promotion 'Freedom!' which grant it an additional +1% :c5strength: combat strength for every point of :c5happy: happiness you have above your opponent.

Sinic Civilisation
Leader: Deng Zhao Ping
UA: Workshop of the World
Whenever you trade a luxury resource with another major civilisation, receive a :c5production: production boost in all cities with access to this resource. :trade: International trade routes yield +1 :c5gold: gold for every 5 :c5production: production in the home city.

UB: Gongchang (Replaces Factory)
The Gongchang is significantly cheaper than the factory it replaces and yields an additional +1 :c5production: production for every 3 citizens in this city. Furthermore, whenever you enter a new era, cities with a Gongchang may produce a new, unique luxury resource.*

UU: Red Guard (Replaces Rifleman)
The Red Guard is significantly cheaper to produce than the Rifleman it replaces, and increased the :c5production: production of cities in which it is garrisoned by 2 for every level it gains and 3 once you adopt an ideology.

Spoiler :
*Industrial Era - Jade. Modern Era - Tea. Atomic Era - Jeans. Information Era - Electronics

Orthodox Civilisation
Leader: Vladmir Putin
UA: Cult of Personality
If one city in the Empire is celebrating a :c5food: 'We Love the King Day' - receive :c5goldenage: Golden Age points equal to the number of Wonders, :greatwork: Great Works and Military Buildings in the capital. The length of :c5food: 'We Love the King Day' is increased for every point of local :c5happy: happiness in the city.

UB: State Radio (Replaces Broadcast Tower)
The State Radio, generates +1 happiness, unlike the Broadcast Tower it replaces and furthermore generates an additional +2 :c5happy: happiness the following turn and has a small chance to instantly cause a :c5food: 'We Love the King Day' whenever you kill an enemy unit, declare war or construct a military unit.

UU: BTR (Replaces Anti-Tank gun)
The BTR is slightly faster than the Anti-Tank gun it replaces and, furthermore, the BTR grants +2 :c5moves: movement points and +30% :c5strength: defence to any land-melee units which start their turn adjacent to it.

P.S I got home only to see this didn't actually post when I tried to send it, so its a day late. Oh well.
 
My germany split!

Prussia
Spoiler :
Leader: Fredrick II

UA: Athens in the afternoon, Sparta in the morning.
:c5occupied: conquered cities retain all non defensive buildings. :c5greatperson: great person tile improvements yield 2 extra :c5production: production. after researching industrialization, may use great engineers to incorporate :c5occupied: conquered cities to the empire and to instantly build a :c5production: factory and a :c5science: school in them.

UU: Landwher
replaces rifleman. slightly weaker(32 :c5strength:), but cheaper. while defending, the landwher receives :c5strength: combat bonuses as if he was fighting in friendly land. all melee units adjacent to a landwher receive 10% :c5strength: combat boost while :c5war: attacking.

UU: Junker
replaces great merchant. instead of the custom house, the Junker may build a Junker Estate, that yields 3 :c5gold: gold and :c5culture: culture. it also claims all adjacent tiles. the junker may not perform trade missions, but may be consumed for a source of random CS luxury.


Holy roman empire
Spoiler :
Leader: Charles V

UA: Imperial Attitude
may not build setllers nor annex cities*. each time you enter a new era, receive a free ambassador. when you enter a :c5war: war(until the industrial era), receive a special unit** from each city state ally.

UU: Ambassador
replaces great merchant. unlike the graet merchant which it replaces, the ambassador may not build custom houses. The :c5greatperson: Ambassador performs unique trade missions, which yield no :c5gold: gold but 33% more :c5influence: influence. the Ambassador may be consumed to act as a diplomat in the capital of random civilization for 20 turns. may be upgraded to a great ambasssador.

Great Ambassador
Performs trade missions which yield 150% more :c5influence: influence and 50% more :c5gold: gold. may be consumed to make a :c5puppet: puppet city a free imperial city, or to act as a diplomat spy in a capital of other civilization for 40 turns.

UU: Doppelsoldner
replaces pikeman. costs double maintenance, but has higher :c5strength: combat strength(18). instead of the usual pikeman bonus. receives a 100% boost against lancers, pikemans, spearmans and knights. upgrades to rifleman.


*city states count as your puppets if you have ben allied with them for more than 5 turns(but when influence drops below 60 they become independent)
**units include Landsknechte, doppelsoldner, tercio and conquistadores.
 
I promise I'll find time to respond to the designs posted the last few days, (Most look great) but for now I want responses to three fictional civ designs I may do:

The [REDACTED]

[REDACTED]

[REDACTED]
Spies are twice as effective at capturing enemy Spies attempting to steal a :c5science: Technology, and provide :c5greatperson: [REDACTED] points upon doing so. Receive an additional Spy.

[REDACTED]
May construct a special Academy that periodically spawns Archaeologists upon the discovery of Archaeology, and yields +1 :c5science: Science for every :greatwork: Artifact in the nearest city, unlike the :c5greatperson: Great Scientist it replaces.

[REDACTED]
Yields +1 :c5production: Production for every enemy Spy ever captured, unlike the National Intelligence Agency it replaces.


The [REDACTED]

[REDACTED]

[REDACTED]
May not gain Settlers. May enslave* :c5greatperson: Great Scientists and Spies intimidate City-States when stationed in them. +1% :c5science: Science and :c5strength: Combat Strength for every :greatwork: Artifact in the empire. (Up to +15%)

[REDACTED]
May steal the :greatwork: Artifact when moving next to an Archaeological Dig, unlike the Infantry it replaces.

[REDACTED]
May capture cities, unlike the Helicopter Gunship it replaces. Weaker, but receives a combat bonus (+15%) outside of friendly territory.

Spoiler :
*Works the same way as enslaving a Worker from a City-State.


The [REDACTED]

[REDACTED]

[REDACTED]
50% of :c5faith: Faith contributes towards :c5science: Science, starting with Theology. +1% Wonder :c5production: Production for every five non-Ancient :c5science: Technologies discovered. (Up to +20%)

[REDACTED]
May construct improvements 50% faster than Workers, unlike the Helicopter Gunship it replaces. Obsoletes Workers, which may upgrade to [REDACTED]s. Does not require Aluminum. May capture cities. Starts with 1 XP for every five non-Ancient :c5science: Technologies discovered. May stage a Rebellion*.

[REDACTED]
Yields +3 :c5faith: Faith from Wonders in the city, unlike the Library it replaces.

Spoiler :
*When a [REDACTED] stages a Rebellion, all [REDACTED]s become Barbarians and 50% of your cities become Barbarian. If all cities are recaptured, the Barbarian [REDACTED]s will disband.


1000 points to whoever manages to guess which game series they're from. Seriously, if you manage that, I'm impressed.
 
Far Cry?
 
The Helicopter Gunship replacements would lead me to believe something like Ace Combat, or something with Mechs. Unfortunately, I'm not too well-versed in video games with mechs, so I can't even begin to make a guess.
 
A fictional civilization based off the game Toy Soldiers.

Signal Studios
UA: Wargame from Bothel- All units have have 50% upkeep and are 33% cheaper to produce but have -33% combat strength and can only heal in friendly territory.

UU: Toy Soldier- Replaces Great War Infantry. Starts with the, "Capture the Toy box" promotion which gives a 33% combat bonus against cities. Also when built in a city with a factory the Toy Soldier gains the, "Mass Produced," promotion which lets the unit start with double health. Does not obsolete.

UI: Emplacement- Available starting in the Industrial Era. Automatically starts with a promotion with 6 different promotion paths to choose from. Combat strength based on era.

Spoiler :
Example of a promotion path.
First Promotion: Maxim Gun- 20% bonus against infantry and cavalry. -30% bonus against everything else. Has 1 range.
Second Promotion: Quick Fire 37mm- 20% Bonus versus infantry and cavalry. Has 1 range.
3rd Promotion: Tommy Cannon- 30% bonus versus infantry and cavalry. Has 1 range.
 
@ZH Babylon Split:

Hammurabi

Way better now, much less overpowered. The spearman would probably need a cap on the xp gain because if your territory is contigious, if you have at least one internal trade route he'd be getting an xp boost every turn. Other than that - great, I'd play the hell out of it!

Nebby I
Still perfect

Nabonassar
I still think this is underpowered. In order to be as strong as vanilla Babylon, you'd need at least 5 enemy units in your territory for literally the entire game. Knowing how weak the AI can be with invasions, especially on lower difficulties, the chance of this being at all the case is way too low for me. I'd honestly drop the Assyrian invasion from this civs focus - it was hardly the greatest achievement of his reign. Straight up science focus makes more sense to me. Furthermore, I don't like uniques which have a 'hidden unique' inside them. I don't really agree with it as a design concept and its fairly rare in high profile mods and is absent in Firaxis designs. Therefore I don't like the star catalogue thing because of this - though I guess thats personal and kind of related to my 'ultra-orthodox' design school which relies entirely on precedent set by the holy text (Firaxis) and later scholarly interpretations. (JFD/CL/Tomatkeh/Whoever else I'm forgetting) I like the design of the library but it seems odd for Babylon to specialise in getting science later than everyone else, right?

Nebuchadnezzar II
Still love it, though the UA seems a teeny tiny bit cluttered - I'm never a big fan of 3 sentence UAs but thats a very minor disagreement and the overall effect is perfect. (That said, maybe the engineer buffs should provide some kind of warmongering bonus to synergise a little better?)

Merodach-Baladan
Infinitely better now - a fairly powerful, if niche, design. I like it!

Will do Rome in a bit - there are a lot of them!
 
There we go! Finally found some time to respond to all these wonderful designs!

@Mav12
'Murica
Wow... The UA may be a bit weak, but aside from that, I love it!

@Scotty
Spoiler :
Western Civilisation
I'd personally pick a more recent leader, Obama or Merkel, for example. Minor complaint aside, I like this one.

Sinic Civilisation
I love this UA! The uniques may be a bit too powerful, though. Maybe cutting the reduced Production cost would be a good idea?

Orthodox Civilisation
Hmmm... This is almost the same UA as the one you posted in SuperWaffle's thread! :p Once again the UA is great, but the uniques have too many abilities. I think the UB would be good enough without the Happiness from the Great Work slot, and the UU doesn't need to be available earlier.

Nabonassar
Fair points made, although I disagree about hidden uniques, so I'll keep the Star Catalogues. :p Here's a new one, then:

The Kingdom of Babylon

Nabonassar

Astronomical Diaries
Receive a free :c5greatperson: Chaldean when you discover Calendar. :c5greatperson: Chaldean generation is increased by +10% for every pre-Medieval Technology not discovered.

Chaldean
May once build a Star Catalogue in a city, yielding a large amount of :c5science: Science, unlike the :c5greatperson: Great Scientist it replaces. Provides 25% more :c5science: Science when using the ‘Boost Science’ ability before the Medieval era.

Madgulu
Yields +3 :c5science: Science, unlike the Library it replaces. Has a Scientist slot.


@Natan
Prussia
This is pretty good.

HRE
...isn't this basically JFD's HRE? I see there are some differences, and I like them, but isn't this kind of like stealing?

Also, part of the UA is similar to another I want to do:

[REDACTED]
Allied City-States provide their yields as if they were your cities. May expend :c5science: Science for Settlers or City-State :c5influence: Influence. Cities and Allied City-States increase global :c5greatperson: Great Person generation by +1%.

Kinda interesting coincidence.

@GPuzzle
@RawSasquatch

I don't think either game series could be further from the one in question, both gameplay- and console-wise.

Oh, and I want responses to the designs as well, not just guesses.

@Sulomon
The penalties in the UA are too severe in comparison to the bonuses. The UU seems overpowered, even the double health alone is just ridiculously powerful. The UI is pretty cool, though, if it can attack itself.
 
I feel like it's either a phone game or a Nintendo game, I'm just not sure.

The [REDACTED]

[REDACTED]

[REDACTED]
Spies are twice as effective at capturing enemy Spies attempting to steal a Technology, and provide [REDACTED] points upon doing so. Receive an additional Spy.

[REDACTED]
May construct a special Academy that periodically spawns Archaeologists upon the discovery of Archaeology, and yields +1 Science for every Artifact in the nearest city, unlike the Great Scientist it replaces.

[REDACTED]
Yields +1 Production for every enemy Spy ever captured, unlike the National Intelligence Agency it replaces.

I love the synergy between the UA and the UNW. A little bit of extra synergy between the UU and the UA/UNW would be good. Maybe an increase in the chance of enemies spies being caught for every Artifact in the city?

The [REDACTED]

[REDACTED]

[REDACTED]
May not gain Settlers. May enslave* Great Scientists and Spies intimidate City-States when stationed in them. +1% Science and Combat Strength for every Artifact in the empire. (Up to +15%)

[REDACTED]
May steal the Artifact when moving next to an Archaeological Dig, unlike the Infantry it replaces.

[REDACTED]
May capture cities, unlike the Helicopter Gunship it replaces. Weaker, but receives a combat bonus (+15%) outside of friendly territory.

This is an ultimate "screw you" Civ. Not very synergetic, but I like the concepts. Besides, the bonus for every Artifact in the Empire is very nice.

The [REDACTED]

[REDACTED]

[REDACTED]
50% of Faith contributes towards Science, starting with Theology. +1% Wonder Production for every five non-Ancient Technologies discovered. (Up to +20%)

[REDACTED]
May construct improvements 50% faster than Workers, unlike the Helicopter Gunship it replaces. Obsoletes Workers, which may upgrade to [REDACTED]s. Does not require Aluminum. May capture cities. Starts with 1 XP for every five non-Ancient Technologies discovered. May stage a Rebellion*.

[REDACTED]
Yields +3 Faith from Wonders in the city, unlike the Library it replaces.

I like the concept, but goddamnit, the Rebellion is annoying. Is it like a chance, like setting up a coup? Also, I recommend Wonders giving a small Science boost, like +1 Science for every wonder. Small enough that it won't be game breaking, but fun and synergistic enough that it dictates your playstyle.
 
(@walrus)JFD's civ had Rathaus. Mine doesn't. Its also partially based kn a series I saw(the spy part).
also: yay! You like my fredrick! Now how am is suppose to guess which fictional civs are those?!
 
I feel like it's either a phone game or a Nintendo game, I'm just not sure.

Bingo! It's a Nintendo game series, and one of my favourites at that.

I love the synergy between the UA and the UNW. A little bit of extra synergy between the UU and the UA/UNW would be good. Maybe an increase in the chance of enemies spies being caught for every Artifact in the city?

I may have gone overboard with the police focus. Maybe a bit more of a focus on Science or Archaeology would be in order.

What you are suggesting does not really fit the in-game country, to be honest.

This is an ultimate "screw you" Civ. Not very synergetic, but I like the concepts. Besides, the bonus for every Artifact in the Empire is very nice.


How fitting for it to be an arsehole civ, when that's basically all the [REDACTED] Agency is. :p I do, however, disagree with your comment on synergy: the first UU helps the UA and the other reaps its benefits, basically.

I am happy you like it. It is one of my favourites of my designs, even though that may be because it fits the [REDACTED] Agency perfectly.

I like the concept, but goddamnit, the Rebellion is annoying. Is it like a chance, like setting up a coup? Also, I recommend Wonders giving a small Science boost, like +1 Science for every wonder. Small enough that it won't be game breaking, but fun and synergistic enough that it dictates your playstyle.


Oh, the irony of you saying that... :lol:

There's a chance every turn of a Rebellion happening, but it is fairly small. It increases for every five non-Ancient Technologies discovered and turn the [REDACTED] is our of combat, although not much. The real kicker is how many [REDACTED]s you control.

The Wonder-Science boost sounds good.

Oh, and guess who's rewatching Doctor Who! Great series. Here's a design based on one of my all-time favourite episodes:

Cybus Industries

John Lumic

The Age of Steel
May not gain Settlers. Starting with the Modern era, land gun and ranged units may be ugraded to Cyberman* units for free. Conquered cities receive a free Cyber-factory after Plastics.

Broadcast Zeppelin
Yields +2 :c5production: Production for every :c5citizen: Citizen, unlike the Broadcast Tower it replaces.

Cyber-factory
Allows :c5citizen: Citizens in the city to be Upgraded**, unlike the Research Lab it replaces.

Spoiler :
*Cyberman units are much stronger than normal units and heal every turn. They also increase :c5production: Production in a city by +20% when garrisoned in it.

**Upgrading a Citizen costs Production. Every upgraded :c5citizen: Citizen increases land unit :c5production: Production by +5%. When all :c5citizen: Citizens have been Upgraded, the city yields no :c5angry: Unhappiness and receives a +25% boost to :c5production: Production, but also a -25% penalty to :c5science: Science and :c5faith: Faith and may not receive new :c5citizen: Citizens.
 
Is it something to do with Phoenix Wright?
 
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