civilization's files for modding vp

Godslayer9000_

Chieftain
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Jan 11, 2020
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im trying to make a custom civilization based off of a civilization that was already edited in the vp. like im looking for the files for vox populis civilizations so i can directly modify the civilization with the already made balance changes for it.

looking for new beta 3-2 but am fine with 12-1 offical
 
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Like a template for creating a modded civ? The ones from the base game would work fine.

i the modded version has stuff in it that bnw doesnt have and im not good enough to manually make them like that yet lol like certain civ bonus and buildings/units.


honestly just being able to find the stuff in the mod folder would be a big help i just dont know were it is and am to dumb to actually figure out which one it is
 
Yeah but the files have been kept similar enough so that you can just use bnw functions/tables.

honestly just being able to find the stuff in the mod folder would be a big help i just dont know were it is and am to du
What do you want to find? There's nothing that you particularly need. I would look up a civ template or an existing civ and make it from that. Or, I would recommend if it is your first mod it is much easier to make a building or a unit, so you can try that to learn how to mod.
 
i the modded version has stuff in it that bnw doesnt have and im not good enough to manually make them like that yet lol like certain civ bonus and buildings/units.


honestly just being able to find the stuff in the mod folder would be a big help i just dont know were it is and am to dumb to actually figure out which one it is

To find changes made to base game civilizations go to MODS/(2)CommunityBalanceOverhaul/BalanceChanges/Leaders

Next, select which section of leaders you want to look at. If you're trying to access the changes to the Netherlands, you would enter the 'GodsKings' section.

There will be an sql file which you can read through.

You can find more code for traits, buildings and units in

1) MODS/(1)CommunityPatch/CoreFiles/CoreTables/CoreTableEntries.sql

and

2) MODS/(1)CommunityPatch/CoreFiles/CoreTables/CoreTableAdditions.xml

There are 2 others I know of: CoreTableAdditions1HH.xml and CoreTableAdditions2HH.sql. These are very small files which add just a few more things. The second one adds a building ability to make it so no one heals or gets gold from pillaging your lands, for example. Would be a good way of simulating the scorched earth defensive tactic of leaving nothing behind for the enemy to use, if you wanted to.
 
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