terentius said:
Turkey
A: Anatolia
UU - Hittite
C: Pontus
UW - Haggia Sophia
M: Armenia
UU - Seljuk
G: Ottomans
UU - Janissary
I: Turkey
UW - ?
A: Hittite (Leader: Shuppiluliuma) (Anatolia is the name of the peninsula, not a civ or nation. Hittites are an Empire, not a unit.)
UU - Hittite chariot (These were the largest and most efficient chariots of the ancient world. They had a crew of three: one driver, one pikeman, one archer. Hittittes were also the first military to use steel extensively. As a result these were like the Panzer divisions of the time, fast and powerful. They would require iron, and have first strike and high combat value I suppose)
C: Phrygia (Leader: Midas: ?, commercial) (actually in this period there are too many different civs in the region, but this one seems to be the largest of the civs in Anatolia in this period. I am excluding conquests by huge empires, ie. Persia, Alexander, Rome. Pontus was too confined to a small strip of eastern Black sea coast. If you intend to include Armenian Kingdom, this is the correct era, not M, but they might be too far to the east. Phrygia is more an Anatolian Kingdom, and they have one of the most famous kings ever. Another good choice would be Lydia, the civ that invented currency and built Temple of Artemis; they would be commercial spiritual)
UB - Tumulus (this burial mound was not uniquely Phrygian, but it is something characteristic of them. You should not put Hagia Sophia under anybody other than its builders, Byzantium, which is listed under Greece. I would be pissed for that if I were Greek. If you go with Lydia instead of Phrygia, then you can have Temple of Artemis as its UW)
M: Seljuks (Leader: Alparslan: aggressive, expansive) (again, Seljuks are an empire, not a unit)
UB - Kervansaray (Persians had these too, but Seljuks built thousands of them in Anatolia, so that no caravan can exist farther than a day's travel. They can either add a trade route or give some bonus % to trade route yield like harbor.)
...or...
UU - Yoruk (settler that can fight. this would be like a small version of mobile city of mongols in the Warlords scenario. Seljuks came as armed Nomads and settled in, so armed settler is most appropriate)
G: Ottomans (Leader: Suleyman the Lawmaker: organized, imperialistic or commercial)
UU - Janissary
I: Turkey (Leader: Mustafa Kemal Ataturk: charismatic, creative)
UB - Kiraathane (Turkish village cafe. Every village has at least one cafe, towns and cities have multiple. These are temples of laziness where Turkish men drink tea and play various games. Should be cheap to produce, can turn one food and one hammer into one happiness as people are working less to sit in there.)
Modern: Turkey
UU - Milgem (This is a corvette with top of the line tech and claim of stealth characteristics. Check wiki for it. There is also a main battle tank design going on, but it probably won't appear in the next few years. Whereas first Milgems are already under construction)
UW - Anitkabir (this is an awesome museum/monument/tomb combination of Ataturk. Its effects could be some combination of MtRushmore, Heroic Epic, National Epic (not sum of them, but portions of each) plus not allowing to change away from free religion civic as a disadvantage to balance the advantages. It was completed in 1953, but if you put it in the previous era you'll end up having Ataturk as the leader and his tomb as the wonder)
terentius said:
Saudi Arabia
A: Nejd
UU - Nomad armed settler
C: Nabataea
UW - Petra rock-cut city (food bonus)
M: Hejaz
UW - Kaaba (Mecca; religious bonus)
G: Sharifs
UU - ?
I: Arabia
UU - (Stallion rider cavalry)
Kaaba was built in Ancient era. It became the center of Islam when the religion was founded. But it was already the most important religious center in Arabia before Islam.
Hejaz is a region, "the Caliphate" or "Arabs" should be the civ in M.
I have no idea how Petra relates to food bonus.