Seriously, it's been four years and you guys still don't have civilopedia entries for some of this stuff?
I still think we should use the vanilla Civ IV civilopedia text for "Printing," but if you really want I can rewrite it a bit.
Aaaanyway, for some technologies...
CHARITY
Charity is the virtue of willingness to give, to use one's time, resources, and influence for the benefit of others who need those things.
Charity has been an ideal promoted by many cultures and numerous world religions throughout history. In the earliest recorded times and simplest known national governments, the charity of leaders such as kings and priests allowed an orderly redistribution of wealth. This served to take place of the traditional 'sharing' behaviors of tribal villages, implementing sharing and mutual protection on a larger scale.
As the complexity of social systems, and the philosophical refinement of social mores, evolved through the ages, the practice of charity by hierarchies grew more pronounced. In the modern era, virtually all developed societies provide some degree of organized charity to the groups they deem vulnerable, such as children, the elderly, single parents, the unemployed, the sick, workers in economic sectors threatened by social, economic, and technological change, or underdeveloped foreign countries. This practice is augmented by similar charity practiced by private individuals (e.g. the Gates Foundation) and international organizations (e.g. Medicins Sans Frontieres)
CHIVALRY
Chivalry comes from the Old French words for "knighthood" and "horsemanship." Chivalry was a European code of rules governing the behavior of an aristocratic class of warriors known as knights.
First appearing in or around the 12th century, the rules of chivalry governed not only the knights' behavior in battle, but in their personal lives as well. The chief chivalric virtues of piety, honor, valor, courtesy, chastity, and loyalty represented a fusion of Christian and military morality.
Other, comparable codes existed in many other societies. Out of many examples, a similar code of behavior known as "Bushido" or "the way of the warrior" governed the behavior of the samurai warriors of feudal Japan. Other societies which formed a warrior class subject to religious and moral codes of honor included ancient Persia and India.
Although the strict practice of the code of chivalry had all but disappeared in Europe by the 16th century, the ideals of chivalric behavior became the basis for what is now considered to be gentlemanly conduct. Chivalry also forms part of the basis for what we now call "the laws of war," because it was in the customs of chivalry that one finds precedent for the idea that war is to be an honorable confrontation between warriors, rather than a predatory confrontation between one side's warriors and the other side's noncombatants.
HEALTH CARE
"If you haven't got your health, you haven't got anything."
-Christopher Guest, The Princess Bride
Health care is the practice of acting so as to preserve or restore the health of the individual patient, although this is normally construed to not include basic sustenance needs such as air, water, and food.
Health care can be divided into a wide range of overlapping categories. These include but are not limited to preventative care (to maintain health through nutrition, exercise, and hygiene), palliative care (to relieve the symptoms of a patient who cannot be cured by the available means), outpatient care (where the patient is able to function and live independently while undergoing treatment), urgent care (treatment of pressing medical problems that are nonetheless not life-threatening), and acute care (where a patient requires detailed monitoring or complex medical support and so must remain in a hospital with physicians in attendance)
Since it affects what may be the foremost concern of nearly all humans- their health- health care occupies a large share of the total time and energy of the human race. Many (though not all) of the professionals involved in providing health care receive unusual prestige and wealth within their own societies. This was the case even in ancient times when the practice of medicine was primitive to the point of being life-threatening.
In modern times, the health care system has become an elaborate and refined infrastructure, especially in developed nations. Not only is it an industry in its own right, it supports various other industries such as the pharmaceutical industry and the insurance industry. The challenge of working out how to efficiently pay for this vast system that keeps us alive and relatively comfortable is a subject of energetic debate in many societies.
HERITAGE
"And how can man die better, than facing fearful odds, for the ashes of his fathers, and the temples of his gods?"
-Thomas Macaulay, Lays of Ancient Rome
Heritage is that which, having been created by our ancestors, is given to us because our ancestors willed that it be given to us.
The concept of "heritage" and similar words with the same root such as "inheritance" and "heredity" are fundamental to the human self-image. Nearly everyone feels affectionate bonds to both their ancestors and their descendants. As a result, there is a near-universal desire to make sure that one's descendants inherit the virtues, resources, and opportunities that made one's own successes possible. Conversely, there is a near-universal belief that one is entitled to practice the traditions, use the assets, and partake of the opportunities that one's ancestors enjoyed.
More broadly, "heritage" can refer to the collective legacy left behind by the ancestral generations of an entire town, nation, culture, or civilization. This heritage can be material (natural resources cultivated and preserved by past generations), economic (control over property owned by ancestors), aesthetic (works of art that have endured through multiple generations), cultural (practices that protected or enriched the society in the past), or spiritual (the presumed supernatural protection of ancestral spirits, and the idea of following "the faith of one's fathers" as a gesture of unity with that which came before and that which will come in the future.
How to efficiently preserve one's heritage, to obtain as large a share of its rewards as possible, while passing it down to the next generation in turn, is a preoccupation of most humans and most human societies. Individuals do this with legal procedures such as wills or through the practices of childrearing (intended to instill traditional virtues in the young). Nations fund museums and preservation projects, make laws regarding cultural practices, and sometimes even go to war for the sake of preserving their heritage from that which they perceive to threaten it.
HUMANITIES
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The humanities are the academic disciplines which study human behavior, organization, society, and culture. They include but are not limited to philosophy, history, archaeology, anthropology, theology, classical studies, law, semiotics, linguistics, and the arts.
The fields collectively known as the humanities are generally pursued by specialized scholars or artists, who work steadily to refine their aesthetic sense, their understanding of the human condition, and their knowledge of the proper order of human affairs.
While it is generally difficult to point to specific physical benefits garnered from these fields, collectively they make up almost all that motivates the human race. Without art, law, religion, history, and philosophy, human civilizations are at a loss as to how to organize themselves or what goals they should orient themselves towards.
Individuals may pursue self-gratification or bare survival in the absence of these things, but social cohesion tends to break down rapidly when this is all that people have and share with each other. Thus, the humanities form the mortar, the glue, the nuts and bolts, that hold civilizations together.
INFRASTRUCTURE
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Infrastructure is the collective term for all those facilities and systems by which it is possible for human civilizations to carry out productive enterprises and maintain a functional economy.
Examples of infrastructure assets include but are not limited to transportation facilities, electrical power grids, financial systems, water supplies, waste disposal facilities, flood control facilities, lighthouses, telecommunication networks, and arguably systems designed to provide services directly to the public such as education systems, law enforcement, public housing, and state-funded hospitals.
Some types of infrastructure are nearly always created, maintained, and administered by government agencies. Others lend themselves better to privatization. The question of whether infrastructure should be publicly or privately owned is often hotly debated.
The increasingly elaborate nature of infrastructure in advanced, developed societies is one of the main reasons they represent such a vast change in terms of lifestyle and quality of life from pre-industrial times. Industrial-scale projects make it possible to provide basic necessities of life to all citizens with little difficulty, enabling people to concentrate on things other than providing for their sustenance.
For instance, a public water system that pipes drinkable water into every home saves a great deal of time and energy compared to requiring every individual to operate their own well, or draw water from a nearby river or lake. It is also possible to make such a water system much healthier and safer than individuals could do alone, and to provide quantities of water that would be an immense laborious undertaking in the absence of the general system of waterworks.
While infrastructure makes us safe and prosperous, however, it can also make us vulnerable. Managing infrastructure with safety and reliability can require complex bureaucracy and confining regulations. And in times of war or natural disaster, large parts of a society's infrastructure may be destroyed, forcing thousands or millions of people to do without essential things which they had never lacked before.
INSURANCE
"Insurance - an ingenious modern game of chance in which the player is permitted to enjoy the comfortable conviction that he is beating the man who keeps the table."
-Ambrose Bierce
Insurance is, at its core, a way of managing risk using contracts and the legal system. An insurance policy guarantees to the individual that, in the event that they suffer some sort of defined loss, they will be compensated for the resulting damages.
This is widely desired in the modern world because a single accident can cause life-altering, massive consequences for individuals, or even for large organizations. Durable items of property such as complex machines, homes, and workplaces represent the accumulated hard work of years, and can be lost overnight in case of emergency. It is seldom practical for individuals and corporations to store up enough money to replace the losses quickly, so such emergencies can lead to ruin.
Insurance systems operate by collecting small "premiums" of money from a large base of clients, and then pooling this money to use in case a disaster strikes any one of the clients. Since the disasters are generally highly unlikely, spreading the risk of loss and damage among numerous clients can reduce the cost of insurance to a very manageable level.
The use of scientific statistical calculations can predict the risk of disaster and allow the insurance provider to tailor their coverage to the individual- those who are deemed 'high risk' typically end up paying larger premiums. This is meant to compensate for the increased danger that the insurer will have to pay to cover the accidents they are likely to suffer.
Insurance is an extremely complex field morally, economically, and legally. Insurance companies often hold onto large sums of money, and by the nature of their business tend to extract considerable profit from the fear of crises, from those who fear illness, injury, or property damage. Insurance contracts can be immensely complicated in an attempt to limit the insurance company's payout in case the client acts in ways they deem improper.
However, insurance is likely to remain a permanent part of civilized life, a direct result of the human desire to reduce the risks of life in a dangerous world- and to replace them with steady, predictable costs of doing business.
JURISPRUDENCE
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Jurisprudence is the theory of making legal decisions, and is practiced by judges, juries, magistrates, or other individuals or groups that are empowered to determine the right or wrong in matters of law.
Jurisprudence can relate to questions about the law in and of itself, such as whether a particular case contradicts some principle enshrined in a particular nation's law, such as a ban on 'double jeopardy.' Or it can relate to questions about whether the laws are just and appropriate, and whether they are being appropriately enforced, in light of their social consequences.
Many ancient societies developed bodies of law and particular methods by which a case could be judged according to the law. In many cases the law was supplemented by what is called 'precedent-' the idea that if courts have decided in the past that a certain act is legal or illegal, or that certain responses are appropriate to a certain situation, then those same decisions should be repeated in new cases, rather than changed. Observing precedent has the effect of making law more orderly and predictable, making it easier to be certain whether or not one is obeying the law, and minimizing the risk that a judge will make an inappropriate decision for personal reasons.
Jurisprudence was further developed in the Middle Ages as scholarship spread and legal systems grew more complex- in Renaissance-era Europe, in Islam during the Golden Age, in China during the Tang and later dynasties, and so forth. An immense variety of philosophies of jurisprudence then evolved and continued to flourish, as each society pursued its respective concepts of law and justice, in an attempt to establish a benevolent order throught their lands.
MARKETING
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Marketing is the practice of persuading people that an object, idea, or behavior is desirable (and, usually, is worth paying for).
Marketing has existed in some form since prehistoric times; one may speculate that the first marketing activities were invented within five minutes of the first invention of commerce.
Common practices in primitive marketing include direct personal approaches, flattery of the customer, praise of the product (intellectually honest or otherwise), and efforts to make the seller appear sympathetic and likeable to the prospective buyer.
The development of mass media such as broadcast radio, print journalism, and film made it possible to market on a larger scale. The rise of a working and middle class in developed societies with enough disposable income to buy luxury goods made it desirable to do so. The growth of modern industrial corporations that could produce goods in immense quantities made it *necessary* to do so.
Common practices in modern marketing include direct personal approaches, flattery of the customer, praise of the product (intellectually honest or otherwise), and efforts to make the seller appear sympathetic and likeable to the prospective buyer. The main difference is that all these things are now transmitted from the individual advertiser to the mass of the population through new communications technology such as printing, broadcasts, or the Internet.
The practice of marketing is often criticized for dishonesty, for misleading people into paying for that which is useless to them, for encouraging people to go into debt, and for discouraging people from thrift and from building up savings for the future.
It is also criticized for the increasingly intrusive way in which, in the modern computerized era, marketers use "big data" to analyze individuals' purchasing habits and tailor advertisements to them. This is widely regarded as intrusive, and as having ominous implications for the individual's privacy and control over their own life in the future.