aronnax
Let your spirit be free
There is a reason why I have stopped playing Civilisation IV but I still play Total War Games.
Total War Games immerse players in a specific era and place and everything, from technology to events, to diplomacy and economy is invested to try, to the very best of their ability, to model it.
You can't do that in a game that spans 4000BC to 1815AD. Civilisation games lose alot of detail because their attempts to model a history game is very cosmetic at best. Spanning 6000 years and the entire continent means that you have to be broad and that you have to be selective in the "Civilisations" you choose. It's already bad enough the way MTW2 sums the Holy Roman Empire as one faction and Italy as Milan, Venice, Sicily and Papal States. Imagine it for the world!
Lastly, I always hated the way borders worked in Civilisation. I hated that it was based on Culture and that is incredibly random and that when you take a city, you usually don't take any land around it. This frustrates me entirely. It also makes the game even less historic by having randomly placed blobs instead of bluntly accurate provinces.
Total War Games immerse players in a specific era and place and everything, from technology to events, to diplomacy and economy is invested to try, to the very best of their ability, to model it.
You can't do that in a game that spans 4000BC to 1815AD. Civilisation games lose alot of detail because their attempts to model a history game is very cosmetic at best. Spanning 6000 years and the entire continent means that you have to be broad and that you have to be selective in the "Civilisations" you choose. It's already bad enough the way MTW2 sums the Holy Roman Empire as one faction and Italy as Milan, Venice, Sicily and Papal States. Imagine it for the world!
Lastly, I always hated the way borders worked in Civilisation. I hated that it was based on Culture and that is incredibly random and that when you take a city, you usually don't take any land around it. This frustrates me entirely. It also makes the game even less historic by having randomly placed blobs instead of bluntly accurate provinces.