Roghar
Warlord
Following the addition of the Warrens to a previously weak civ, I've spent a few games (monarch, fractal map, mostly multiplayer + AI) to figure out how best to play them, figuring that if used properly they should be a very powerful warring civ.
As barbarians, with no starting tech and a 10% research penalty, the big challenge is getting research moving early. It is very slow to develop techs and if one expands too much too early the economy dies. I have tried rushing for masonry to get the warrens asap but found getting two techs that don't help the economy and pouring resources into an expensive building (for that stage) sets you back too much. I was also holding off on settlers until that point, figuring 2 for 1 value was worth waiting for.
In my latest game I think I've hit the right balance, at least for the difficulty level I am on.
1st stage
First up, rush for education - Agriculture -> Calendar -> Mysticism -> Education
Aim to build a worker to be ready with agriculture, build farms and plantation as appropriate when you get the techs, as soon as you hit education get cottages flying, that's the critical point you have to reach with Clan to get your economy going. Go with City States, Nationhood, Agriculture and Apprenticeship once at this point. Other than that you are building a few goblins and warriors for exploration and the like, once you have hit happy cap build your first settler, and follow up with a second soon after you have education (economy hurts too much without City States and cottages)
2nd stage
Rush to bronze working (maybe RoK)
Crafting -> mining -> bronze working -> RoK
Your economy is moving, time to up production, clear pesky forests and hopefully dig up some copper. Get your training grounds up for the happiness and axemen, probably build a few workers as you should have a lot to do. Build a fourth city if a decent one presents itself. Certainly hunt out a copper source if available. Depends how urgently you need a good army, its worth getting RoK now if you can, for the money, the happiness and for Bambur (once you get arete a bit later). Enchanted blade rocks hard for an early Clan army. Barbarians aren't a problem to you so you can hopefully keep your army quite small at this point - AI is normally passive this early, and who rushes Clan anyway? You want Rantine asap though. Get him strong, sniff out some barbarian cities for him to take over. You should get a cheap expansion phase here using him. I've found using the world spell at this point is useful for scouting out where all the barb cities are. Just don't hold on to all the troops if you aren't getting value from them.
3rd stage
Rush to construction with a stopover at exploration
exploration ->masonry -> construction -> arete
You'll probably need roads at this point to move around and link resources, and it shouldn't take long. After that get masonry and build warrens in all established cities. Start cranking out axemen in numbers and planning who you want to kill. Once at construction get a siege weapon workshop going and build a few catapults. At arete get bambur and enchant all weapons. You're now ready to go, crush nearest enemy and just keep on moving. Double production of aggressive axemen means you should be able to march through your opponents unless they got way ahead of you and militarised. Get festivals soon after, markets plus temples of kilmorph will help a lot as you expand, especially if you take the time to get a great prophet for Tablets of Bambur. Military strategy is worth getting soonish for the city attack boni, other than that nothing is critical, roll over your opponents and get new cities their religion, market and temple as quickly as you can.
As barbarians, with no starting tech and a 10% research penalty, the big challenge is getting research moving early. It is very slow to develop techs and if one expands too much too early the economy dies. I have tried rushing for masonry to get the warrens asap but found getting two techs that don't help the economy and pouring resources into an expensive building (for that stage) sets you back too much. I was also holding off on settlers until that point, figuring 2 for 1 value was worth waiting for.
In my latest game I think I've hit the right balance, at least for the difficulty level I am on.
1st stage
First up, rush for education - Agriculture -> Calendar -> Mysticism -> Education
Aim to build a worker to be ready with agriculture, build farms and plantation as appropriate when you get the techs, as soon as you hit education get cottages flying, that's the critical point you have to reach with Clan to get your economy going. Go with City States, Nationhood, Agriculture and Apprenticeship once at this point. Other than that you are building a few goblins and warriors for exploration and the like, once you have hit happy cap build your first settler, and follow up with a second soon after you have education (economy hurts too much without City States and cottages)
2nd stage
Rush to bronze working (maybe RoK)
Crafting -> mining -> bronze working -> RoK
Your economy is moving, time to up production, clear pesky forests and hopefully dig up some copper. Get your training grounds up for the happiness and axemen, probably build a few workers as you should have a lot to do. Build a fourth city if a decent one presents itself. Certainly hunt out a copper source if available. Depends how urgently you need a good army, its worth getting RoK now if you can, for the money, the happiness and for Bambur (once you get arete a bit later). Enchanted blade rocks hard for an early Clan army. Barbarians aren't a problem to you so you can hopefully keep your army quite small at this point - AI is normally passive this early, and who rushes Clan anyway? You want Rantine asap though. Get him strong, sniff out some barbarian cities for him to take over. You should get a cheap expansion phase here using him. I've found using the world spell at this point is useful for scouting out where all the barb cities are. Just don't hold on to all the troops if you aren't getting value from them.
3rd stage
Rush to construction with a stopover at exploration
exploration ->masonry -> construction -> arete
You'll probably need roads at this point to move around and link resources, and it shouldn't take long. After that get masonry and build warrens in all established cities. Start cranking out axemen in numbers and planning who you want to kill. Once at construction get a siege weapon workshop going and build a few catapults. At arete get bambur and enchant all weapons. You're now ready to go, crush nearest enemy and just keep on moving. Double production of aggressive axemen means you should be able to march through your opponents unless they got way ahead of you and militarised. Get festivals soon after, markets plus temples of kilmorph will help a lot as you expand, especially if you take the time to get a great prophet for Tablets of Bambur. Military strategy is worth getting soonish for the city attack boni, other than that nothing is critical, roll over your opponents and get new cities their religion, market and temple as quickly as you can.