It doesn't give a fixed amount of faith but "Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity."It would be perfectly competitive if Goddess of the Harvest gave 20 faith per chop, but getting 100 or more is way too strong and even more broken with Monumentality.
Here, fixed.My biggest anticipated complaint is the Firaxis seems to be dead set against fixing Goddess of the Harvest,
UPDATE ModifierArguments SET Value = 50 WHERE ModifierId = 'GODDESS_OF_THE_HARVEST_HARVEST_MODIFIER' AND Name = 'Amount';
Incorrect on both counts. I have 14kw of solar panels installed and 5 bins for separate recycling bits ignoring the battery bin. I do my bit but if you looked at my initial post in another thread I was enjoying plodding along at T100 when wham, 3 districts and all buildings destroyed, 5 fisheries gone.... it was not even climate change it was bad luck at a critical time in my development that was far worse than being swarmed by barbs. Nothing I could do about it and occasionally I see other coastal players getting hit and mentioning just how crippling it is.He's a climate change denier who's mad that his favorite leader (Victoria) isn't very powerful in this game.
Incorrect on both counts. I have 14kw of solar panels installed and 5 bins for separate recycling bits ignoring the battery bin. I do my bit but if you looked at my initial post in another thread I was enjoying plodding along at T100 when wham, 3 districts and all buildings destroyed, 5 fisheries gone.... it was not even climate change it was bad luck at a critical time in my development that was far worse than being swarmed by barbs. Nothing I could do about it and occasionally I see other coastal players getting hit and mentioning just how crippling it is.
I never asked for a strong Victoria, I just did not want a wrong Victoria and Pax Brittanica is nothing to do with peace and WOTW s more suited to Germany who were far more efficient than England who was early. The issue I had was nothing to do with Victoria but coastal civilisations.
It is an addictive game and I have continued to play even though AI have not been enjoying it because of the new toys and great forum. My last straw was starting a new game next to 6 coastal lowlands and think why the hell am I bothering with this luck ridden game. Environmental damage comes along and messes up a great start after 100 turns of effort? Why bother.
Female leaders fine, I am all with the feminist side of things and am first to support the cause and it does not affect the game but climate change is stupidly moronically bad when the game removes the strength of the tiles I chose to settle on. And just to make it worse, as a amateur volcanologist I would point out that people do not settle at volcanoes to dig mines into its side. If the type of volcanoes is right for good crops then the soil can be rich but it also can suffer serious deficiencies (tongariro national park) The whole concept of rushing to settle next to volcanoes and avoiding the coast is just stupid.
Regardless of why, I do not enjoy the game, just the forum so I gracefully bow out saying good luck and I am glad I could help people, some of us like doing that.
i cannot wait for the patch to come. 6 gs is already super but it needed tweeks and the anounced patch seems to hit the spot, great work
on a PERSONAL NOTE THE DEV DUDE THAT PRESENTED WAS MORE THAN OK BUT WHERE THE FORNICATION IS SARAH?
No, I am not trying to be a smarta&€ but if GS just is not your cup of tea, why are you not going back to R&F ruleset?Incorrect on both counts. I have 14kw of solar panels installed and 5 bins for separate recycling bits ignoring the battery bin. I do my bit but if you looked at my initial post in another thread I was enjoying plodding along at T100 when wham, 3 districts and all buildings destroyed, 5 fisheries gone.... it was not even climate change it was bad luck at a critical time in my development that was far worse than being swarmed by barbs. Nothing I could do about it and occasionally I see other coastal players getting hit and mentioning just how crippling it is.
I never asked for a strong Victoria, I just did not want a wrong Victoria and Pax Brittanica is nothing to do with peace and WOTW s more suited to Germany who were far more efficient than England who was early. The issue I had was nothing to do with Victoria but coastal civilisations.
It is an addictive game and I have continued to play even though AI have not been enjoying it because of the new toys and great forum. My last straw was starting a new game next to 6 coastal lowlands and think why the hell am I bothering with this luck ridden game. Environmental damage comes along and messes up a great start after 100 turns of effort? Why bother.
Female leaders fine, I am all with the feminist side of things and am first to support the cause and it does not affect the game but climate change is stupidly moronically bad when the game removes the strength of the tiles I chose to settle on. And just to make it worse, as a amateur volcanologist I would point out that people do not settle at volcanoes to dig mines into its side. If the type of volcanoes is right for good crops then the soil can be rich but it also can suffer serious deficiencies (tongariro national park) The whole concept of rushing to settle next to volcanoes and avoiding the coast is just stupid.
Regardless of why, I do not enjoy the game, just the forum so I gracefully bow out saying good luck and I am glad I could help people, some of us like doing that.
Did they mention any improvements to get better AI at war? If not i still will play civ 5 instead
Presently, Civ5 absolutely has better AI. It understands how to take cities, it is a real threat when it decides to go to war with you (especially with a warmongering civ), it understands how to use airpower and defend against it. It upgraded its units for crying out loud. It does a lot of things better which quite honestly, should be pretty basic but yet Civ6 AI still can't do. One of the things I miss most is City State allies that actually helped you in war and were a threat. Sometimes you would get a special treat where one of your city states would conquer another and become a dual city city state. Yes i realize that mechanic has changed now, but it was still so cool when it happened. Or sometimes the AI would decide to go all defense and hunker down while going for a cultural or science victory, and I just couldn't crack their shell as the game was winding down to the last turns. Those were all great moments, and none of which I have experienced yet in Civ6.Does civ5 really have better AI? I doubt it
And I am not a fan of vox populi, 5 years of development and I see idiotic suicidal wars all the time and 5 crossbows shooting city at 0 health for 5 turns before retreating
Historically, volcanic soil was praised for it's agricultural benefits.
One of the things I miss most is City State allies that actually helped you in war and were a threat. Sometimes you would get a special treat where one of your city states would conquer another and become a dual city city state.
Does civ5 really have better AI? I doubt it
And I am not a fan of vox populi, 5 years of development and I see idiotic suicidal wars all the time and 5 crossbows shooting city at 0 health for 5 turns before retreating
But this has pretty much always been a problem in Civ, though. It's not like VI is the first game to make coastal cities less productive than their inland counterparts. All of this hyperbolic "slap in the face" talk is nonsense. If hurricanes are too destructive, then they can be rebalanced. If inland cities have it too easy, then floods, etc. can be rebalanced. There's no anti-coast, anti-England, or whatever agenda.