Civilization VII - Update 1.2.0 - Patch 1

FXS_Gilgamesh

Firaxian
Joined
Jul 30, 2024
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A note for Switch players: Update 1.2.0 – Patch 1 will be incorporated into our June update on Nintendo Switch, coinciding with the release of Civilization VII on Nintendo Switch 2. We appreciate your patience!

We're rolling out a patch that addresses some late-game performance drops, brings some stability improvements, and includes a handful of improvements in response to player feedback. We’re also heads-down on our next update, planned for early June, which will include plenty more improvements and updates across the game. Thanks for continuing to share your feedback and read on for the full patch notes below, or view them on Steam here.
  • Addressed a reported issue where late-game performance could noticeably drop, usually when opening and closing the Production menu.
  • Improved game stability.
  • The Map Icon for Wall Improvements will no longer visually appear to take an available slot when placing a Building on Districts during gameplay.
  • War support UI will now update right away when supporting an ally’s war.
  • Sugar is now treated as a Bonus Resource in the Modern Age.
  • Resolved placeholder text strings seen in the Challenges menu.
  • Addressed a reported issue where Tech / Civic icons disappeared when research queuing with Tutorials enabled.
  • Addressed a reported issue where Adjacency Arrows were only appearing the first time a Building was built.
Mac
  • 3D assets will now display when using MetalFX graphics options.

    1.2.0 Patch 1 (1).png
 
"Sugar is now treated as a Bonus Resource in the Modern Age" is confusing me because I'm 99% sure it already was a bonus resource?
 
It somehow became an empire resource in 1.2. The bonus was "+6 food", so it didn't make any sense.
Yes...plus that for me (in a continued game from before the patch) it broke copies of the sugar resource slotted in settlements, which became completely immobile. Checked that save now again with the hotfix and that problem is gone.
 
Is anyone else getting tons of crashes on map load since this patch (or the original 1.2.0)? The game's perfectly stable if I manage to make it into the game, but it probably crashes while loading more than 3/4s of the time so it takes multiple tries to actually resume a game. Playing on PC, good specs, no mods, up to date
 
Is anyone else getting tons of crashes on map load since this patch (or the original 1.2.0)? The game's perfectly stable if I manage to make it into the game, but it probably crashes while loading more than 3/4s of the time so it takes multiple tries to actually resume a game. Playing on PC, good specs, no mods, up to date
I've been having a similar issue basically since the beginning. Seems to happen during map generation (?) while either creating a new game or loading a save.
 
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