Sultan Bhargash
Trickster Reincarnated
Inca, Dutch, Mongols, Arabs, Swahili, Polynesians, Eskimos... oh, you know what, with the money they make they might as well have put all the freaking civs in there!!!!
Originally posted by fsume93
I think there is already plenty of Arab/Middle Eastern/Muslim influence in the game. Egypt/Babylonia (modern day Iraq)/Persia (modern day Iran) are plenty for that influence. Why do you need Arab after that?And for what it's worth, Persians are decendents of Germanic tribes.
Originally posted by spiky82
i would say koreans, spanish, scandinavia (vikings), switzerland,
netherlands, mongols, huns, change egypt to Arabs, change English to British, etc.
Originally posted by Sultan Bhargash
The fact is, while Arabs are not the same folk as ancient Egyptians, they are a closely related ethnic group (as are Hebrews and Ethiopians, all Afro-Asiatic language group peoples). The justification for giving us an Arab civilization would be the fact that in a few hundred years Arabs had spread their culture and religion from Spain to India. However, Islam itself was quickly co-opted by the numerically and technologically superior Persians and later the Turks, etc. I would like to see an Arab civ similar to the one in the Jihad scenario in CIV2, with fanatic horsemen who would be able to overcome all units before cavalry. I think there are political and social reasons why the Arabs (whose city list appears in the CIV2 MGE rules, as does the Incans) are not included; the very ban on representational art in stricter Islamic schools might even be a factor.
I don't think that Hebrews and Ethiopians are close ethnic groups, but definitely Israelites have more rights to exist as Civ than many others. Who gave us the Bible, that provided source for majority of contemporary cultures.
Originally posted by Locutus
You guys really want to check out how 'us Polytubbies' resolved (or actually, are still resolving) the endless discussions