Civilization Request Thread

Historical truth doesn't matter, they don't get downsides, that's how it is. Same goes for the UU, all civs have a UU, its how the design works. and I know what the bison is referring to, I just don't think it makes sense for a UB given Poland have far more bison and they're hardly the most important thing in Belarus.
 
Historical truth doesn't matter, they don't get downsides, that's how it is. Same goes for the UU, all civs have a UU, its how the design works. and I know what the bison is referring to, I just don't think it makes sense for a UB given Poland have far more bison and they're hardly the most important thing in Belarus.
They're the most important thing. What else then? Dairy products? Maybe.
 
They're the most important thing in Belarus? Bison? Really?
 
While we are on the East Slavic theme - here's the Varangian Rus'.

Garðaríki

Leader: Oleg the Seer
Capital: Holmgarðr (Novgorod)
UA: The Invitation of the Varangians - Naval units can enter river and coastal tiles. Units starting their movement on these tiles begin with twice the movement point than usual for this turn.
UU: Monoxylon - replaces Trieme. Unlike Trieme it has a one tile ranged attack alongside the melee attack. Increased ranged attack strength against land units.
UU: Volkhv - replaces Missionary. May be stacked with a military unit to provide additional XP per turn.

This design is inspired by the Rus'–Byzantine War of 907, when Oleg used the dugout boats (monoxylons) to produce literal landships to attack Constantinople, and Rus' advanced river navigation. Volkhvs were the pagan priests who provided the leaders with advices about the future (including the legendary death of Oleg from his horse's skull). Providing military advice to your units could be an effective tactic. The bonus could be around 1-2 XP per turn to be balanced.
 

It does feel as a terribly weird thing to base a civ around, particularly because the Wisent doesn't feel as much of an important part of the Belarussian identity.

So... any comments on my Chile split? Aside from them being, well, a lot of civs. :crazyeye:
 
@Urdnot: Okay, thanks, will change. Soon.
 
Belarus (Vsevlav Bryachislavich)
Start Bias: Grassland
Capital: :c5capital: Minsk
UA: The Sorceror's Keeps
Cities gain +1 additional :c5happy: Happiness and +2 :c5production: Production for each Defensive and Military Building. Social Policies are +1% cheaper for each :c5greatperson: Great Person born, with the bonus doubling if they were born in the :c5capital: Capital.
UU: Bogatyr (replaces Knight)
Unlike the Knight it replaces, it generates :c5greatperson: Great Writer points per kill. It also starts with the unique promotion, "Lay of the Host of Igor", which grants a +33% :c5strength: Combat Bonus while attacking if the Bogatyr has pillaged a tile this turn. Upgrades to Cavalry as normal.
UU: Samoobrona (replaces Great War Infantry)
When garrisoned in a City, the Samoobrona grants a +3% to that City's :tourism: Tourism output for Level it has achieved. Additionally, it starts with the unique Promotion "Bialorusi Volunteers", which grants it a +4% :c5strength: Combat Bonus for each Promotion the unit possesses when in combat with units of a different Ideology. Upgrades to Infantry.

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No unique units my hairy mudflap-crack. All that took was effort and a little thinking.
 
Monaco
UA: The dream city
Cannot gain settlers nor annex cities. Citizens can work tiles that are within five tiles' distance from the city and that are within your civilization's borders. During war with another civilizations their capital :c5citizen: citizens can migrate to your :c5capital: Capital . Opera Houses and Museums yeld +2 :tourism: Tourism.
UU: Prince's carabineer
UB: Casino: Replaces the Stadium. +2 :c5happy: Happines, +2 :c5gold: Gold, +2 :tourism: Tourism. Converts 35% :c5gold: Gold into :tourism: Tourism.
 
Belarus (Vsevlav Bryachislavich)
Start Bias: Grassland
Capital: :c5capital: Minsk
UA: The Sorceror's Keeps
Cities gain +1 additional :c5happy: Happiness and +2 :c5production: Production for each Defensive and Military Building. Social Policies are +1% cheaper for each :c5greatperson: Great Person born, with the bonus doubling if they were born in the :c5capital: Capital.
UU: Bogatyr (replaces Knight)
Unlike the Knight it replaces, it generates :c5greatperson: Great Writer points per kill. It also starts with the unique promotion, "Lay of the Host of Igor", which grants a +33% :c5strength: Combat Bonus while attacking if the Bogatyr has pillaged a tile this turn. Upgrades to Cavalry as normal.
UU: Samoobrona (replaces Great War Infantry)
When garrisoned in a City, the Samoobrona grants a +3% to that City's :tourism: Tourism output for Level it has achieved. Additionally, it starts with the unique Promotion "Bialorusi Volunteers", which grants it a +4% :c5strength: Combat Bonus for each Promotion the unit possesses when in combat with units of a different Ideology. Upgrades to Infantry.

---

No unique units my hairy mudflap-crack. All that took was effort and a little thinking.
Clownery :goodjob:
 
Monaco
UA: The dream city
Cannot gain settlers nor annex cities. Citizens can work tiles that are within five tiles' distance from the city and that are within your civilization's borders. During war with another civilizations their capital :c5citizen: citizens can migrate to your :c5capital: Capital . Opera Houses and Museums yeld +2 :tourism: Tourism.
UU: Prince's carabineer
UB: Casino: Replaces the Stadium. +2 :c5happy: Happines, +2 :c5gold: Gold, +2 :tourism: Tourism. Converts 35% :c5gold: Gold into :tourism: Tourism.

This UA makes no sense. At all. Monaco is 2km^2 in size so you craft a UA which allows this civ to work more tiles than any other civ? I don't even. The war thing equally makes 0 sense given Monaco has been to war a grand total of zero times. Also that would be incredibly irritating to play against. The UU doesn't even have an effect and the UB... well actually the UB is okay, compared to the rest of the civ, though stadium comes too late for a UB.
 
GPuzzle: What if you represented Homer by just having the GGs being able to make Great works of writing. Like, General dies heroically, tale is told of his heroic death.

Oh, that I'm definetively keeping, as well as the bonus they get when filled. The rest I'm not so sure.
 
How about, in addition to that, the UA gives you a free Great Person of your choice the first time you spawn a Great General, and subsequently, units within range of a Great General generate points per turn towards the GP you selected? And the GG stuff you mentioned is spread across a unique General and a UB/UNW of some description?
 
That would make a lucky Honor opener beat Babylon in terms of science, Scapegrace, and it would just be a massive snowball.

It's one of those few times where going Honor is literally the best choice no matter which path you take. You will have possibilities for massive Science, Production or Culture generation.

This is actually pretty interesting. Just not sure of how to apply it.
 
"May choose a free :c5greatperson: Great Person whenever a Great General is born and units adjacent to that general generate points towards that type of :c5greatperson: Great Person from kills. Immedeately receive a lump sum of :c5culture: culture whenever a Great General dies"

Odd, but not horrifically worded by any stretch.
 
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