Civilization V Announced!

I rather hope that they do keep in corps because I have found i very hard to make money in a modern civ economy without them and a few moneymaking wonders along with them.

You're not taking into account that this will be a different game and the "moneymaking" system itself will probably be different. ;)
 
Nobody gets that I'm joking most of the time. :(

;) It's cool don't mind me, I'm having trouble getting jokes and sarcasm on forums when not seeing a person face to face (not my native language you see, sometimes hard to interpreter) :lol: :crazyeye:

I noticed that people don't get when I'm joking too by the way.
 
To be honest I'm worried it will as disappointing and boring as I found Civ4. I like the way the game looks but I just find it boring to play. I'll stick with C3.
 
I can't wait for Civ 5. I'm also gonna listen for any expansion packs that come out. :D
 
need more news :( im so over waiting when Facebook civ be up IM SO OVER WAITING :(
 
speaking in their native language for the first time.

Does this mean that English may be one of the available languages? :mischief: I'd love to see dialogue organised in this language. Perhaps the UK version of this programme could be released as Civilisation V.

A Charles II leaderhead for one of the British Civilisations wouldn't go astray, either (suggest Cre/Phi). From the same era, a new wonder called "The Royal Society" would be nice too.
 
;) It's cool don't mind me, I'm having trouble getting jokes and sarcasm on forums when not seeing a person face to face (not my native language you see, sometimes hard to interpreter) :lol: :crazyeye:
Choxorn is a regular in the screenshots section of Civ III. He likes to fool about, you'll 'get' him soon enough. Sometimes somebody gets offended, ah well, there's always the one, isn't there?
 
I think that Civ 4 did a good job with the Religeon . ( sorry for spelling ). It has had a Profound Impact on World History . We don t have to look any further than Sept 11 , 2001 to today . Iraq and Afganistan . The Crusades impacted Europe to the Middle East . America was founded and subdued in search of Reliougous Freedom . The whole world is concerned about Israeli/Arab relations . One of the big sticking points is Control of the Holy City of Jeuresulam . Its hard to get past that reliogous or not.
I like the fact that Civs are more likely to like you because you have the same Faith although it is not a gurantee either way . I think that helps the Realism. Iraq invades Kuwait for instance. Sadaam said the H*** with my brothers in the Faith I want that Land and Oil . Power !
Keep the Religoun part just like it is . Just Enhance as they always do !
 
A) What the the hell makes everyone think people in Texas are a bunch of hick farmers.

I think Texas may merely be one of the "Independent city states".

I think I can live with religion being gone with a good Social/Government structure.

I do hope that the 'one unit/tile' doesn't eliminate the ability to move a large army as a group.

Hopefully units can combine into one larger unit (and hopefully they can bypass each other as well.. if they are not enemies)

If units don't "Heal" but instead just permanently become a weaker unit on taking damage, then there could be some good... oterwise, I'm afraid of having to move multiple units around in a puzzle piece strategy.
 
I do hope that the 'one unit/tile' doesn't eliminate the ability to move a large army as a group.
Hopefully units can combine into one larger unit (and hopefully they can bypass each other as well.. if they are not enemies)
If units don't "Heal" but instead just permanently become a weaker unit on taking damage, then there could be some good... oterwise, I'm afraid of having to move multiple units around in a puzzle piece strategy.

I think a return to Civ II rules may be necessary to accommodate hexagonal tiles. The rule where units could not move between two tiles that were both occupied by enemy units would allow for more flexible border defence (ie: not having to place units on every single tile to avoid stacks of doom slipping past without engaging. In this scenario, they would have to engage SOME defence units that they pass as long as you keep alternate tiles defended). This would hopefully encourage more active border defence (it's currently too prohibitive since you need to guard EVERY tile) which would disperse some of the combat, rather than concentrating it in cities.

A greater combination of factors in determining borders would be helpful too. Culture is great for determining early, or lightly defended borders, and even better for civic unrest. However, the ability to take and hold tiles by military force is sorely lacking. Many cities have been held by military means alone, without any great cultural absorption. Normally the nation these cities were captured from did not retain control over the suburbs of these cities. If an area was taken militarily, culture was irrelevant in determining ultimate control (unless you do what the Soviets did in Eastern Europe and expel native populations).
 
I like to draw maps as soon as I know enough about my world; one can get squared paper quite easily, or even draw one's own with a simple DTP program, but hex paper ? Never seen any on sale anywhere, and drawing jiggly lines is a very tedious process to which, I suppose, I must resign myself.

I can see your point about hexagons allowing fewer movement options, but it does appear to be an improvement form an holistic perspective. Octagons would have been better, but would have required a new keypad, which would be impractical (or at least, would add to the price and may cause problems if anyone's Civ keypad breaks, since the game would be a few years old by this point and harder to find).

Designing an A4 sheet of hexagonal graph paper would appear, on the face of it, to be simple enough for someone with design experience or training. Perhaps someone could upload one in pdf format. I can see its usefulness. Grey lines would probably be best (or you could print in draft).
 
Designing an A4 sheet of hexagonal graph paper would appear, on the face of it, to be simple enough for someone with design experience or training. Perhaps someone could upload one in pdf format. I can see its usefulness. Grey lines would probably be best (or you could print in draft).

Try this site it allows you to generate a PDF of hexagonal graph paper with extensive control over the type of paper and the size and color of the hexes.
 
Öjevind Lång;8924478 said:
I wonder if they'll implement such a simple thing as the ability to dismiss a suggested city name and not have it recur again during that game. That was possible in Civ II and should be very easy for them to feature in Civ V too.

Agreed. City names appearing from a drop down list would be better than in a standard text box. This would allow using city names out of order. For example, if I want to build Dresden before I build Berlin. It's also useful for fixing misspelled exonyms, such as German names with umlauts removed, but no extra 'e' appended.

Öjevind Lång;8924478 said:
Small things, perhaps, but worth mentioning all the same. Well, to those of us who don't want to rule the Roman Emnpire from Rome, but from Roma, and who dislike some of the names for the Zulu civilization (to mention but one example), it would give much relief.
I'm fine with Rome, but the administrative capital of the Netherlands is Den Haag, not The Hague!
That could be solved by including a provision for the inclusion of endonyms for each civilisation. So, the Roman Empire would include the Cities exonyms in the distribution languages <English>, <German>, <French> etc - as it does now, but also in Latin, either as: <NativeLanguage> or as <Latin> with an XML property added like <NativeLanguage>Latin</NativeLangue>.

It could also be applied to give us the option of playing China using English exonyms (like Peking) or the local endonyms (like Beijing).

In game, the user could then choose whether to use the City exonyms (in their own language) or the endonym (in the Civilisation's principal language).

Öjevind Lång;8924478 said:
Also, please respell the Great Person Franz Kafka's name! He was never, anywere, known as "Frank Kafka".
Similar to the above. In a more practical sense, this would mean giving English users a choice between Franz Josef (German) or Francis Joseph (English) or German users the option of Albert (Englisch) oder Albrecht (Deutsch).
 
Perhaps someone could upload one in pdf format.

Try this site it allows you to generate a PDF of hexagonal graph paper with extensive control over the type of paper and the size and color of the hexes.

I regret, and indeed resent, the change to hexagons, for two reasons. Firstly, it reduces the movement possibilities from 8 directions to six, and secondly I like to draw maps as soon as I know enough about my world; one can get squared paper quite easily, or even draw one's own with a simple DTP program, but hex paper ? Never seen any on sale anywhere, and drawing jiggly lines is a very tedious process to which, I suppose, I must resign myself.

Look no further...:D
http://incompetech.com/graphpaper/hexagonal/

Google for more...;)

DD

I had seen someone on here complaining about having to find hex paper. Here is a link to some.

http://www.incompetech.com/graphpaper/hexagonal/

Enjoy

Gee I guess this post needs to be repeated every so often...:D

DD
 
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