CivIVNES

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Bit of a teaser, though it's obviously not directly relevant to the RP-oriented nature of the game.

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Update Four: The Curse of Iron
Late Legendary/Early Classical Period

"There are gods in in the sky, and gods in your fist."

-Ancient Kappanokan proverb

---

Come sit by the fire, for I have three stories to tell.

No longer do men and women seek survival alone. They seek greater things. They seek power. They seek truth. For the first time, humans begin to record their understandings for posterity, allowing generations to build their knowledge in a way that the oral tradition had never allowed. This is where our story truly begins.

The first two of the great ancient religions now spreads out from their holy lands, both led by charismatic priestesses inspired by the ebb and flow of the oceans pulled by the moon, yet taking two very different paths.

But there are greater convulsions still, for two gods arise that are shared by all peoples. One is a bright copper-brown, polished to a sheen, and the other a dull grey, the color of grim brutality. With these gods in hand, men may make enemies, but they may turn the world to worship them instead of the sky.

What world will you build, now that history, true history, is born at last?

---

Abeille:

Thanks to the miraculous efforts of a long line of prophetic high priestesses, your people come to the realization that there is but one Goddess, the spirit of the waters of the world made flesh, and She is merciful and benevolent. Your focus on this faith bears rich dividends, as a grand marble temple to surpass any other shrine in creation is begun to celebrate the Mother Goddess and her just rule over your people.

Spoiler :
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There are many who do not follow Her embrace however, most importantly the expansionist Lidratien to your west. Friction now occurs between the settlements of Dard and Gericala, with cow stealing and small squabbles a common occurrence in the land between the two.

The distant Taneis to your south are but a legend, but the intervening mountains are rich with gold.

Spoiler :
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Ak’Nakal:

A new city is founded in the Kuxma, and adventurous warriors explore the forbidden lands beyond the Ukmal.

Your wise men realize that the gods created a small world, divided in half by the mountains and surrounded with water. In it are two good peoples, the Ak’Nakal and the Ak’Panoka, the Greater and the Lesser. This belief is accepted as the truth among most of your people.

Spoiler :
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Your people run the risk of drifting into a comfortable stagnation however. A minority of scholars have begun elaborate calculations and experiments to divine the will of the gods in making the world, though they lack support from the state.

[Note: By time of posting, Mutal has been founded to the southwest of Kapat'nuku.]

Chaoyang:

The religious infrastructure of the new faith quickly builds up, with a monastic center for female acolytes to study the mystery of the Waters, and a temple to minister to the physical needs of the faithful. Your efforts to proselytize the faith are successful, as the worship of the Thousandfold Waters spreads across the Celestial Lands to the smaller cities subject to the rule of the Intendant, of which two have been founded already. Perhaps one day it may even spread beyond your borders…?

Spoiler :
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Nonetheless, the presence of Targani horsemen on your borders is disturbing and threatening. These powerful barbarians could be a great threat indeed. This threat has finally roused the Intendants to set aside religious matters and begin to mine stores of copper and tin.

Civoria:

A great road-network linking the ever-expanding borders of the Civorian League has knitted the smaller cities around the dominance of the center. Karosia, Akaria, and Puronia now pay tribute to great Civoria, which has expanded into a wise and learned nation with a sophisticated writing system which now influences its neighbors. Some grumbling remains, but the development of the periphery with state-financed libraries offering patronage jobs has quelled discontent for now.

Spoiler :
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Terror, however, is spread with tales of the Targani horsemen to the south, and other, strange seafarers from the north. How will the League respond to these distant but potentially perilous threats?

Clifton:

The first written chronicles of the Cliftonlings date back to this period, and everything before can be considered nothing more than base legend and crude speculation. The semi-mythical rule of the Line of Baldwin is spoken of, but that is not the way things are today, no indeed, the Three Kingdoms of Afton, Columbine, and Clifton are independent of one another, the Cholk Throne claimed by all.

Grand plans are made to tame the oeliffants, but they have not yet been realized as the beasts are prone to rampage. Furthermore, equally grand plans to build great monuments and expand into the land of neighboring –lings are spoken of, but not executed due to the disunity of the tribes during this time. It seems likely that the rich lands of the Shillaels (Shepleigh to the civilized folk of Clifton) will be settled next, as boats to raid the helpless woad-painted savages are already being built.

Spoiler :
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You begin to be aware that the lands to the north have great plains and mountains, and that people called Tanniclings live there. It seems that the elephants in your lands came from those legendary plains of Tannic.

Hauldric:

The death of your explorers to the “Providencians” passes into legend and then myth, as the mysterious eastlands are considered to be forbidden to your people. Perhaps it is simply a tale told by the old grandfathers that never happened at all? A more pressing threat is the crude barbarians that swarm from all directions, their goals and purposes naught but destruction.

Spoiler :
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In response, brave hunters have roamed beyond your walls to the north, clashing with barbarian tribes (some of their men said to be of titanic size,) and triumphing over them, placing the severed heads on spears over the gateway to the rough new settlement of Trost, which looks out on a partially ice-bound fjord that is nonetheless teeming with rich marine life.

Perhaps the fortunes of the Hauldricht are not as grim as they might have seemed in the legendary past, though what truly lies to the east is still unknown.

Kappanoka:

Kappanok prospers during this period as new, more advanced types of ships for catching crabs and fish bring a bountiful harvest to the table of the High Chief of Kappanok, whose city has grown from simply a tent of tents to a great gathering place of stucco and pinewood.

By the end of this period, the Kappanoka (particularly the Koba) were seen to hunt with iron-tipped spears, thanks to the particular sacrifices of generations of Koban scholar-warriors to learn to work the strange metal. For a time Kappanok seems to have done homage to Koba, as not even the Ak’Nakal had the mastery of this weapon at the time (using mostly spears tipped with bronze,) but this seems to have only been temporary.

Some men, calling themselves the Sendewik, or the Broken Stone, decided to migrate far north across the Ukmal, disgusted with “the fat ways of the High Chief and the laziness of the crab-eaters”. Perhaps we will hear more of them in the future.

Spoiler :
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Lydrath:

The Empire is first among the world to enter the glorious age of Iron, as the dull metal is finally mastered and forged into weapons of immeasurable strength. New cities spread across the plainlands, and despite a few civil wars for imperial dominance there seem to be few rivals in the world who can challenge you…

Until the Princes inform the Emperor of the discovery of a proud kingdom called the Abellii. These people follow a strange goddess, not the pantheon of your people. And furthermore, their lands encroach upon yours.

Spoiler :
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Furthermore, the Taurii to the south proliferate in great numbers as well. Further expansion without conquest looks to be difficult for the Empire at this time.

Spoiler :
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Tahnek:

The oligarchy of the herd-lords leads many to migrate away from the ancient homeland of the tribes. They move to the lush grasslands to the south, near the coastal jungle, following the course of the rivers. Already they have elected councils of their own that give little homage to Tahnek itself, and the rulers of the city will have to do more if they wish to hold the Tahneki peoples together as the divide between plainslanders and forest dwellers grows.

Spoiler :
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Taoron:

Heavily influenced by the powerful culture of neighboring Lydrath, the settlements of the Taoron appear to adopt a Lydrathi dialect and nomenclature. Many warchiefs in the hinterland call for the reassertion of an independent Taoron culture, but for the time being, the Lydratian-speaking merchants trading with the north are calling the shots.

Peaceful expansion carries the borders of the confederacy off the Finger, and a powerful fleet of galleys that can both trade or raid if necessary is commissioned.

Spoiler :
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Targan:

The Targani tribes are the first in the world to harness (ha) the power of horseback riding, and the High Chief of Dorjin now rides at the head of a fierce column of mounted warriors. Rumors of the powerful tribesmen are already striking fear into the League of Civoria and isolated Chaoyang…will the Targani soon make either of them a target?

Spoiler :
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Weshanka:

The great stone circle is finally erected, a tribute to the glory of the Sovereigns. A writing system soon follows, to engrave the great and mighty deeds of the ancestral Sovereigns, who were like unto gods themselves. The power of iron is unlocked and mastered.

Spoiler :
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In awe of the wonders of Shirun, more and more tribes across the Wethen begin to pay homage to the Weshanka. You become more distinctly aware that the southern jungles are populated by uncivilized tribes, while the area to the east across the mountains is controlled by more powerful and advanced, but considerably disorganized, Tahnekt kings.

Spoiler :
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---

"...take no god to worship but your Sovereign, for he is your only protection."

-Early Weshankan pottery fragment

---

OOC:

I bet you were wondering if I was ever going to update, weren't you? Well, that's okay. Doubt is a natural facet of the human condition, but this once I can prove your faith justified.

Things are starting to get a little more realistically historical, so consider everything from now on hard-canon with regard to the official history of the NES, and everything before semi-wobbly legendary history. It is now incumbent upon all of you to behave accordingly.

Which brings me to my next announcement/decision.

The spot previously held by azale/Arrow_Gamer, "Providencia," is being passed to Daftpanzer, who has offered to craft that civilization a new backstory and religion. My apologies to azale and Arrow, but both of your efforts were honestly insufficient for the kind of NES I am trying to run. It's nothing personal. :)

Daftpanzer, welcome. This is what you have to work with; rename everything to your liking.

Spoiler :
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With that said, I am hoping that all of you remaining players can really up your game from this point on. I am particularly happy with the effort that Omega and madviking have been making thus far, though there is a lot to like in almost all of your civilizations! Please do your best to step it up from here on out, as we all profit from it.

The next update will have no specific adjectival focuses; simply tell me how you hope your civilization will develop. You can do diplomacy with/declare war on many of your neighbors at this point, mostly the ones acknowledged in the update.
 
Excellent update Thlayli, I'm glad we finally get to see it :D Keep it up!
 
Hauldrichten
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As Hauldrichten grew in size, it grew in prominence as well. In particular, its fishing fleets became the primary food source of not just Hauldrichten, but of the entire confederacy. It seems that out of the legendary era, the fleets had been consolidated under the control of the crab fishermen Fische. While not a hunter in a traditional sense, he was able to use his control over the fleets to leverage it into the title of Jaeger. From there, he established contracts with Faust and Trost to provide for their care in exchange for fighting barbarians, tribute, and deference to Hauldrichten. Unfortunately, Fische knew that both of the cities had little to offer in terms of resources, however he would use them to protect his own lands, and to help establish a colony in the south east to open up a series of copper mines. Fische eventually tried to pass on his holdings to his son, Brauch, as he died, but not being as competent as his father, was quickly killed and a new stronger Jaeger took Brauch’s place and Fische’s attempt to establish a form of succession was destroyed. Under the Jaegers of Hauldrichten, the city became the forge and the food center for the entire Confederacy, and it was this leverage that would cause Faust and Trost to remain allied with Hauldrichten. While settler parties were sent out and soldiers trained and went to defend Trost and Faust, so many people were being born in the city that it grew even with the departures. Eventually some would become farmers, laborers, and trained soldiers, establishing different classes in the society, though most agree that there was almost no slavery in this period. Even though other food sourced opened up though, the title of Jaeger had gone from “Best Hunter” to “The one who controlled the Crab boats”. Eventually, the Crab became the symbol of the city, and a pantheon of gods developed on the dependence on the ocean. Anglan, a fish with a second head where the tail should be who would give contradicting advice and predictions, one being helpful the other not, but one could never tell which one was which. Sepha, the Queen of the Mermaids, was the goddess the wives of the crew members would pray to. And most importantly, Kelder, a giant crab that was King of the Seas and Palch, a titan that lived in the clouds. Kelder is appeased would grant kind seas, but his rival Palch, who wanted dominion over the seas, would send storms to sink ships. They would do battle, and the world was constantly in turmoil from their power struggles.
 
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"Paine – surely the greatest city of men in this world; the greatest, and the ugliest. How much poverty is to be found amidst such abundance! More and more people come every day, more and more children are born into these tiresome streets. The poor get poorer, as the rich get richer. Hordes of dishevelled, malnourished children now beg for scraps of wheat along the roadsides. The pityfull children, scrambling in the mud for scraps of seeds that fall from the sacks as farmers make their deliveries to the city mills. From the mills to the bakeries, and straight to the Palace hall; this is a city founded upon greed and exploitation. See the poor men toiling to set the foundations of some great temple, some great monument to vanity; how hard they work for such little rewards. The worst leaders are those that rule through the threat of violence! Fear and resentment are all around.

Those travelling farmers, with their reddened skin and tired eyes, at least have the luxury of living beyond the city gates. Beyond, all around, lies a world of so much serene beauty. If only the people could remember it, could feel it stirring in their hearts. Creation offers us so much more. It did not put men and women upon this great earth simply to suffer in such ways.

I am not of this city. I am from what you would call Libertas. In the times before the Painoans came and settled amongst us, we lived differently. The sages of old had such profound wisdom, such subtle understandings, that they have not survived the transition to the written word. I did what I could to preserve a little of their wisdom.

I did not set out to become a missionary. I simply do my best to follow the Way. As some of Libertas have heard the message anew, so I have been called to spread the message in Paine. You will find me wandering these muddy streets, with no possession except a dirty shawl covering my human form. I have no parchments, for the words are written on my heart."

-----

Spoiler THE CONDENSED TEACHING OF DAPHT :
If you can empty your mind of all thoughts
your heart will embrace the tranquillity of peace.
Watch the workings of all of creation,
and contemplate how they all return to their source.

The ancients called this the Way.

The Way is beyond all of creation.
It creates a universe with its every breath.
It is a shapeless, invisible and intangible.
Because it is intangible,
it knows no obstacles,
and there is nothing it cannot accomplish.

Ever changing, but always existing.
The Way takes from excess, and gives to what is lacking.
It acts without acting.
It acts by being.
This is called the mysterious virtue of existence.
The master looks inside himself, and there finds the Way.
He loves the whole world as if it were himself.

When we recognise that the Way exists within all of creation,
we do not worry about losing our human lives.
When we do not worry about losing our lives,
we can accept things as they are.
When we accept things as they are,
we become impartial.
When we become impartial,
we become the Way.
When we become the Way,
we allow the Way to act through us.

Thus the master acts without acting.
The master acts by simply being.
Because he forever gives away,
he forever receives.
Because he is humble,
there is nothing he cannot accomplish.

---

When the land is dry, the sea offers up clouds of rain.
Ponds run into rivers,
and all rivers return to the sea.
That which gives freely,
receives endlessly.

The river that takes the lowest position in a valley,
Is the master of a thousand streams.
The sea that takes the lowest position of all,
Is the master of all the water in the world.
Thus the master takes the lower position out of humility and compassion.

A wise person does not desire to lead,
but people willingly turn to the master for guidance.
People do not feel burdened when they are led by a wise person,
instead they feel empowered.
And when a great task is accomplished,
they will take pride in it themselves.
The greatest leaders are those that are servants of the people.

---

The elements wear away at the highest mountains,
leaving fertile soil in their wake.
Consistency and perseverance overcome resistance.
The gentlest water breaks down the hardest rock.

Plants and Flowers grow in abundance,
filling the bellies of Deer.
The Deer that eats too many Flowers,
will fill the belly of a Tiger.
By this way, there will always be Flowers, Deers and Tigers.
How the Way delights in the many forms of nature!

The Way delights in diversity, and opposes greed.
It takes from excess, and gives to what is lacking.
Too often the people take from what is lacking,
and give to what already has excess.
That is when trouble arises.

Many men have accumulated great wealth,
but they have never kept it for long.
Many people have waged war against outsiders,
but they have never stayed united for long.
The violent and greedy may be strong in a moment,
but they are always weakened with time.
That which is not the Way will last but a moment,
in the long count of time.


---

One year later, the insidious mystic from an obscure ethnic group, the raggedy individual known simply as Dapht, was finally nailed to a cross of wood and left to rot on a hillside outside the city. The cult of a divine sage-martyr was crystallised at the moment of this death; the faith of Daphtianity was born.
 
OOC:
Our cities can grow much larger. Are we in slavery and using the whip?
I don't see metals. Do I have Bronze and Ironworking yet? It'll suck if I did have both, because then I'll be nearly defenseless.
Do I have calendar yet?
Pigs not pastured? D: FOR THE LOVE OF MOD, WHYYYYYY?
How much space do I have left north and south?
Archery?
Also, sorry for game-play based questions, but I want to know my position and I feel it is better to ask specific questions than wiffing about with IC ones.

IC:

NAMES

Flatlands between Akaria and Karosia: Plains of Kartus, a Legendary Warrior and Explorer
Southern Woodland: Sharron's Brushwood
Southern Plains: The Great Pancake
Forests around Civoria: Vowswood
Hills around Civoria: Hammon's Crags
River at Civoria:
Jungle to the North: Mirkendale

/Map to come/
 
Terrance:

You don't use slavery because you didn't order it. Clearly you don't read the information I post. You don't have copper or iron, though there is copper nearby. I don't think you've discovered iron working yet, but I need to check. You don't have archery either. Stinks to stink, but nobody told me to focus on military. :p

You did pasture the pigs though, a turn or two after I took that. I'd say you have a decent amount of space still, could comfortably fit 3/4 more cities before things start getting crowded, depending on how others expand.
 
Death of the Old and Rise of the Young
Spoiler :
It was a sad day this day as the Grand Chief who untied his people died this day. Jarken was beloved by all. With the Old Grand Chief gone his twins son arise to take up responsible over the Tragani tribes. Akir the older twin was appointed as the new Grand Cheif of the Tragani tribes because of his charisma and leadership skills. Akir younger twin brother Dolan who was skill in the art of war became commander of the horse army and was given the title "Breton of War".


Horses affect on Tragani culture
Spoiler :
Jarken rule helped the Targani people learn many skills but the one that stick out the most was the ability to ride horses. This skill help them greatly in the everyday life of the people from farming to hunting and especially for military advances. These noble creatures were the most valued resource by the tribes and because of this people start to created stories about this creatures. One example of these stories was call the Isle the white which is a children tale of a white horse who cleverly trick people into feeding him while not doing a single day of work which end up with the horse being to fat to move and being eaten by the the wolves in the end. The moral of this story was the easy way of doing thing is never the best way.


"Breton of War" begin to march
Spoiler :
The new Grand Chief Akir walk thought the village of Dorjin waving at the many people as he pass by the building when he hear a voice coming from right behind him. A scout from the horse army appeared. "Grand Chief I have urgent news I must shared with you and your brother" said the scout. "Ok meet me in my throne and give this tell my brother to also meet me there" said Akir. The scout nod and ride off to tell his brother.

some time later....

Grand Chief Akir, Breton of War Dolan, and many other tribemens were at the throne room with the scout standing infront of them all. "What urgent new do you bring to us young scout" said Akir. "Well I received word that one of a Tragani horse squad have been keeping a close eye on the tribe living to the south east of us" said the scout. "Hmm yes these people called the Chaoyangians they are a strange batch" said Akir. "How should we handle them?" said the scout. "For now they are not brother us so let not brother them and remove our horse squad from their" said Akir. "Yes sir but... their also some else that we should talk about" said the scout. Everyone eyes begin to widen after hearing that statement. "You mean the people to the north of us" said Akir. "Well sir judging from our area I feel like unless we do something our people aren't going to survive if we are confined to here" said the scout. Many murmurs and whisper filled the room. "What you say might be true but are you think of our people to go to war with the Civorian League said Akir. "Yes Grand Chief that exactly think on what we should do I mean their lands are rich and would serve s well if we take..... "Enough!" shouted Akir. Everyone became silent except for Dolan who begin to speck. "Brother I think I know how you feel about sending your people into harm way but I think that war is the better chose" said Dolan. "Dolan why do you think that" said Akir. "Father rule these for the good of our people and now that our responsible" said Dolan. "If we don't invade our people will become over crowed and have no where else to go" said Dolan. Akir sigh after hear his brother argument. "Your right if my people died becase of my fear of putting them in harm way I coldn't look my father in the eyes" said Akir. "Scout send a message to our tribemens to start preparing we are going to war".


A Targani horse squad arrive near the city of Akaria and plant a flag on the highest hill so that the people of Akaria could see after that they left.

Targani War Flag
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Targan declare war on Civorian League

Orders:
Spoiler :
The Targan start expand south. The Cheif to build one unit of slave work and then some military units for the expansion war while the slaves continue to improve the Targani lands.
 
Terrance:

You don't use slavery because you didn't order it. Clearly you don't read the information I post. You don't have copper or iron, though there is copper nearby. I don't think you've discovered iron working yet, but I need to check. You don't have archery either. Stinks to stink, but nobody told me to focus on military. :p

You did pasture the pigs though, a turn or two after I took that. I'd say you have a decent amount of space still, could comfortably fit 3/4 more cities before things start getting crowded, depending on how others expand.

I was away. Now I have returned. But no longer terrance the grey am I, for I am now Terrance the white. ;)

Thanks for the info. I'll try to catch up the past couple of updates as well

IC:
The Civorian League offers gems and tribute to the mighty southern horsemen in hopes of peace. Civoria is not a warlike people, and we know little of murder and rapine. Civoria hopes that peace, if it comes, will bring greater treasures than war: such as goods, knowledge, and friends.

Ooc edit. Stocky did order archers page 4.
 
Trost
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Unlike their brethren in Hauldrichten and Faust, posturing for the sake of petty power, the people of Trost fight for the survival of the Confederacy as a whole. Small in number, the people of Trost have the entire Wastes to fear, teeming with Wildmen, Titans, and Witches. Every man is expected to take up arms in defense of their homes and families when the Titans come, for only in great numbers can the people of Trost hope to bring down those who would wish to cannibalize the people.

Trost’s governance is still that of the iron willed Jaegers, selected among the men not for the best hunter, but for the best warrior. The Jaeger has absolute control over the city of Trost, his word being the unchallenged law, unlike in Hauldrichten where even the crab lords must make alliances to keep in power. The reason for this obedience to the Jaeger is likely due to the fact that all but one Jaeger has died in the line of duty. Only one man, Jaeger Eren, was able to successfully defend the city from the time he reached adulthood and took the position, until he passed away in his sleep many suns later. He successfully brought down over a hundred Titans, making him the greatest warrior in Trost’s short but remarkable history. While none have been as successful as Eren, to this day the Jaegers of Trost swear to defend the city in the honor of the legacy of Jaeger Eren.

Trost’s main food source is the lower quality fish that is sent by Hauldrichten, and is supplemented by the occasional hunting party. Absolutely no trade occurs overland, and instead the natural harbor of Trost suffices to bring in the food that they need. While the forests have plenty of game, war parties are far more common than hunting parties. However, in an emergency, the people of Trost are more than capable of etching out their own survival.

Unlike Faust and Hauldrichten, there is no belief in Gods to worship. The people of Trost believe in Witches who steal babies and the great lumbering Titans who eat flesh, because those are things the people of Trost have seen with their own eyes. They are abominations that must be wiped out from the face of the earth. For strength, the people of Trost ask for guidance from the Jaegers of old, and hope that in the midst of battle, the spirits may help steady their spear as it is jammed through a titans skull. For even though they kill many, and even though they display the heads of their kills proudly outside the settlements the Titans keep coming.

“They will never stop coming. And we will never stop killing”-Jaeger Eren
 
Emblem of the House and town of Afton
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House Afton reigned over Clifton in various forms and guises for many centuries. As long as you could trace your paternal lineage back to Oswynn Afton, you were part of the family. Naturally, keeping track of all of the relatives of the head of the family, the one who sits upon the Cholk Throne, became very difficult is not borderline impossible, since Oswynn Afton quickly became a semi-legendary figure. Distant vestiges of the family became lost among the commoners of the rapidly burgeoning Clifton. Moreover, Aftons spread past the cholk cliffs from Clifton to Columbine, and then founded the town of Afton east of Columbine.

It is no surprise that several individuals appeared at the Cholk Throne claiming to be distant members of the family. More often than not, these were ambitious commoners seeking a taste of the wealth enjoyed by the members of the House. This became such a problem that Lefwynn III Afton decreed that he and his descendants would be the only legitimate rulers of Clifton. While all relatives would retain the house name, Lefwynn III and his child would bear the name Lexing. Moreover, Lefwynn III Lexing adopted established emblems for the two houses to further segregate the two.

Emblem of the House Lexing
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Another troublesome aspect of the realm was the quickly expanding settlers were the increasing difficulty of governance. The town of Afton, especially after the House Afton Schism, resisted rule of the Cholk Throne, and so did Columbine, but to a much lesser degree. To preserve tranquility within the realm, several sheres were established at a regional level: Afshere, Norpineshere, Sopineshere, Shepleighshere, and Cholklendshere. Instead of the townspeople of the town of Afton reporting directly to the Cholk Throne, they'd instead be in the jurisdiction of an appointed official, the sherman, who in turns reports to the Cholk Throne. This decentralization of power angered some but pleased many more. Soon thereafter, the town of Afton was able to become a fully integrated town within the realm and life carried on for the House Lexing.

As previously mentioned, Clifton's population was growing faster than infrastructure could be constructed to suitable house the new populace, which reached upwards of 230,000. Several areas of poor housing infrastructure arose in Clifton, slams in Cliftonling parlance, such as Campston, Chepalwy, and Culdchister. These slums contained many times more people than the other, more wealthy areas of Clifton. Due to a perception that the Cholk Throne did not pay attention to the slams, several Slamming uprisings took place. These uprising were generally unproductive due to a glaring lack of options the Aftons and Lexings had and a significant military presence in Clifton. Nevertheless, anger was fermenting in the slams.

Despite all the setbacks suffered by the Lexings, they did achieve something. The first boats were launched intent on ferrying new settlers to found a new settlement on Shepleigh at Kese, a small bay in the Straits of Shepleigh, which will be named Keswick.
 
Whatever Thlayli, its not like I even want your approval
 
A cold wind blew across the land. The Goldenfields, so-called for the multitude of farms which sprawled across it, were not so golden in winter. It had been a poor harvest that year. There had been, in those times, many poor harvests. The gods had forsaken the Emperor and his lands. The Thousand Clans, once united, had been broken and subjugated many years before to the imperial will. No longer were the Princes of the Clans an authority amongst the people, except inasmuch as they did the will of the Emperor. There had been, in those years, a multitude of prophets and seers who claimed that the poor fortunes of the people and the land could be ascribed to the disruption of the natural order of things. The natural order, of course, being equilibrium and fellowship between the clans. But the clans were broken, and they were wrong. Vidriscaet of the Imperial Clan would prove them wrong.

“The Emperor is dead,” the hoarse cries ran out in the winter cold, “long live the Emperor!”

Vidriscaet I of the Imperial Clan was the firstborn son of his father, the esteemed Aester III of the Imperial Clan. Before Aester III there was Aester II, who crushed the clans during the last great war and subordinated them wholly before the will of the Imperial Clan. He had died shortly thereafter, cradled in his son's arms, poisoned. There were still many enemies to the Imperial Clan in its own lands. Aester III had dedicated his reign, and consequently much of his adult life, to avenging his father's death. He had made a poor ruler, and became known as Aester the Vengeful, conducting a campaign of terrible retribution against slights actual and perceived. Aester the Vengeful was dead.

He had been poisoned.

Vidriscaet I marched, clothed in various layers of leather and fur, through the streets of Lydrath. Cobble stone streets, stone and wood houses, were all topped with a heavy layer of white. The cold northern wind blew, tossing large flakes of snow into the air and dropping them unceremoniously on the street. Peasants rushed, literally falling on top of each other at times, to have the honor of clearing the Emperor's way.

Aester III had hated peasants. They had hated him, too. Aester III had hated bread, and hated water, and hated the rain that came down from the skies. And all those things had hated him too. But few people hated Aester III more than his firstborn son, Vidriscaet.

There would be an inquest, of course, an investigation. The crime of regicide would not go unchecked. Vidriscaet had called together the clans only hours ago, demanding strict and harsh discipline from all his lieutenants, and warning those meddlesome individuals that would oppose the new Emperor's justice. This was a sharp time, a precise time. The gods called out for blood, and they would be answered.

Like his father had held Vidriscaet's grandfather in his arms when he died, Vidriscaet had held Aester in his arms. There were no tears.

Vidriscaet was of course bound and determined to avenge his father's death. There was a disloyalty amongst the clans and amongst the people that was now to be crushed. He had made hay in the sunshine, or more aptly, a strong fire in the winter. The death of Aester the Vengeful had paved the way to a reconciliation between the Imperial Clan and a number of its enemies; Vidriscaet had married the daughter of a clansman who had been killed by his father. That wound had been healed and others would follow.

They were close now. Vidriscaet I would be crowned, formally, by a priest of the gods of the Forest and of Stone and of Air and of Sea as Emperor of the Clans. Religious sacraments and imperial tradition would matter little to the mercantile factions of the empire he inherited from his father, but they could be reined in. There were still many profits to be made. A little blood would pay the way.

Vidriscaet I had held his father in his arms as he died.

Vidriscaet I had poisoned the old bastard. Long live the Emperor!
 
Weshanka

Spoiler :
The Midday Sovereigns who reigned after Taganaka were not as great as the early ones. In the new era, their power in Shirun was increasingly usurped by their household servants, and their regional authority fell to their appointed governors. Weshanka had grown large and disunited, held together mainly by a common language, the shared worship of the Morning Sovereigns, and trade between the cities. Still, this was also an era of great advancement in learning. More and better tools appeared, to help men in their livelihood and help them master the earth, constructing roads and mines. New construction projects were undertaken, though none as grand as the Stone Circle, as no one would wish to surpass Taganaka. And many wise men lived in these times, decrying the steady decadence of the Great Plain State. They would gather disciples from among the wealthy and the free, in the circles known as Karuga, and spread their teachings there.


Some more city names: Thegur, Parran, Sheger, Kazalak, Merar, Kabarraka.
 
Lydratheen Orders
Spoiler :
The reign of Vidriscaet I would mark a consolidation of power by the Imperial Clan over the territories of the Thousand Clans and would, by extension, largely invalidate the familial and tribal system which had supported the state apparatus (such as it was) up to this point. As a result, the Lydratheen state grew into a proper empire of sorts, able to fully project power within its own borders and expand as a unit. The full force of its manpower and economic might were brought to bear in the following years to the tasks of establishing a proper army under the command of the Emperor (whose power became truly absolute, and was delegated only to his advisers and provincial administrators and expanding as best possible abroad. Lydratheen merchants would remain in Taoron and would be largely successful in establishing a cultural annex in those lands, (barring any significant action by its player), whereupon the Lydratheen could rely upon Taoron's alliance and willingness to cooperate with Lydratheen mercantilism.

Settlers and migrants in these years attempted to establish cities to the west of Vencetas and Marellia. For cities founded this turn I provide the names Geredlius, Milauhan and Barrideum.
 
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