chrissifniotis
GoogleCiv 2.0.0 coming...
Hi ho. I forget exactly when but I remember I considered the idea of allocating old style traits to the Civilization V pantheon of leaders. I finally sat down and thought up a list of all the used traits and begun the process of defining them, since the civilization traits vary so much, I defined each old style trait on their fundamental abilities;
With the definitions in mind, I think this is an accurate allocation of the traits to the leaders, each leader has as many traits that encompass the civilization trait as necessary;
Alexander - Hellenic League <ORG>
Askia - River Warlord <FIN/SEA>
Augustus Caesar - the Glory of Rome <IMP/IND>
Bismarck - Furor Teutonicus <AGG/FIN>
Catherine - Siberian Riches <IND/RES>
Darius I - Achaemenid Legacy <AGG/SPI>
Elizabeth - Sun Never Sets <SEA>
Gandhi - Population Growth <SPI>
Genghis Khan - Mongol Terror <AGG/ORG>
Kamehameha - Wayfinding <PRO/SEA>
Harald Bluetooth - Viking Fury <AGG/SEA>
Harun al-Rashid - Trade Caravans <FIN/RES>
Hiawatha - the Great Warpath <EXP/FIN>
Isabella - Seven Cities of Gold <FIN/IMP>
Montezuma - Sacrificial Captives <AGG/CRE>
Napoleon - Ancien Régime <CRE>
Nebuchadnezzar II - Ingenuity <PHI/SCI>
Oda Nokugawa - Bushido <AGG/PRO>
Pachacuti - Great Andean Road <EXP/ORG>
Ramesses II - Monument Builders <IND>
Ramkhamhaeng - Father Governs Children <AGR/CRE/ORG>
Sejong - Scholars of the Jade Hall <IMP/SCI>
Sulieman - Barbary Corsairs <AGG/FIN/SEA>
Washington - Manifest Destiny <AGG/EXP/FIN>
Wu Zetain - Art of War <AGG/PHI>
Spoiler :
(AGG)ressive - 
This trait focuses on military strength, either from bonuses in ATK or extra promotions. With PHI, this trait boost the emergence of Great Generals.
(AGR)icultural -

This trait grants additional food benefits, either within cities and/or their improvements, tiles and/or their improvements, or from other sources.
(CHA)rismatic -
This trait increases the emergence of promoted units, either by boosting experience in attacks or by reducing the target experience of a new promotion.
(CRE)ative -
This trait increases culture, either within cities and/or their improvements, tiles and/or their improvements, or by other means. With PHI, this trait boost the emergence of Great Artists.
(EXP)ansive -
This trait focuses on expansion of a civilization, by providing production bonuses towards Settlers and Workers. This trait also provides bonuses from city borders the tiles within the civilization.
(FIN)ancial -


This trait generates gold, either within cities and/or their improvements, tiles and/or their improvements, or from other sources. With PHI, this trait boost the emergence of Great Merchants.
(IMP)erialistic -

This trait generates any bonus from or by the capital. This trait also increases the yields from natural wonders.
(IND)ustrious -
This trait creates additional production, either within cities and/or their improvements, tiles and/or their improvements, or by other means. With PHI, this trait boost the emergence of Great Engineers.
(ORG)anised -


This trait manages city states and your allies, either from the yields they produce or the bonuses you receive in battle against them.
(PHI)losophical -


This trait accelerates the emergence of great people in the civilization, each great person is attached to another trait and is listed on said traits.
(PRO)tective -
This trait strengthens military defenses from attacks, either from boosting defense or extra promotions.
<RES>ourceful -
NOTE: This trait has been designed to accommodate Catherine and Harun al-Rashid.
This trait stretches the available resources within the civilization to gain larger stockpiles of bonus, strategic and luxurious resources.
(SCI)entific -
This trait produces science, either within cities and/or their improvements, tiles and/or their improvements, or from other sources. With PHI, this trait boost the emergence of Great Scientists.
(SEA)faring -
This trait grants bonuses from the sea, either yield bonuses for the cities, or naval bonuses for the navy.
(SPI)ritual -


This trait focuses on maintaining happiness within the civilization, either by prviding extra happiness or by reducing unhappiness. This trait also provides bonuses during golden ages - either from the yields of tiles, bonuses to the military, or the length of time - and eliminates forms of anarchy.

This trait focuses on military strength, either from bonuses in ATK or extra promotions. With PHI, this trait boost the emergence of Great Generals.
(AGR)icultural -


This trait grants additional food benefits, either within cities and/or their improvements, tiles and/or their improvements, or from other sources.
(CHA)rismatic -

This trait increases the emergence of promoted units, either by boosting experience in attacks or by reducing the target experience of a new promotion.
(CRE)ative -

This trait increases culture, either within cities and/or their improvements, tiles and/or their improvements, or by other means. With PHI, this trait boost the emergence of Great Artists.
(EXP)ansive -

This trait focuses on expansion of a civilization, by providing production bonuses towards Settlers and Workers. This trait also provides bonuses from city borders the tiles within the civilization.
(FIN)ancial -



This trait generates gold, either within cities and/or their improvements, tiles and/or their improvements, or from other sources. With PHI, this trait boost the emergence of Great Merchants.
(IMP)erialistic -


This trait generates any bonus from or by the capital. This trait also increases the yields from natural wonders.
(IND)ustrious -

This trait creates additional production, either within cities and/or their improvements, tiles and/or their improvements, or by other means. With PHI, this trait boost the emergence of Great Engineers.
(ORG)anised -



This trait manages city states and your allies, either from the yields they produce or the bonuses you receive in battle against them.
(PHI)losophical -



This trait accelerates the emergence of great people in the civilization, each great person is attached to another trait and is listed on said traits.
(PRO)tective -

This trait strengthens military defenses from attacks, either from boosting defense or extra promotions.
<RES>ourceful -

This trait stretches the available resources within the civilization to gain larger stockpiles of bonus, strategic and luxurious resources.
(SCI)entific -

This trait produces science, either within cities and/or their improvements, tiles and/or their improvements, or from other sources. With PHI, this trait boost the emergence of Great Scientists.
(SEA)faring -

This trait grants bonuses from the sea, either yield bonuses for the cities, or naval bonuses for the navy.
(SPI)ritual -



This trait focuses on maintaining happiness within the civilization, either by prviding extra happiness or by reducing unhappiness. This trait also provides bonuses during golden ages - either from the yields of tiles, bonuses to the military, or the length of time - and eliminates forms of anarchy.
With the definitions in mind, I think this is an accurate allocation of the traits to the leaders, each leader has as many traits that encompass the civilization trait as necessary;
Alexander - Hellenic League <ORG>
Askia - River Warlord <FIN/SEA>
Augustus Caesar - the Glory of Rome <IMP/IND>
Bismarck - Furor Teutonicus <AGG/FIN>
Catherine - Siberian Riches <IND/RES>
Darius I - Achaemenid Legacy <AGG/SPI>
Elizabeth - Sun Never Sets <SEA>
Gandhi - Population Growth <SPI>
Genghis Khan - Mongol Terror <AGG/ORG>
Kamehameha - Wayfinding <PRO/SEA>
Harald Bluetooth - Viking Fury <AGG/SEA>
Harun al-Rashid - Trade Caravans <FIN/RES>
Hiawatha - the Great Warpath <EXP/FIN>
Isabella - Seven Cities of Gold <FIN/IMP>
Montezuma - Sacrificial Captives <AGG/CRE>
Napoleon - Ancien Régime <CRE>
Nebuchadnezzar II - Ingenuity <PHI/SCI>
Oda Nokugawa - Bushido <AGG/PRO>
Pachacuti - Great Andean Road <EXP/ORG>
Ramesses II - Monument Builders <IND>
Ramkhamhaeng - Father Governs Children <AGR/CRE/ORG>
Sejong - Scholars of the Jade Hall <IMP/SCI>
Sulieman - Barbary Corsairs <AGG/FIN/SEA>
Washington - Manifest Destiny <AGG/EXP/FIN>
Wu Zetain - Art of War <AGG/PHI>