BenitoChavez
What business is it of yours?
I didn't get a survey so in case any 2K/Firaxis employee happens to see this thread here are my answers.
1. Which of the following Sid Meier’s Civilization games have you played? (Check all that apply.)
Civ III, Civ V, Civ VI, Civ Beyond Earth.
2. Of the Civilization games you’ve played, which is your favorite?
Civ VI
3. How likely is it that you would recommend Civilization VI to a friend or colleague?
7
4. Please select up to 3 elements of Civilization VI that you ENJOY MOST:
Great People
Exploration & Discovery
Founding and Developing Cities/Districts
5. Are there any aspects of Civilization VI that you enjoy not included on the list above?
Developing Wonders, since I could only select 3 above.
6. Please select up to 3 elements of Civilization VI that you ENJOY LEAST:
Gathering/Harvesting Resources
7. Are there any aspects of Civilization VI that you do not enjoy not included on the list above?
How the AI difficulty is implemented. On Immortal/Diety the AI has a huge advantage in the early game especially in military units, but falls behind after a couple of eras. So if you can just survive long enough you are practically guaranteed a win. It would be better if the AI was a threat throughout the game.
8. How would you rate Civilization VI’s Art Style?
4
9. How would you rate Civilization VI’s Graphical Quality?
4
10. How would you rate Civilization VI’s Music/Sound Effects?
5
11. How would you rate Civilization VI’s Computer Artificial Intelligence (A.I.)?
2
12. Which aspects of the game’s A.I. do you believe needs improvement? (Select all that apply.)
Alliances
Diplomacy
Empire-Building
Trading
War
13. What specific issues do you have with the game’s A.I.?
The AI sometimes doesn't renew alliances even if you have almost all green modifiers with them.
Sometimes an AI with mostly green modifiers with you will try to rip you off in a trade deal while an AI with mostly red modifiers will give you a great deal.
The AI will trade all their gold and resources (no matter how much they have) on great works the turn they are created.
The AI builds cities in poor locations when moving the city 1-2 spots would improve it dramatically.
The AI rarely builds an air force or a navy.
The AI has no sense of whether its good or bad to attack or retreat based on terrain modifiers, position of enemy units, positions of friendly units.
**Do you feel the A.I. has been improved by any of the following?**
14. a. Patches/Bug Fixes/Game Updates
Yes - Combat with garrisoned units and joint wars.
15. b. Downloadable Content (DLC)
Not sure
16. c. Rise and Fall Expansion Pack
Not sure
17. How would you rate Civilization VI’s Game Customization Options?
4
18. Please rate the following features in Civilization VI:
1 (Lowest) 2 3 4 5 (Highest)
4 - Religion
4 - Espionage
5 - Great People
5 - Barbarians
5 - Great Works
2 - Combat
3 - Diplomacy
5 - City-States (Envoys & Suzerains)
5 - Housing
4 - Trade Routes
4 - Map Generation
19. Please rate the following features in Civilization VI:
1 (Lowest) 2 3 4 5 (Highest)
4 - Wonders
5 - Unit movement
4 - Map Variety
5 - Resources
3 - War
4 - Tech Tree
4 - Trading
4 - Civic Tree
5 - Founding & Placing Cities/Districts
5 - Government and Civics
20. Any additional information that you want to share with 2K and Firaxis about your Civilization VI experience?
Turn times can take a while especially on big maps with many civs, so improved performance would be good.
There should be an auto renew function for trade routes and spies
There should be an option to turn off the messages whenever you fulfill or don't fulfill an AI's agenda.
There should be a queue for city production.
The map pins should include icons for districts, improvements, wonders, etc.
A map builder feature would be nice.
Spoiler Q&As :
1. Which of the following Sid Meier’s Civilization games have you played? (Check all that apply.)
Civ III, Civ V, Civ VI, Civ Beyond Earth.
2. Of the Civilization games you’ve played, which is your favorite?
Civ VI
3. How likely is it that you would recommend Civilization VI to a friend or colleague?
7
4. Please select up to 3 elements of Civilization VI that you ENJOY MOST:
Great People
Exploration & Discovery
Founding and Developing Cities/Districts
5. Are there any aspects of Civilization VI that you enjoy not included on the list above?
Developing Wonders, since I could only select 3 above.
6. Please select up to 3 elements of Civilization VI that you ENJOY LEAST:
Gathering/Harvesting Resources
7. Are there any aspects of Civilization VI that you do not enjoy not included on the list above?
How the AI difficulty is implemented. On Immortal/Diety the AI has a huge advantage in the early game especially in military units, but falls behind after a couple of eras. So if you can just survive long enough you are practically guaranteed a win. It would be better if the AI was a threat throughout the game.
8. How would you rate Civilization VI’s Art Style?
4
9. How would you rate Civilization VI’s Graphical Quality?
4
10. How would you rate Civilization VI’s Music/Sound Effects?
5
11. How would you rate Civilization VI’s Computer Artificial Intelligence (A.I.)?
2
12. Which aspects of the game’s A.I. do you believe needs improvement? (Select all that apply.)
Alliances
Diplomacy
Empire-Building
Trading
War
13. What specific issues do you have with the game’s A.I.?
The AI sometimes doesn't renew alliances even if you have almost all green modifiers with them.
Sometimes an AI with mostly green modifiers with you will try to rip you off in a trade deal while an AI with mostly red modifiers will give you a great deal.
The AI will trade all their gold and resources (no matter how much they have) on great works the turn they are created.
The AI builds cities in poor locations when moving the city 1-2 spots would improve it dramatically.
The AI rarely builds an air force or a navy.
The AI has no sense of whether its good or bad to attack or retreat based on terrain modifiers, position of enemy units, positions of friendly units.
**Do you feel the A.I. has been improved by any of the following?**
14. a. Patches/Bug Fixes/Game Updates
Yes - Combat with garrisoned units and joint wars.
15. b. Downloadable Content (DLC)
Not sure
16. c. Rise and Fall Expansion Pack
Not sure
17. How would you rate Civilization VI’s Game Customization Options?
4
18. Please rate the following features in Civilization VI:
1 (Lowest) 2 3 4 5 (Highest)
4 - Religion
4 - Espionage
5 - Great People
5 - Barbarians
5 - Great Works
2 - Combat
3 - Diplomacy
5 - City-States (Envoys & Suzerains)
5 - Housing
4 - Trade Routes
4 - Map Generation
19. Please rate the following features in Civilization VI:
1 (Lowest) 2 3 4 5 (Highest)
4 - Wonders
5 - Unit movement
4 - Map Variety
5 - Resources
3 - War
4 - Tech Tree
4 - Trading
4 - Civic Tree
5 - Founding & Placing Cities/Districts
5 - Government and Civics
20. Any additional information that you want to share with 2K and Firaxis about your Civilization VI experience?
Turn times can take a while especially on big maps with many civs, so improved performance would be good.
There should be an auto renew function for trade routes and spies
There should be an option to turn off the messages whenever you fulfill or don't fulfill an AI's agenda.
There should be a queue for city production.
The map pins should include icons for districts, improvements, wonders, etc.
A map builder feature would be nice.