Malachi256
Prince
- Joined
- Feb 16, 2008
- Messages
- 542
I think this is a very interesting idea. I like it a lot. It does strike me as the kind of thing that might sound cool on paper, but isn't fun in gameplay-reality, but I definitely think it's worth... exploring... (in an alpha state)I don't know where I posted this a long time ago, but I once thought out a bit of a system to keep exploration interesting. I opted for a zone of attrition outside of your borders. Units would lose health outside of their borders the further they went outside the capital (see this as people growing too old to travel vast distances, food not being able to be supplied easily, etc). Scouts could deal with this better and thus explore further, but still not explore all the way. This way, with new advances in technology, more of the map could be explored. It would make war more tactical, it would make exploring more rewarding in later ages. It's by no means a flawless idea, but I think there is a basis for it.
It meshes well with an idea I've been batting around which has to do with supply lines in mid-game and later wars, where a big part of fielding a successful military campaign involves keeping certain supply units intact between your armies and your cities (or else your military units suffer the exact kinds of attrition effects you're talking about).