Fool's Gold
Chieftain
- Joined
- Apr 23, 2023
- Messages
- 29
(Because apparently this thread comes up every year or so, judging from previous threads...)
Thought exercise: Let's say you have to go through every civ in the unmodded BTS game. (Which means that if you've never seen a Navy SEAL / Mall in your life because your American games never got that far, too bad, you're stuck with them anyway.) Which leader / trait combination lets you squeeze the most use out of your starting techs, UU & UB (half-priced buildings count), regardless of how good and bad they may actually be? And what tech path / time period / civics / victory condition / map type / [insert condition here] would provide the best conditions for you to use them?
Just thinking about this because:
Thought exercise: Let's say you have to go through every civ in the unmodded BTS game. (Which means that if you've never seen a Navy SEAL / Mall in your life because your American games never got that far, too bad, you're stuck with them anyway.) Which leader / trait combination lets you squeeze the most use out of your starting techs, UU & UB (half-priced buildings count), regardless of how good and bad they may actually be? And what tech path / time period / civics / victory condition / map type / [insert condition here] would provide the best conditions for you to use them?
Just thinking about this because:
- Some civs already start heavily synergised (e.g. Zulu: Impi + Ikhanda, starting with Agriculture + Hunting, and having AGG + EXP heavily incentivises a Mining - Bronze Working - Wheel - Pottery start and heavy whipping);
- Some leader / civ combinations look like they were better off switched (e.g. Gilgamesh of Babylon with CRE Gardens + PRO Bowmen vs Hammurabi of Sumeria with AGG Vultures + ORG Ziggurats);
- Others are outright redundant (Hatshepsut's and Zara Yaqob's CRE disincentivises building Obelisks / Steles);
- And for the UUs / UBs, some synergies are obvious (Mongols start with Hunting and The Wheel and aim straight for Animal Husbandry - Horseback Riding - Archery for Keshiks and Gers, so going for all-out war with Cyrus's IMP / CHA is an obvious consideration, even if it might not be sustainable) while others are not so clear-cut (Persia's Immortals and Apothecaries are from completely different eras - what traits would benefit both and what strategy are you aiming for?)
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