Ok now that the game has been out for a bit, time for some feedback on age transitions. The big beef I have is that in a transition all but your capital revert to towns. A settlement can have a population larger than your capital have more improvements and/or wonders. be the "Jewel" of your civilization but as soon a an age ends bam your a town now. Um it has never worked this way for any real Civilization and is (being nice here) a piss poor game mechanic.
Using U.S. cities here to show my point.
New York, arguably the Jewel of the U.S. is not going to loose it's ability to put people to work for civic improvements just because of the passage of a few years (time from say end of exploration era to modern). A city can revert to a town for many reasons, take Detroit as an example. N.A.F.T.A. killed the auto industry in Detroit reducing the population from around 8 million to at it's lowest around 800,000. That could be an example of this downgrading to a town.
But never in history has a prosperous civilization gone from having multiple cities (all prosperous) loose all civic expansion save it's capital. Sorry it has never happened unless there was war or major natural disaster.
Yes civilizations come and go. Sometimes it is fairly rapid (Ottoman Empire, Third Reich, Atlantis?) but the norm is for gradual change not the rapid change this game uses. The rise and fall of most civilizations is gradual taking years. Small civilizations can be wiped out by natural Disasters or War but large civilizations take years to fall. The roman empire didn't die in a day or even a few years it took several hundred years. Ancient Egypt lasted for roughly 3000 years it had it highs and lows but again it didn't die in a few years it took hundreds. This rapid change and degrading all but your capital to a town is IMO poor game design.
I have many other beef's with this latest version of Civilization it's IMO a dumbed down version. I don't see it as an improved version of the core Civilization franchise. It is a far quicker paced game than any other Civilization game, and TBH I loved Civ for the epic games you could achieve from ALL the other versions.
This just seems like a quick buck and an attempt to get some of the console market.
( Um Fraxis that is not nor has it ever been your main target audience)
Using U.S. cities here to show my point.
New York, arguably the Jewel of the U.S. is not going to loose it's ability to put people to work for civic improvements just because of the passage of a few years (time from say end of exploration era to modern). A city can revert to a town for many reasons, take Detroit as an example. N.A.F.T.A. killed the auto industry in Detroit reducing the population from around 8 million to at it's lowest around 800,000. That could be an example of this downgrading to a town.
But never in history has a prosperous civilization gone from having multiple cities (all prosperous) loose all civic expansion save it's capital. Sorry it has never happened unless there was war or major natural disaster.
Yes civilizations come and go. Sometimes it is fairly rapid (Ottoman Empire, Third Reich, Atlantis?) but the norm is for gradual change not the rapid change this game uses. The rise and fall of most civilizations is gradual taking years. Small civilizations can be wiped out by natural Disasters or War but large civilizations take years to fall. The roman empire didn't die in a day or even a few years it took several hundred years. Ancient Egypt lasted for roughly 3000 years it had it highs and lows but again it didn't die in a few years it took hundreds. This rapid change and degrading all but your capital to a town is IMO poor game design.
I have many other beef's with this latest version of Civilization it's IMO a dumbed down version. I don't see it as an improved version of the core Civilization franchise. It is a far quicker paced game than any other Civilization game, and TBH I loved Civ for the epic games you could achieve from ALL the other versions.
This just seems like a quick buck and an attempt to get some of the console market.
( Um Fraxis that is not nor has it ever been your main target audience)