Civs - thinking out of the box

terentius

Fortes Fortuna Adiuvat
Joined
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I’m very interested in people’s thoughts about what civs should or shouldn’t be included in the game. I think it might be worth thinking ‘out of the box’: why pick and choose? Why not go for as many civs as possible? Instead of talking about Babylon and Sumeria or Britain and the Celts in isolation, why not make them parts of the same civilizations at different periods in history?

I would redefine the eras so that each civilisation has a chance to make itself distinct all the way throughout the game, rather than having one hey-day with only one set of advantages for the whole game (for example, the Greeks aren’t simply stuck with Alexander the Great, they can also include Mycenae, Byzantium and the Kingdom of Greece).

To account for the accelerating pace of development, earlier eras are spread of longer time periods. I realise (now that I’m typing this thing) that this will probably bear some similarity to the eras in “Rise of Nations”.

I've had a wee re-think about the civs I suggested, and have come up with a much more streamlined version:

Ancient (A) (corresponding to roughly 4000BC-1000BC)
Classical (C) (roughly 1000BC-500AD)
Mediaeval (M) (500AD-1500AD)
Global (G) (1500AD-1750AD)
Industrial (I) (1750AD-2000AD)
Modern (2000AD-[end game]; assume this is just a spin-off of the Industrial era).

I've since rejigged some of the civ suggestions based on the feedback on the thread.

I don’t include ‘Future Tech’ since Civilization games are historical.

Each civilization can have its own distinct flavour in each era. Matching particular countries to a particular time, or even to a precise geographical area isn’t always possible (for example, the ancient Celts once inhabited the whole of central Europe), so I have come up with my ‘best fits’. My information for this principally comes from the Times Atlas of World History (2000 edition). Any mistakes or controversial choices are entirely my own.

I would argue for some unique units to be given for particular governments or religions
(Communism: Red Army soldier, Fascism: National Guard or Stormtrooper, Democracy: resistance, Theocracy: zealot, Islam: Jihadi, Christianity: Crusader), and for more emphasis to be put on individual national polytheism in ancient and classical eras (the old pagan gods or religions of each country, in other words), since these were quite widespread before the Christianised Romans started suppressing them. Indeed, the Roman Republic had Civ 4’s ‘Free Religion’ until well into the 300s AD. Polytheism should really be one of the first religions encountered, almost at the start of the game.

Wonders would be more specific to each nation, with a few general wonders that anyone can build (great temples, schools, dams, bridges, canals, tunnels etc) and a few ‘race’ wonders (Space Race, Nukes, Exploration, Key Cultural, Economic, Production or Diplomatic discoveries).

Another thing I’d like to see is automatic unit upgrades with industrialisation, perhaps to ‘prototype units’ (say, from a sailing frigate to a Dreadnought prototype, rather than a full-blown Battleship unit, or one free biplane per city when flight is discovered; monoplanes and jets must be built separately).

Leaders would have to go as well (except for scenarios), replaced by diplomats or ambassadors (similar to the system used in “Shogun: Total War”, who would look and dress appropriately for their civ’s race, culture and development (maybe with clothes giving indications of wealth as well, or female ambassadors indicating emancipation?). I’ll admit that ever since I started playing Civ games (Civ 2) the idea of Cleopatra living for 6000 years drives me nuts... as does a mediaeval Abraham Lincoln, or a modern-day Genghis Khan:
http://forums.civfanatics.com/archive/index.php/t-191902.html

I will group each civilization with the most suitable ‘art set’ (for buildings etc.), and list the ‘flavours’ they can adopt in each era, along with any unique units or wonders that may be appropriate (limited to 4 in combined total, per country). Some may not belong geographically, but I’m really thinking of the art sets, here. Of course, certain nations may need to swap between different art sets throughout the game as well, but that’s more than I want to write about just now!

This is by no means a final, definitive suggestion of which wonders and units belong with each civ. What does everyone think?

(I'll post my Civ suggestions by group...)

(20/04/07: I've edited the original posts, so that the latest ideas are shown...)
 
American Culture/ art set
(maybe use catamarans as sailing vessels)
(use F16 as jet fighter, B52 as jet bomber)
(use X35-JSF as modern jet, Apache as modern helicopter)

Canadian Civ
A: Thule Hunters
(all units provide +1 food)
C: Esquimaux
UU - Inuit (no support needed; tundra movement bonus)
M: Algonquin
UU - Algonquin archer
G: Quebec
UW - Hudson Bay Company (money bonus)
I: Canada
UU - Mountie cavalry

American Civ
A: Adena
(all units provide +1 food)
C: Hopewell
UU - Lakota settler (can pack up city and move location)
M: Iroquois
UW - The Long House (Government/anti-corruption bonus)
G: Colonial
UU - Minuteman
I: USA
UW - Statue of Liberty (steal unhappy population from other civs)
UU - Ironclad naval unit

Mexico
A: Yucatan
UU - Olmec warrior
C: Maya
UW - Chichen Itza
M: Aztec
UW - Teotihuacan
G: New Spain
UU - ?
I: Mexico
UU - Revolucionaro

Peru
A: Andean
(all units can move across mountains)
C: Huari and Tihuanaco
UW - Nazca (money/religion bonus)
M: Inca
UW - Maccu Pichu (allows mountain cities)
G: Viceroyalty of Peru
UU - ?
I: Peru
UW - Galapagos (science bonus?)

Brazil
A: Amazon
(rivers provide +1 food)
C: Chaco
UU - River settler (defence bonus on rivers)
M: Marajo
UU - Jungle archer
G: New Portugal
UU - Partisan
I: Brazil
UW - Statue of Jesus (Religion bonus)

New Zealand
A: Lapita
(city growth boost)
C: Melanesia
UW - Kon Tiki (naval movement bonus)
M: Polynesia
UW - Easter Island (religion bonus)
G: Aotearoa
UU - Maori
I: New Zealand
UU - ANZAC (shared with Australia)
 
African culture/ Art set
(use catamaran as sailing ship)
(use A10 Warthog as jet fighter, C180 Galaxy transporter as jet bomber)
(use SU47 as modern jet, Huey as modern helicopter)

South Africa
A: Kalahari
(plains money boost)
C: Zululand
UU: Zulu warrior (no/lower support costs)
M: Mutapi
UU - Masai warrior (movement bonus)
G: Cape Colony
UU - Boer (armed settler; I know this really belongs much later)
I: South Africa
UW - Anti-Apartheid

Zaire
A: Funa
(city growth boost)
C: Sanga
UU - Blowpipe warrior (replaces archer)
M: Lunda
UU - Machete warrior
G: Belgian Congo
(can sell unhappy population)
I: Zaire
UU - Jungle soldier

Mali
A: Adrar
(desert food boost)
C: Jenne-Jeno
UW - Timbuktoo (trade bonus)
M: Mali
UU - skirmisher (replaces archer)
G: Songhay
(can sell unhappy population)
I: Mali
UU - ?

Sudan
A: Nubia
UW - Pyramid
C: Meroe
UU - ?
M: Aksum
UU - Red Sea pirate
G: Ethiopia
UU - ?
I: Sudan
UU - Dervish

Australia
A: Australia
UW: Uluru (religion bonus)
C: Australia
UU - Aborigine
M: Terra Australis
(desert food bonus)
G: New South Wales
UW - Botany Bay (anti-corruption, happiness bonus)
I: Australia
UW - Sydney Opera House (Culture bonus)
UU - ANZAC (shared with New Zealand)
 
North European Culture art set
(use galleys as sailing vessels)
(use Mirage 2000 as jet fighter, Vulcan as bomber)
(use Eurofighter as modern jet, Hind as modern helicopter)

Great Britain
A: Picts
UW: Stonehenge
C: Britons
UU - Chariot
M: Anglo-Saxons
(assimilation bonus)
G: England
UU - 1st-rater naval unit
I: United Kingdom
UW - Greenwich
UU - Harrier (combines jet and helicopter abilities)

Netherlands
A: Friesland
(coastal production bonus)
C: Batavia
UU - Rhine skirmisher
M: Holland
UW - Polders/Zeeland (workers can turn 1 coast into land within a city ‘fat cross’)
G: United Provinces
UW - East India Company (can always trade regardless of diplomacy/wars)
I: Netherlands
UU - Fokker tri-plane prototype-unit

Scandinavia
A: Finns
(tundra food bonus)
C: Norse
UU - Longship
M: Denmark
(Lief Erikson wonder)
G: Sweden
UU - ?
I: Sweden
UU - Saab Viggen (can use roads/railways as airports)

Germany
A: Germania
(forest food bonus)
C: Allemani
UU - Axeman
M: Holy Roman Empire
(desert food bonus)
G: Prussia
UW - Junkers officer academy (combat bonus)
I: Germany
UU - Stuka (combines fighter and bomber ability)

Poland
A: Sarmatia
UU - Sarmatian cavalry
C: Goths
UU - Gothic raider
M: Lithuania
UW - Teutonic Order (generates 1 soldier per ‘x’ turns)
G: Duchy of Warsaw
UU - Hussar
I: Poland
UW - Solidarity (can buy happiness for production/vice versa)

Ukraine
A: Scythia
(food bonus)
C: Bosporan Kingdom
UU - Roxolani warrior
M: Polovtsy
UU - Khazar warrior
G: Kiev
UW - ?
I: Ukraine
UW - ?

Russia
A: Slavs
UU - settler/explorer (movement bonus)
C: Rus
UU - Rus cavalry
M: Novgorod
UW - Kremlin/St Basil’s (unit support bonus)
G: Muscovy
UU - Cossack
I: Russia
(scorched earth ability - can transfer city population, food, production etc to another)
 
Mediterranean Culture art set
(use European units)

Portugal
A: Iberia
UU -
C: Lusitania
UU -
M: Algarve
UU - Carrack
G: Braganza Portugal
UW - Magellan’s Voyage (line-of-sight bonus)
I: Portugal
(defence bonus)

Spain
A: Tartesos
UU - Basque warrior
C: Hispania
UU - Visigoth
M: Castille
UW - Reconquest (culture/defence bonus)
G: Hapsburg Spain
UU - Galleon (turns into Conquistador on land; after Cortez burning his ships, or moving a galleon inland to the Aztec capital)
I: Spain
UU - Guerilla

France
A: Celts
UW - Menhirs (religion bonus)
C: Gaul
(defence bonus)
M: Franks
UU - Norman cavalry
G: Bourbon France
UU - Musketeer
I: France
UW - Eiffel Tower (Culture bonus)

Italy
A: Latins
(happiness bonus)
C: Rome
UU - Legionary
M: Venice
UU - Galleas
G: Naples-Sicily
UW - Leonardo Da Vinci’s workshop (culture/science bonus)
I: Italy
(diplomacy bonus - easier to declare war/peace)

Austria
A: Illyria
UU - ?
C: Dacia
UU - Thracian warrior
M: Bulgaria
UU - Magyar warrior
G: Hapsburg Austria
UW - Mozart’s opera house (culture bonus)
I: Austro-Hungary
UW - Customs Union (trade bonus)

Greece
A: Mycenae
(islands within a city ‘fat cross’ provide culture bonus)
C: Athens
UU - Hoplite
UW - Colossus of Rhodes
M: Byzantium
UU - Dromon
G: Hellenes
UU - ?
I: Greece
UW - Olympic Games (diplomacy/culture bonus)
 
Middle-East Culture art set
(camel and elephant cavalry)
(use dhows as sailing vessels)
(use Mig-21 as jet fighter, B2 as jet bomber)
(use YF-23 as modern jet, Huey as modern helicopter)

Algeria
A: Mauretania
UU - Numidian cavalry
C: Carthage
UW - Hannibal’s campaign
M: Berbers
UU - Saracen
G: Algiers
UU - Corsair
I: Algeria
UU - Foreign Legionary

Egypt
A: Pharaonic Dynasty
UW - Sphinx (religion/culture bonus)
C: Ptolemaic Dynasty
UW - Great Library (Science bonus)
M: Fatimids
(workers can create oasis from desert tile)
G: Mamlukes
UU - Mamluke cavalry
I: Egypt
UW - Suez Canal (money bonus)

Turkey
A: Anatolia
UU - Hittite
C: Pontus
UW - Haggia Sophia
M: Armenia
UU - Seljuk
G: Ottomans
UU - Janissary
I: Turkey
UW - ?

Levant
A: Phoenicia
UU - Phoenician naval unit
C: Israel
UW - Temple of Solomon (defence bonus)
M: Syria
(desert food bonus)
G: Levant
UU - ?
I: Palestine
UW - ?

Saudi Arabia
A: Nejd
UU - Nomad armed settler
C: Nabataea
UW - Petra rock-cut city (food bonus)
M: Hejaz
UW - Kaaba (Mecca; religious bonus)
G: Sharifs
UU - ?
I: Arabia
UU - (Stallion rider cavalry)
 
Oriental Culture art set
(use Junks as sailing vessels)
(use F100 as jet fighter, TU22 as jet bomber)
(use F22 as modern jet, Hind as modern helicopter)

China
A: Shang
(population bonus)
C: Han
UW - Great Wall (defence bonus)
M: Ming
UU - Treasure ship
G: Manchu
UW - Forbidden City (anti-corruption bonus)
I: China
UU - ?

Japan
A: Ainu
(movement bonus)
C: Emishii
UW - Shinto temple (national religion; combat bonus)
M: Taika
UU - Samurai
G: Shogunate
UU - Ninja
I: Japan
UW - Bullet train

Indochina
A: Chamic
UU - ?
C: Annam
(religion uptake bonus)
M: Khmer
UW - Angkor Wat
G: Siam
UW - Shwedagon pagoda
I: Malaysia
UW - Petronas Tower

Indonesia
A: Austronesia
(movement bonus)
C: Sri Vijaya
UU - Hun raider
M: Majapahit
UW - Prambanan Temple (religion bonus)
G: Phillippines
UW - Banave Rice Terraces (food bonus)
I: Indonesia
UU - Malacca pirate ship

[glaring omission - Korea?]
 
Asia Culture art set
(units similar to Middle-East)

Mesopotamia
A: Sumeria
UU - Akkadian warrior
C: Babylon
UW - Hanging Gardens (food bonus)
M: Mesopotamia
UW -
G: Safavid
UU - ?
I: Iraq
UU - ?

Persia
A: Persia
UW - Ziggurat (religion bonus?)
C: Parthia
UU - Immortals
M: Sassanids
UW - Kaaba ([Mecca] religious bonus)
G: Persia
UU - ?
I: Iran
UW - Anglo-Persian Oil Co (production/money bonus)

India
A: Harappa
(population bonus)
C: Vedic
UW - Baghavad Gita (combat bonus?)
M: Mughal
UW - Taj Mahal (religious bonus)
G: Marathas
UW - Golden Temple (provides 1 Sikh infantry per ‘x’ turns)
I: India
UU - Gurkha

Afghanistan
A: Massagetae
UU - Mountain warrior
C: Bactria
UW - Silk Road (Food/money/diplomacy bonus)
M: Kushana
UW - ?
G: Chagatai
UU - Turkmen
I: Afghanistan
UU - Mujaheddin

Mongolia
A: Hsiungu
(movement bonus)
C: Huns
UU - Hun raider
M: Mongols
UU - Keshik
G: Khanate
UW - Xanadu
I: Mongolia
UU - ?
 
wow, lots of research, huh?
Russia should be USSR in 7 and Russia in 8
this hould totally be made into a mod!
 
Avro Nuclear bomber? The Avro Vuclan Nuclear bomber was british to my knowledge and the Avro Arrow was an interceptor.
 
Hi guys,

my thinking on Russia was that it was only really the USSR when it was communist - what if the player chooses not to? Mediaeval Spain could have been 'Al-Andalus', but that was more because of Islamic invasion rather than indigenous development. (On the other hand, I have the Iroquois becoming the USA and Aztecs becoming New Spain...)

As for the Canadian Avro, it was something I half-remember from some website detailing planes that never quite got developed. I reckon Pvtbones is right: the Arrow is probably a better bet.

I tried looking up civs for Syria or Korea, but I just didn't have enough info to work with...

As far as mods go, I'd love to, but I'm afraid I just don't have the time for it. I love playing Civ, but that's about all I can do. Maybe this'll have to wait until Civ 5?

8-)

cheers,

t
 
Very interesting and well researched (as far as I can judge). Well done, terentius! I would love to play this edition!
 
You're giving the Confederacy the Statue of Liberty wonder? Um...
 
Hi Atropos,

yeah, I guess that's a goof on my part... I was thinking of a Statue of Liberty wonder that could 'steal' disaffected population from other countries (which, you're quite right, would have begun after the end of the confederacy).

:-/

I'm pretty certain I've got a few other units or wonders for other countries that don't quite fit. The main intention is that these ideas stimulate discussion. I've included probably more civs than would ever be needed in the game, and the list could/should be pruned quite a bit.

Thanks for the feedback!
 
For Israel

1. Yeah Canaan, although technically Israel had control of the land somewhere between 1500 & 1000, forget semantics.
2. If you put Judea here, then you have to put Israel in #1. Judea was from the split..
3. Syria Palaestina might be more appropriate here.
4. Syria Palaestina.
5. Levant or Syria Palaestina.
6. Levant or Palestine by this point.
7. Palestine
8a. Israel (Israel was founded in 1948, So the end of 7 corresponds with the beginning of 8)
8b. Israel

Syria (Damascus) had more control over the region of Palestine during the medieval period up until the Ottomans decided to split them apart into provinces rather then districts.
 
Terentius, thats awesome! i think this would be a very popular idea, i certainly like it!
 
Out of interest, what other history games do people play that have good ideas that should be pinched for the next Civ games? Off the top of my head:

Call to Power II: ocean trade routes and piracy (PLEASE - navies need a purpose other than transporting units to new islands/continents!)
Rome::Barbarian Invasions: hordes
Rise of Nations: automatic road-building, separate tech trees for science, civics, industry and culture
Civ 3: is it me, or was the map editor much easier to use when creating custom maps? I haven't really got my head around the Civ 4 Worldbuilder yet - maybe I'm starting to lose my marbles a bit, but it just doesn't seem as intuitive...
 
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