Civilization Request Thread

It sounds Cuban. Now, splits! :D

Jagiellon Dynasty(Sigismund II Augustus)
Spoiler :
UA: Golden Liberty
When a city following other religion is conquered, there's a chance followers of other religion will immigrate to your cities, and Gain :c5goldenage: golden age points when they do. Gain merchant specialist if 20% of city's population are following other religions(Max.3). Each 2 :c5citizen: citizens following religions other then your own generate 2 :c5gold: GPT.

UI: Folwark
Unlocked at banking. May be built on flat plains and grassland, and never adjacent to another Folwark. Yields 1 :c5food: food and :c5production: production, and also 1 :c5greatperson: Magnate point. After economics, also generates 1 :c5gold: gold. If built adjacent to a source offresh water, yields +1 :c5food:. If built adjacent to a city, generates +1 :c5production: production. If built on a wheat(or :c5food: grain) tile, it will have double yields.

UU: Magnate
replaces great merchant. Instead of customs house, may found an estate. estates convert adjacent sources of wheat to the :c5food: grain luxury resource. Grain yields 1 :c5food: food and :c5gold: gold, and may only be improved with a folwark or estate. Estates yield 2 :c5gold: gold, :c5production: production and :c5culture: culture. If built next to a city, all yields are increased by 1. Yields 2 extra :c5gold: gold after economics.


Polish-Lithuanian Commonwealth(Sigsmund III Vasa)
Spoiler :
UA: The Great Sejm
Gain free :c5culture: social policy upon entering new era(until the industrial era). Adopting :c5culture: social policies permanently boosts unit :c5production: production and :c5greatperson: great people generation.

UU: Winged Hussar
Replaces lancer. Stronger then the lancer(27 :c5strength:), and ignore's enemy flanking bonuses. In addition, receives a combat boost per each adjacent enemy unit(5% :c5strength:). Also has +1 :c5moves: movement.

UU: Hetaman
Replaces great general. Same as great general, however, the hetman provides higher combat boost to mounted units(30%). All units adjacent to it ignore enemy ZOC.
 
How much are the bonuses from social policies for the PLC? If it's not OP that would be a pretty good split. I especially like the synergy between the winged hussars and the hetaman.

Its supposed to be based on number of cities, though I don't really have an exact number. Its obviously isn't supposed to be OP, though.
As always, I glad you(or anyone else) like my designs! :D:goodjob::D
Yours looks nice too.
 
Its supposed to be based on number of cities, though I don't really have an exact number. Its obviously isn't supposed to be OP, though.
As always, I glad you(or anyone else) like my designs! :D:goodjob::D
Yours looks nice too.
Thanks, I just started getting involved with modding so it's really nice to receive some positive feedback!
 
Getting a little confident with Lua, gonna give the Navajo a shot. The Lua should be a bit easy, not too complicated - I just have to figure out how to get that the City Borders of any city, not a specific city nor the capital, have expanded.

UA: The Blessingway: Border expansion rate increases by every Great Work of Art you have on the Empire. Upon your borders expanding, all cities gain a small Production bonus.

UB: Hogan: Stable replacement. Loses the +15% Production bonus to Mounted Units - instead, Horses, Cattle and Sheep provide +2 Culture in addition to the +1 Production. Has a Great Work of Art that when filled provides +2 Great Artist points in the city.

UU: Diyogi Weaver: Great Artist replacement. Upon being born, all cities recieve +25% Great Person generation for 30 turns (Normal).
 
It's too bad the Hogan doesn't give the XP bonus anymore - it would be awesome to see what Civs do when the Hogans were running wild on them ;)

Really like the design, Hulkamania joke aside, that's a pretty neat focus on Great Works of Art.
 
I would have slapped in a Code Talker UU somewhere (Replacing Infantry or Marines), but then again, Leugi also has a planned Navajo with Code Talker aspects.
 
It's too bad the Hogan doesn't give the XP bonus anymore - it would be awesome to see what Civs do when the Hogans were running wild on them ;)

Really like the design, Hulkamania joke aside, that's a pretty neat focus on Great Works of Art.

If I was going to do a Hogan, I'd have to add an André the Giant as well.
 
That post just made my night. +1000 points to you, sir.

Who do you intend to lead your Navajo civ?
 
No idea, it's the names where I stumble. Currently Chief Manuelito is the best candidate.
 
Last Poland:
Second polish republic(Józef Pilsudski)
UA: Prometheism
Units receive :c5strength: combat bonus equal to the enemy's unhappiness and terrain penalties in the territory of cities occupied by your enemies\ allied with you, and units gain 1 XP per each 5% boost you get this way. Receive combat boost in the territory of cities :c5occupied: occupied by your enemies, increases with distance from the :c5capital: capital.

UU: Legiony
Replaces Great war infantry. Gains an :c5war: attack bonus based on its distance from the :c5capital: capital in hostile lands, and a :c5strength: defensive boost the closer it is to the capital in friendly lands. Has the polish legions* promotion.

UU: Uhlan
Replaces cavalry. Unlike it, does not obsolete. Starts with the shock I promotion. Upon researching replaceable parts, becomes a leginoary uhlan, those gaining extra :c5strength: combat strength(40), a bonus vs. Mechanised units(25%), and the polish legions* promotion. Gains an additional combat boost upon researching combustion(45 :c5strength:).

*polish legions:
Spoiler :
units with this promotion gain 5% combat boost per each adjacent unit with this promotion in hostile territory(while attacking), and 5% :c5strength: combat boost while defending in friendly territory per each adjacent unit with this promotion(up to 20%). The fastest unit with this a promotion transforms its movement points to the most experienced unit with this promotion adjacent to them.
 
Well, here's what everyone's been waiting for, a load of Chile civs! :D

Just-Colonial Chile
Leader: Pedro de Valdivia
UA: Post Tenebras, Lux: Cities generate points towards settlers when enemy units are killed within their territory. Half unhappiness from number of cities.
UU: Yanacona: Replaces Pikeman. Can transfer movement to adjacent unit.
UB: Tajamar: Replaces Aqueduct: Aside from normal Aqueduct Bonuses, provides +2 Production.

Colonial Chile
Leader: García Hurtado de Mendoza
UA: Real Situado: Defensive Buildings increase gold from trade routes by 2. Units start with extra Experience equal to the amount of gold generated by a city.
UB: Pulperia: Replaces Market: Aside from normal Market Benefits, produces Extra Gold if the city is Garrisoned and has a unique Specialist Slot that generates points towards Great Generals.
UU: Regular: Replaces Musketman: Can Build Forts and has extra combat strength when fighting at your borders.

Early Republican Chile
Leader: Diego Portales
UA: Peso de la Noche: City Unhappiness contributes towards Culture and Production.
UU: Guardia Civica: Replaces Musketman: When Garrisoned, Offsets Food Penalty from Unhappiness
UB: Estanco: Replaces Bank. +25% Gold. +1 Gold from Incoming Trade Route. +1 Gold Per Improved Luxury Resource in the City. 1 Merchant Speicalist.

Saltpeter Chile
Leader: Balmaceda:
UA: Ciclo Salitrero: Improvements in Occupied cities have double Yields.
UU: Batallón Cívico: Replaces Rifleman. Extra combat strenght on enemy improvements. Can double attack when damaged.
UI: Salitrera: Can only be built on desert tiles, next to improved resources. +2 Gold and doubles the yields of the improved resource next to it.

Welfare State Chile
Leader: Arturo Alessandri
UA: Lion of Tarapaca: Culture and Production towards buildings is doubled as long as you have less than 50 Gold.
UU: Carabinero: Great War Infantry replacement. Upgrades from Cavalry instead of Rifleman, given that it’s a Cavalry unit. However, it doesn’t have penalty against cities.
UB: CORFO: Factory Replacement. No Maintenance. +4 Production. +10% Production. +10% Extra Production towards buildings.


Socialist Chile:
Leader: Salvador Allende
UA: Progress without Concessions: Can Pick any Social Policy Tree from the beginning of the game, but has a slight chance to enter Anarchy when opening them. (Chance increases the more difference between unlockable era and opening era)
UB: Cooperative: Replaces Factory: Aside from normal Factory Bonuses, Cooperatives Generate Culture equal to a Quarter of the City Production.
UU: Obrero: Replaces Worker. During Anarchy, Obreros turn into Obrero Armados, who’ve got combat strength equal to 2/3s of the strongest infantry unit you control. They turn back into regular Obreros once the Anarchy ends.

Dictatorship Chile:
Leader: Augusto Pinochet
UA: Discurso de Chacarillas: Cities Start in Resistance. City Garrisons reduce local Unhappiness by half and a further half if the city is in Resistance.
UB: Galería Comercial: Unlike the Stadium it replaces, it generates Happiness equal to half the amount of Gold produced by the city.
UU: Ronzón: Replaces Tank. Ignores Difficult Terrain, gains an extra movement point when capturing civilian units.

Now Chile:
Leader: Sebastian Piñera:
UA: Chilean Way: Earn a lump of Gold each time an improvement is constructed. +1 Gold from Specialists.
UU: Touring Minister: Cannot Build Custom Houses, instead can Write a Trade Agreement, which Generates Gold and Culture equal to the amount of Gold Generated during the last 5 turns. Conducts Trade Missions as normal.
UB: PYME: Replaces Stock Exchange: +33% Gold Generated in City. 2 Merchant Specialist Slots. +1 Gold and Production for each outgoing trade route from the city.
 
Well, here's what everyone's been waiting for, a load of Chile civs! :D

Just-Colonial Chile
Leader: Pedro de Valdivia
UA: Post Tenebras, Lux: Cities generate points towards settlers when enemy units are killed within their territory. Half unhappiness from number of cities.
UU: Yanacona: Replaces Pikeman. Can transfer movement to adjacent unit.
UB: Tajamar: Replaces Aqueduct: Aside from normal Aqueduct Bonuses, provides +2 Production.

Colonial Chile
Leader: García Hurtado de Mendoza
UA: Real Situado: Defensive Buildings increase gold from trade routes by 2. Units start with extra Experience equal to the amount of gold generated by a city.
UB: Pulperia: Replaces Market: Aside from normal Market Benefits, produces Extra Gold if the city is Garrisoned and has a unique Specialist Slot that generates points towards Great Generals.
UU: Regular: Replaces Musketman: Can Build Forts and has extra combat strength when fighting at your borders.

Early Republican Chile
Leader: Diego Portales
UA: Peso de la Noche: City Unhappiness contributes towards Culture and Production.
UU: Guardia Civica: Replaces Musketman: When Garrisoned, Offsets Food Penalty from Unhappiness
UB: Estanco: Replaces Bank. +25% Gold. +1 Gold from Incoming Trade Route. +1 Gold Per Improved Luxury Resource in the City. 1 Merchant Speicalist.

Saltpeter Chile
Leader: Balmaceda:
UA: Ciclo Salitrero: Improvements in Occupied cities have double Yields.
UU: Batallón Cívico: Replaces Rifleman. Extra combat strenght on enemy improvements. Can double attack when damaged.
UI: Salitrera: Can only be built on desert tiles, next to improved resources. +2 Gold and doubles the yields of the improved resource next to it.

Welfare State Chile
Leader: Arturo Alessandri
UA: Lion of Tarapaca: Culture and Production towards buildings is doubled as long as you have less than 50 Gold.
UU: Carabinero: Great War Infantry replacement. Upgrades from Cavalry instead of Rifleman, given that it’s a Cavalry unit. However, it doesn’t have penalty against cities.
UB: CORFO: Factory Replacement. No Maintenance. +4 Production. +10% Production. +10% Extra Production towards buildings.


Socialist Chile:
Leader: Salvador Allende
UA: Progress without Concessions: Can Pick any Social Policy Tree from the beginning of the game, but has a slight chance to enter Anarchy when opening them. (Chance increases the more difference between unlockable era and opening era)
UB: Cooperative: Replaces Factory: Aside from normal Factory Bonuses, Cooperatives Generate Culture equal to a Quarter of the City Production.
UU: Obrero: Replaces Worker. During Anarchy, Obreros turn into Obrero Armados, who’ve got combat strength equal to 2/3s of the strongest infantry unit you control. They turn back into regular Obreros once the Anarchy ends.

Dictatorship Chile:
Leader: Augusto Pinochet
UA: Discurso de Chacarillas: Cities Start in Resistance. City Garrisons reduce local Unhappiness by half and a further half if the city is in Resistance.
UB: Galería Comercial: Unlike the Stadium it replaces, it generates Happiness equal to half the amount of Gold produced by the city.
UU: Ronzón: Replaces Tank. Ignores Difficult Terrain, gains an extra movement point when capturing civilian units.

Now Chile:
Leader: Sebastian Piñera:
UA: Chilean Way: Earn a lump of Gold each time an improvement is constructed. +1 Gold from Specialists.
UU: Touring Minister: Cannot Build Custom Houses, instead can Write a Trade Agreement, which Generates Gold and Culture equal to the amount of Gold Generated during the last 5 turns. Conducts Trade Missions as normal.
UB: PYME: Replaces Stock Exchange: +33% Gold Generated in City. 2 Merchant Specialist Slots. +1 Gold and Production for each outgoing trade route from the city.
Who will realize these ideas?
 
Well, here's what everyone's been waiting for, a load of Chile civs! :D

Just-Colonial Chile
Leader: Pedro de Valdivia
UA: Post Tenebras, Lux: Cities generate points towards settlers when enemy units are killed within their territory. Half unhappiness from number of cities.
UU: Yanacona: Replaces Pikeman. Can transfer movement to adjacent unit.
UB: Tajamar: Replaces Aqueduct: Aside from normal Aqueduct Bonuses, provides +2 Production.

Colonial Chile
Leader: García Hurtado de Mendoza
UA: Real Situado: Defensive Buildings increase gold from trade routes by 2. Units start with extra Experience equal to the amount of gold generated by a city.
UB: Pulperia: Replaces Market: Aside from normal Market Benefits, produces Extra Gold if the city is Garrisoned and has a unique Specialist Slot that generates points towards Great Generals.
UU: Regular: Replaces Musketman: Can Build Forts and has extra combat strength when fighting at your borders.

Early Republican Chile
Leader: Diego Portales
UA: Peso de la Noche: City Unhappiness contributes towards Culture and Production.
UU: Guardia Civica: Replaces Musketman: When Garrisoned, Offsets Food Penalty from Unhappiness
UB: Estanco: Replaces Bank. +25% Gold. +1 Gold from Incoming Trade Route. +1 Gold Per Improved Luxury Resource in the City. 1 Merchant Speicalist.

Saltpeter Chile
Leader: Balmaceda:
UA: Ciclo Salitrero: Improvements in Occupied cities have double Yields.
UU: Batallón Cívico: Replaces Rifleman. Extra combat strenght on enemy improvements. Can double attack when damaged.
UI: Salitrera: Can only be built on desert tiles, next to improved resources. +2 Gold and doubles the yields of the improved resource next to it.

Welfare State Chile
Leader: Arturo Alessandri
UA: Lion of Tarapaca: Culture and Production towards buildings is doubled as long as you have less than 50 Gold.
UU: Carabinero: Great War Infantry replacement. Upgrades from Cavalry instead of Rifleman, given that it’s a Cavalry unit. However, it doesn’t have penalty against cities.
UB: CORFO: Factory Replacement. No Maintenance. +4 Production. +10% Production. +10% Extra Production towards buildings.


Socialist Chile:
Leader: Salvador Allende
UA: Progress without Concessions: Can Pick any Social Policy Tree from the beginning of the game, but has a slight chance to enter Anarchy when opening them. (Chance increases the more difference between unlockable era and opening era)
UB: Cooperative: Replaces Factory: Aside from normal Factory Bonuses, Cooperatives Generate Culture equal to a Quarter of the City Production.
UU: Obrero: Replaces Worker. During Anarchy, Obreros turn into Obrero Armados, who’ve got combat strength equal to 2/3s of the strongest infantry unit you control. They turn back into regular Obreros once the Anarchy ends.

Dictatorship Chile:
Leader: Augusto Pinochet
UA: Discurso de Chacarillas: Cities Start in Resistance. City Garrisons reduce local Unhappiness by half and a further half if the city is in Resistance.
UB: Galería Comercial: Unlike the Stadium it replaces, it generates Happiness equal to half the amount of Gold produced by the city.
UU: Ronzón: Replaces Tank. Ignores Difficult Terrain, gains an extra movement point when capturing civilian units.

Now Chile:
Leader: Sebastian Piñera:
UA: Chilean Way: Earn a lump of Gold each time an improvement is constructed. +1 Gold from Specialists.
UU: Touring Minister: Cannot Build Custom Houses, instead can Write a Trade Agreement, which Generates Gold and Culture equal to the amount of Gold Generated during the last 5 turns. Conducts Trade Missions as normal.
UB: PYME: Replaces Stock Exchange: +33% Gold Generated in City. 2 Merchant Specialist Slots. +1 Gold and Production for each outgoing trade route from the city.

Huh... That's a lot of chili....
But I can design more Israels.
 
Coming in with another African Civ, this time... slightly more obscure.

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Sennar (Amara Dunqas)
Start Bias: Desert
Capital: :c5capital: Sinnar
UA: Blue Sultanate
Land Units generate large amounts of :c5gold: Gold and :c5culture: Culture upon capturing Cities. The :c5strength: Combat Bonus of Great Generals is increased by +5% for every :c5capital: Capital City you control.
UU: Alodian (replaces Knight)
Starts with Charge and the unique promotion "Kaskara", which allows it to gain a permanent +5% :c5strength: Combat Bonus while attacking for each foreign Civilian Unit it captures that you keep for yourself (to a maximum of +50%). More expensive than the Knight it replaces, but 33% cheaper to buy with :c5gold: Gold. Upgrades to Cavalry.
UB: Khabir's Palace (replaces Bank)
Standard Bank benefits. Tiles that already generate :c5gold: Gold generate an additional +2 :c5gold: Gold, and Tiles that generate at least 4 of any other yield generate +1 :c5gold: Gold.

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So, this is a swashbuckling sort of Civ that rewards, in the style popularised by Champa, being an absolute pair-of-aching-balls of a Civ to everyone else in the game. Enjoy! =]
 
UA: Peso de la Noche: City Unhappiness contributes towards Culture and Production.

UA: Lion of Tarapaca: Culture and Production towards buildings is doubled as long as you have less than 50 Gold.

UA: Discurso de Chacarillas: Cities Start in Resistance. City Garrisons reduce local Unhappiness by half and a further half if the city is in Resistance.
UA: The Great Latitude: Can settle or acquire cities only on the same Y's coordinate (Capital defines). Wins the game if acquire all possible land plots on this Y's axis.

Humm.
 
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