DoctorMcGann
Emperor
- Joined
- Nov 19, 2014
- Messages
- 1,283
For UIs, you should go to Danmacsch's thread in Graphics Modpacks!
For UIs, you should go to Danmacsch's thread in Graphics Modpacks!
Civitar, these requests, can they include civ4 model conversions (and re-skins of the converted models)? Or is that too much of a hassle?
I need a conversion + reskin of this model from Civ IV. The reskin is just removing the italian colours from the turret. Icon below. Thanks very much if you decide to do it!
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New unit! Click the icon to download.
As per DJSHenninger's request.
It was a little more complicated than I anticipated - I took Bakuel's Mamluk Archer from Civ4 to serve as the crew, but in the process of rigging them I was too hasty and somehow rigged the bones upside down! So they were horribly distorted in all animations because the bones were all in the right places relative to each other, but rotated 180° past where they should have been! Fortunately it was a relatively simple fix.
Once again, Civitar doesn't fail to amaze. Thank god people like you exist on Civfanatics otherwise mods would look terrible.
I need a conversion + reskin of this model from Civ IV. The reskin is just removing the italian colours from the turret. Icon below. Thanks very much if you decide to do it!
Spoiler :Spoiler :![]()
First up are trollocs. They make up the majority of the Shadowspawn (read: evil god's army) in the Wheel of Time and there will be a ton of these units on the map on quite a few occasions. Some variation between the models in the formation would be awesome. Here are a few references for what Trollocs look like. They're big, beast-like things, of a scale with a human, so about 7-8 feet tall. They use a variety of jagged swords and axes in combat.
Then we have Myrddraal. Pale-skinned, man-sized creatures with no eyes or hair. They wear black cloaks that don't move when they move (which is hopefully easier to animate) and attack with a short-ish black blade, usually stabbing with it rather than swinging.
And the biggest ask this time is Draghkar, they're bat-like humanoid creatures. On the ground they attack by consuming their target's souls (think like Dementors in Harry Potter). If their combat animations could reflect that, that would be awesome. I'm also hoping it might be possible to provide them with a flying animation that they could use to "paradrop".
In time I will convert this over to Civ5 for my WW1 mod. Not immediately, but eventually.