AsmodeiaAria
Chieftain
- Joined
- Jun 6, 2014
- Messages
- 6
Hello, I was stalking this forum for a while now, and I was inspired to make my own Civs by both the Philippine Jose Rizal mod and the Puella Magi Madoka Magica modpack.(I love the theme for the former, resistance during policy adoption really hits close to home; and Demon Homura has almost topped Shaka and Attila in my most hated Civs-to-play-against list)
However, after seeing the Guide to Modding and all the XML and Lua files, I felt a bit too overwhelmed, so I guess I won't be trying anytime soon.
Still, I would like to post some of my ideas in case someone would like to make them
For my 'beloved' country, the famous local dictator.
Ferdinand Marcos' Philippine Empire
I am also a fan and casual player of Magic: The Gathering, and I particularly like the guilds of Ravnica, so here are Civs for some of them:
Teysa Karlov's Orzhov Syndicate
Isperia's Azorius Senate
Lastly, I've started playing a game called Drakengard 3 on the PS3, and I absolutely adore the cast I've seen so far, and I would also like to see Civs based around some of them. (I haven't finished the game though [it's very hard
] so maybe these would change)
(Lady) Five's Empire of Five
(Lady) Four's Fortress of Four
(Lady) Three's Dominion of Three
That's it so far. Thank you
However, after seeing the Guide to Modding and all the XML and Lua files, I felt a bit too overwhelmed, so I guess I won't be trying anytime soon.
Still, I would like to post some of my ideas in case someone would like to make them

For my 'beloved' country, the famous local dictator.
Ferdinand Marcos' Philippine Empire
Spoiler :
UA: (The New Society) - When an Ideology is found, receive an extra Social Policy or Ideological Tenet. Get 50% more Unhappiness from Ideological Pressure, but 10% less from Population.
UB: Detention House - replaces the Police Station. It also gives +1 Happiness, and gives +15 xp to Military Units trained in the city. These effects are doubled if a Spy is stationed there.
UU: Crony - replaces the Great Merchant. They are slightly more cheaper to generate. When stationed within a city, that city produces 20% more Gold, but produces 10% more Unhappiness. You also receive 25% less Gold and Influence from Trade Missions.
(http://en.wikipedia.org/wiki/Rolex_12 for the Great Person list)
UB: Detention House - replaces the Police Station. It also gives +1 Happiness, and gives +15 xp to Military Units trained in the city. These effects are doubled if a Spy is stationed there.
UU: Crony - replaces the Great Merchant. They are slightly more cheaper to generate. When stationed within a city, that city produces 20% more Gold, but produces 10% more Unhappiness. You also receive 25% less Gold and Influence from Trade Missions.
(http://en.wikipedia.org/wiki/Rolex_12 for the Great Person list)
I am also a fan and casual player of Magic: The Gathering, and I particularly like the guilds of Ravnica, so here are Civs for some of them:
Teysa Karlov's Orzhov Syndicate
Spoiler :
UA: The Church of Deals
20% of faith generated adds to GPT. Receive a gold boost for every Great Prophet/Missionary expended. Receive a faith boost for every Great Merchant expended.
UU: Blood Barons (replaces the Lancer)
Has more combat strength than the Lancer it replaces, but isn't mounted. The Blood Baron generates gold equal to 50% the killed unit's Combat Strength. When garrisoned in a city, it also produces +1 Faith.
UB: Godless Shrine (replaces the Shrine)
No gold maintenance. Furthermore, It gets an additional +1 Faith for every Market, Bank, Mint, and Stock Exchange in that city. Also increases City's gold output by 5%.
20% of faith generated adds to GPT. Receive a gold boost for every Great Prophet/Missionary expended. Receive a faith boost for every Great Merchant expended.
UU: Blood Barons (replaces the Lancer)
Has more combat strength than the Lancer it replaces, but isn't mounted. The Blood Baron generates gold equal to 50% the killed unit's Combat Strength. When garrisoned in a city, it also produces +1 Faith.
UB: Godless Shrine (replaces the Shrine)
No gold maintenance. Furthermore, It gets an additional +1 Faith for every Market, Bank, Mint, and Stock Exchange in that city. Also increases City's gold output by 5%.
Isperia's Azorius Senate
Spoiler :
UA: Will of the Senate
Receive an additional Delegate once the World Congress is founded. As long as Azorius is the host, cities gain an additional 25% boost to Culture and Tourism.
UB: Senate Hall (replaces the Castle)
Aside from the defensive bonuses a castle already provides, the Senate Hall provides a 10% Combat Strength bonus to all units within the city borders, and an additional 2% for every 2 City State Allies Azorius has.
UI: Hallowed Fountain
Requires Theology. Can only be made in tiles next to a River. Gives +1 culture and +1 food. These effects are doubled when Azorius is the host for the World Congress, as well as an additional +1 Gold.
Receive an additional Delegate once the World Congress is founded. As long as Azorius is the host, cities gain an additional 25% boost to Culture and Tourism.
UB: Senate Hall (replaces the Castle)
Aside from the defensive bonuses a castle already provides, the Senate Hall provides a 10% Combat Strength bonus to all units within the city borders, and an additional 2% for every 2 City State Allies Azorius has.
UI: Hallowed Fountain
Requires Theology. Can only be made in tiles next to a River. Gives +1 culture and +1 food. These effects are doubled when Azorius is the host for the World Congress, as well as an additional +1 Gold.
Lastly, I've started playing a game called Drakengard 3 on the PS3, and I absolutely adore the cast I've seen so far, and I would also like to see Civs based around some of them. (I haven't finished the game though [it's very hard

(Lady) Five's Empire of Five
Spoiler :
UA: Intoner of the Seas - Luxuries from another Civ or City-State provide 25% more Happiness. Once Acoustics is researched, Fishing Boats and Offshore Platforms give +1 Faith.
UB: Sea Temple - Replaces the Harbor
Cities that have a Sea trade route from a city with a Sea Temple receives 50% more religious pressure. +1 Faith from sea and ocean resource tiles.
UI: Water Shrine - Requires Astronomy. A sea/ocean tile improvement on a City State's territory on a tile next to a Luxury resource (a hybrid of Portugal and France's UI). Grants you a copy of one of that City-State's Luxury resource, or ALL if Allies with it.
UB: Sea Temple - Replaces the Harbor
Cities that have a Sea trade route from a city with a Sea Temple receives 50% more religious pressure. +1 Faith from sea and ocean resource tiles.
UI: Water Shrine - Requires Astronomy. A sea/ocean tile improvement on a City State's territory on a tile next to a Luxury resource (a hybrid of Portugal and France's UI). Grants you a copy of one of that City-State's Luxury resource, or ALL if Allies with it.
(Lady) Four's Fortress of Four
Spoiler :
UA: Intoner of the Mountains - All units on Hill tiles get 5% Combat Strength bonus and units near Mountain tiles get 10% Combat Strength bonus. Once Acoustics is researched, tiles near a Mountain get +10% more yields.
UU: Airship - Replaces the Great War Bomber. Is cheaper to make, doesn't require Oil, receives the Bombardment I promotion, but is slightly weaker.
UB: Mountain Fortress - Replaces the Castle. It gives more health and and Combat Strength than a Castle, and gives the city +10% production. May only be built in Cities near a Hill or Mountain tile.
UU: Airship - Replaces the Great War Bomber. Is cheaper to make, doesn't require Oil, receives the Bombardment I promotion, but is slightly weaker.
UB: Mountain Fortress - Replaces the Castle. It gives more health and and Combat Strength than a Castle, and gives the city +10% production. May only be built in Cities near a Hill or Mountain tile.
(Lady) Three's Dominion of Three
Spoiler :
UA: Intoner of the Forests - When Acoustics is researched, Forest tiles give +1 Science. For each Scientist Specialist slot filled, Military Units trained in that city get +5 xp.
UB: Enhancement Facility - Replaces the Public School. Forest tiles worked by the city get +1 Science. Contains two Science specialist slots.
UU: Armisael - Replaces the Great General, and requires no Gold maintenance. Armisaels ignore terrain movement costs, and units (enemy or friendly) killed near Armisaels gives Three a tech boost equal to 20% of the killed Unit's combat strength.
UB: Enhancement Facility - Replaces the Public School. Forest tiles worked by the city get +1 Science. Contains two Science specialist slots.
UU: Armisael - Replaces the Great General, and requires no Gold maintenance. Armisaels ignore terrain movement costs, and units (enemy or friendly) killed near Armisaels gives Three a tech boost equal to 20% of the killed Unit's combat strength.
That's it so far. Thank you
