gdwitt
Prince
Playthrough on Regular Gamespeed and Normal Size (I played 9th add-on). Stopped at turn 160.
1) Scout tag-team is back. Because of the long research times relative to short building times, the AI was pumping out scouts. I fought with Askia and the Chinese and both had 50% scout armies. Scouts from the other tribes were running about my corner and into the ocean even at turn 160.
2) Germany, Ethiopia, Russia, Rome Askia did 1-city tortoises until about 100 turns. At that point, they made 1-2 settlers each.
Meanwhile, Persia, China and Ottomans did the regular settler spam. Not surprisingly, the low scores were the hermits. It appeared that the hermits were chasing and losing wonder races. Persia won most of the wonder races.
3) Askia and China spammed archers well into the middle ages. Askia perhaps because he had Artemis and 1 city.
4) Ottomans had a navy of about 18 Liburna pirate ships. Whenever I took a city, he would attack it with the ships and take it right back. I think you need to deactivate this pirate-marine thingy.
5) Negative income prob due to unit maintenance. Only Persia was running + 120 a turn by turn 160.
6) MIssionary spam starting around turn 100. I think they should be limited somehow. The lag created by the movement of 50 odd missionaries is bad.
7) Too many Great Generals. About 1 every 9 turns during war. Not bad as they're useful.
8) Policies: it seems that policies are too hard to get at an avg of 30 turns each. If it wasn't for workaround of killing barbarians for honor, it would be untenable.
9) I think this mod is getting better all the time. Overall performance is faster than last year on the same computer.
If anyone else sees any of these, please post which number you see below.
1) Scout tag-team is back. Because of the long research times relative to short building times, the AI was pumping out scouts. I fought with Askia and the Chinese and both had 50% scout armies. Scouts from the other tribes were running about my corner and into the ocean even at turn 160.
2) Germany, Ethiopia, Russia, Rome Askia did 1-city tortoises until about 100 turns. At that point, they made 1-2 settlers each.
Meanwhile, Persia, China and Ottomans did the regular settler spam. Not surprisingly, the low scores were the hermits. It appeared that the hermits were chasing and losing wonder races. Persia won most of the wonder races.
3) Askia and China spammed archers well into the middle ages. Askia perhaps because he had Artemis and 1 city.
4) Ottomans had a navy of about 18 Liburna pirate ships. Whenever I took a city, he would attack it with the ships and take it right back. I think you need to deactivate this pirate-marine thingy.
5) Negative income prob due to unit maintenance. Only Persia was running + 120 a turn by turn 160.
6) MIssionary spam starting around turn 100. I think they should be limited somehow. The lag created by the movement of 50 odd missionaries is bad.
7) Too many Great Generals. About 1 every 9 turns during war. Not bad as they're useful.
8) Policies: it seems that policies are too hard to get at an avg of 30 turns each. If it wasn't for workaround of killing barbarians for honor, it would be untenable.
9) I think this mod is getting better all the time. Overall performance is faster than last year on the same computer.
If anyone else sees any of these, please post which number you see below.