FXS_Gilgamesh
Firaxian
- Joined
- Jul 30, 2024
- Messages
- 52
A note for Switch players: Update 1.2.0 – Patch 1 will be incorporated into our June update on Nintendo Switch, coinciding with the release of Civilization VII on Nintendo Switch 2. We appreciate your patience!
We're rolling out a patch that addresses some late-game performance drops, brings some stability improvements, and includes a handful of improvements in response to player feedback. We’re also heads-down on our next update, planned for early June, which will include plenty more improvements and updates across the game. Thanks for continuing to share your feedback and read on for the full patch notes below, or view them on Steam here.
We're rolling out a patch that addresses some late-game performance drops, brings some stability improvements, and includes a handful of improvements in response to player feedback. We’re also heads-down on our next update, planned for early June, which will include plenty more improvements and updates across the game. Thanks for continuing to share your feedback and read on for the full patch notes below, or view them on Steam here.
- Addressed a reported issue where late-game performance could noticeably drop, usually when opening and closing the Production menu.
- Improved game stability.
- The Map Icon for Wall Improvements will no longer visually appear to take an available slot when placing a Building on Districts during gameplay.
- War support UI will now update right away when supporting an ally’s war.
- Sugar is now treated as a Bonus Resource in the Modern Age.
- Resolved placeholder text strings seen in the Challenges menu.
- Addressed a reported issue where Tech / Civic icons disappeared when research queuing with Tutorials enabled.
- Addressed a reported issue where Adjacency Arrows were only appearing the first time a Building was built.
- 3D assets will now display when using MetalFX graphics options.