Mav12
Chieftain
I don't think this is fesable/practible/or has a useful UA but I just thought of it in my head and wanted to put it down (also hence why this is sorta messy/incomplete)
Free States of America (Opposite CSA):
Capital & Cities: Philidelphia, cities from states stretching from Maine to Minnesota
Leader: any American from North from the mid 1800s
UA: Immigrant/Egalitarian Society - If a city can sustain it, Citizens may randomly arrive from other civs (or just appear without needing a city to fully grow)
UU?: Immigrant Propagandists: special great person that can decrease the pop of a near by foreign city and have them move to your cities (maybe increase a random cities pop like the UU or create a settler in your territory)
Alt UU: Freemen Soldiers (Riflemen) - has defensive bonus on home territory, receive bonus when fighting enemy with differing ideology
UI: Suburb - provides gold and production to simulate growth urbanization, can only be built on plains/grassland with or without forest tiles directly surrounding a city (based of of modern day urbanization)
Unique Game Rule: if civ is played by human, picking Order or Autocracy will make the game CTD and a message will pop up that says you broke the game and the FSA version of the NSA is after you for crimes against freedom
Free States of America (Opposite CSA):
Capital & Cities: Philidelphia, cities from states stretching from Maine to Minnesota
Leader: any American from North from the mid 1800s
UA: Immigrant/Egalitarian Society - If a city can sustain it, Citizens may randomly arrive from other civs (or just appear without needing a city to fully grow)
UU?: Immigrant Propagandists: special great person that can decrease the pop of a near by foreign city and have them move to your cities (maybe increase a random cities pop like the UU or create a settler in your territory)
Alt UU: Freemen Soldiers (Riflemen) - has defensive bonus on home territory, receive bonus when fighting enemy with differing ideology
UI: Suburb - provides gold and production to simulate growth urbanization, can only be built on plains/grassland with or without forest tiles directly surrounding a city (based of of modern day urbanization)
Unique Game Rule: if civ is played by human, picking Order or Autocracy will make the game CTD and a message will pop up that says you broke the game and the FSA version of the NSA is after you for crimes against freedom

citizen is born or a building with a specialist slot is constructed - receive a random amount of a random type of
Great Person points. Specialists in all cities yield +1
happiness and +2 of another random yield.
gold and
culture for every specialist in this city and has a unique 'Hipster' specialist slot, which provide +1
Great Work is created somewhere in the Empire, Hipster specialists generate +3
combat bonus against land units. Furthermore, if trained while the empire is happy, the Warthog receives the promotion 'Freedom!' which grant it an additional +1%
production boost in all cities with access to this resource.
International trade routes yield +1
'We Love the King Day' - receive
Golden Age points equal to the number of Wonders,
movement points and +30%
conquered cities retain all non defensive buildings.
school in them.
attacking.
influence. the Ambassador may be consumed to act as a diplomat in the capital of random civilization for 20 turns. may be upgraded to a great ambasssador.
puppet city a free imperial city, or to act as a diplomat spy in a capital of other civilization for 40 turns.
Faith contributes towards 
Unhappiness and receives a +25% boost to