Civilizations

I think it would probably be better to have most of the civs enter the game late as older ones split apart--perhaps borrowing some mechanics from Rhye's.
 
As in the Eotheod coming into being from a Gondorian Fief?

Some specific scripting could make it very interesting to see things like the emergence of Dol Guldur (III 1050) and Moria(III 2480) as evil seeps into the world.
 
As in the Eotheod coming into being from a Gondorian Fief?

Eothoed was an offshoot of the Northmen, who had a much more extensive civilisation before the Wainriders invaded.

Some specific scripting could make it very interesting to see things like the emergence of Dol Guldur (III 1050) and Moria(III 2480) as evil seeps into the world.

Isn't that more in the nature of a scenario than a modpack? Civs should not have to spawn at the same dates in every game.
 
Edain Empire
Race: Good Men
Leaders: ???

Reason Edain is ??? is because I have NO idea who I want their leaders to be. Edain should also cover Numenor AND Gondor I think, and there are a lot of named kings for them.

Well, first I think is Tùrin Turambar. Also his father Hurin is important. And... i'm mistaken or the Eorl House was friend of Elves in the First Age?

I think also Gondor, Arnor and Numenor must exist in each separate way. Maybe game can start only with the Edain civ, then in the Second Age one event can "gave one gift" at that civ in the form of a city in the Isle of Numenor; now the name could change in "Numenorean civ" or similar.
At the start of the third age, the Isle dead... cover itself with ruins or so. Always in the third age, Arnor and Gondor must be divided (another event?).

I know, all this is more similar to a Scenario that a Mod, but... I think is the only way to play "truly" about the Tolkien's works.

Also, some civs are, imho, very useless. Easterling Empire and Haradrim Empire can be united in one only civ, imho, called "black numenorean empire", or "pirates empire", or so. They only exist to aid Sauron in the War of the Ring.

The Avari civ is simply useless. Also the Teleri civ is not so important.

Also, is possible use the idea about the "civ-that-splitting-and-change-name" see in Rhye's and proposed over about the humans, for the Elves. Starting only with Noldor, and then split them at least in Thangorodrim reign and Thingol reign. Also Gondolin was kind, but it was only one city.
Following this idea, these reigns could changed in Rivendell and Lothlorien, with leaders change as well.

Rohan and the Northmen COULD be combined as a singular Northmen civilization.

Good idea, but it was kind to manteain the "Rohan" name. It's affective matter.

Well, mine are only proposal. Not intent to offend any of you at all!
 
WHAT?! there's not any Hobbit civ?! ;_______; I know, they're not so useful but... but... well, they're the HOBBITS!! You cannot forget the Hobbits! é__è

Also: why use always the name "empire" for any Civ? For Rohan, or the Elvish and Dwarven civs "reign" could be better.
 
To add a bit, I actually like the idea of the Teleri, on random maps (the goal of this mod) I'd love taking the Teleri up against the Corsiars of Umbar. And interms of civs representing the servants of Sauron, I think Haradrim should definitely remain separate, but I like that Rhun isn't seperated from the Easterlings (I see this a lot)

Dunlendings could be merged with northmen, and separated from Rohan (I <3 Eorl, but there is a big difference between III 2500 Rohan and WotR Rohan.

I quite support hobbits not being a civ, they are a race of people who would rather drink tea than go to war... that being said, a SMAC style feature of 'the shire' with a few hobbit holes would be delicious.
 
To add a bit, I actually like the idea of the Teleri, on random maps (the goal of this mod) I'd love taking the Teleri up against the Corsiars of Umbar. And interms of civs representing the servants of Sauron, I think Haradrim should definitely remain separate, but I like that Rhun isn't seperated from the Easterlings (I see this a lot)

Dunlendings could be merged with northmen, and separated from Rohan (I <3 Eorl, but there is a big difference between III 2500 Rohan and WotR Rohan.

I quite support hobbits not being a civ, they are a race of people who would rather drink tea than go to war... that being said, a SMAC style feature of 'the shire' with a few hobbit holes would be delicious.
:)

Dunland is a combination of Dunland and Isengard, with early units being wild men, and later untis Uruk Hai...

Simòn R;6777677 said:
WHAT?! there's not any Hobbit civ?! ;_______; I know, they're not so useful but... but... well, they're the HOBBITS!! You cannot forget the Hobbits! é__è

Also: why use always the name "empire" for any Civ? For Rohan, or the Elvish and Dwarven civs "reign" could be better.
see above...

And the empire thing is just a placeholder until we put in more appropriate names.

Simòn R;6777551 said:
Well, first I think is Tùrin Turambar. Also his father Hurin is important. And... i'm mistaken or the Eorl House was friend of Elves in the First Age?

I think also Gondor, Arnor and Numenor must exist in each separate way. Maybe game can start only with the Edain civ, then in the Second Age one event can "gave one gift" at that civ in the form of a city in the Isle of Numenor; now the name could change in "Numenorean civ" or similar.
At the start of the third age, the Isle dead... cover itself with ruins or so. Always in the third age, Arnor and Gondor must be divided (another event?).

I know, all this is more similar to a Scenario that a Mod, but... I think is the only way to play "truly" about the Tolkien's works.

Also, some civs are, imho, very useless. Easterling Empire and Haradrim Empire can be united in one only civ, imho, called "black numenorean empire", or "pirates empire", or so. They only exist to aid Sauron in the War of the Ring.

The Avari civ is simply useless. Also the Teleri civ is not so important.

Also, is possible use the idea about the "civ-that-splitting-and-change-name" see in Rhye's and proposed over about the humans, for the Elves. Starting only with Noldor, and then split them at least in Thangorodrim reign and Thingol reign. Also Gondolin was kind, but it was only one city.
Following this idea, these reigns could changed in Rivendell and Lothlorien, with leaders change as well.



Good idea, but it was kind to manteain the "Rohan" name. It's affective matter.

Well, mine are only proposal. Not intent to offend any of you at all!

NO offense taken at all...

I'm not going to address everything you said, as i have no time, but your idea of stealing from rhye's is interesting, though i don't know if it is possible to change a civ's leader and name (would require more coding than the little, little bit i know)

Easterlings and harad are different, i'm pretty sure there's a thread on that somewhere... sorry i'm not sure :blush:

thanks for the attention
thomas
 
Ya know, I'd jus like to point out that the nature of a mod is to allow the players free rein in wat goes on. If ya wanna get into dates and all that BS, then make it a damn scenario.
 
Noldor Empire
Race: Elves
Leaders: Fëanor, Fingolfin, Galadriel

Teleri Empire
Race: Elves
Leader: Olwë, Thingol, Círdan

Avari Empire
Race: Elves
Leader: [Made-up Elf]

Longbeard Empire
Race: Dwarves
Leader: Dúrin, Dàin

Firebeard Empire
Race: Dwarves
Leader: Azaghâl, Telchar

Edain Empire
Race: Good Men
Leaders: ???

Arnor Empire
Race: Good Men
Leaders: Isildur, Aragorn Elessar

Rohirrim Empire
Race: Good Men
Leaders: Eorl, Helm, Théoden

Northmen Empire
Race: Good Men
Leaders: Vidugavia, Bard

Dunlending Empire
Race: Evil Men / Orcs / Uruk-hai
Leaders: Freca, Saruman

Easterling Empire
Race: Evil Men
Leader: Khamûl

Haradrim Empire
Race: Evil Men
Leaders: Herumor

Angmar Empire
Race: Evil Men / Orcs
Leader: Ulfang, Witch King

The Shadow
Race: Orcs / Uruk-Hai / [much more!]
Leaders: Melkor, Sauron

Edain Empire
Race: Good Men
Leaders: ???

i'm not sure about this. Couse i want Numenore civ :D
 
about having civs decay: this game was made in a way that we could see what would happen if civs didn't decay; it was made so history doesn't have to repeat it's self. i think decay should have no consideration in the mod unless it has to do with resources... for example: the elves and dwarves lack later resources or have difficulty getting them, so they cant get the unit that is a small step up from the current one they have: this means they need an extra effort not to decay... but it is your mod after all.
one other thing: gandalf said sauron was just a legion or emissary.
and don't forget to read the hobbit if you havn't (its actually just a good book)
 
one other thing: gandalf said sauron was just a legion or emissary.
and don't forget to read the hobbit if you havn't (its actually just a good book)

I have, and i've read the silmarrion, which explains what gandlaf means by that.

Early one, when the world is being created, Eru (the one) sang into existance spirits to help in and care for creation. however, one of those, Melkor, resented the lack of power he had over creating creation, and so turned away from illuvatar, and became Morgoth, the dark lord. when he turned, he brought along a great number of other spirits, the most powerful of which was Sauron.
 
ah, thanks. i'll be sure to read back when i don't understand what any charicter sais. i honestly wasn't sure what gandalf ment.

goblin town! will goblin town at least be a barbarian city name if goblins aren't taken into the mod? and trolls... i forget the names, but a hut should be put where they were with a lot of gold, or a tech or something good.

another thing... beorn. what of him and those who his power had been passed to: is he taken into account? (i'm really just to lazy to check myself).

an interesting thing would be to have a seige tower which prevents collateral damage for the units inside but kills them if it is destroyed. it, of course, would have to be a transport with 1 movement.

and another question: are you going to put in gunpowder units and late era units?

its very good to know of others who know of more of middle earth than the common shire to mordor map. i have it, but it isn't that great. flat and all.
i'm not bad with the geography, but the history i'm blank.
 
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